Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Basic District Yields
   
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2019 年 12 月 24 日 下午 12:37
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Basic District Yields

在 p0kiehl 的 1 个合集中
p0kiehl's Buffs to Tall Play
10 件物品
描述
Effects
+1 Food and +1 Production to all districts (except the City Center).

This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play.

Compatibility and Notes
This mod is compatible with all mods. It will apply to all modded districts and all unique districts in the game.

Just like regular bonus district yields (such as Jayavarman's unique ability or Nan Madol's Suzerain bonus), these bonus yields can be viewed from the city report screens.

Also, check out the Basic Wonder Yields.
17 条留言
Ibbysquared 2024 年 6 月 28 日 上午 4:11 
Hello! Wondering if this is compatible with JNR's District Expansion Mods? Love the idea behind this mod, thank you!
24hrs=1d 2020 年 5 月 28 日 下午 2:27 
So I guess if I build a district on a dessert plain, I get 1 free production and 1 free food? Sounds so goood
24hrs=1d 2020 年 5 月 28 日 下午 2:25 
@Tornado You should try the mod "golden age"
Tornado 2020 年 4 月 10 日 上午 8:34 
@p0kiehl I love all these tall mods that make tall better. Personally coming from civ 5, where tall was viable it feels alot better to play civ 6 with these types of mods, so keep up the great work. But I was just wondering if you ever have thinked about adding a mod, that makes tech and civics 5% more expensive for each city you have, like in civ5. The last couple of days i have struggled with making such a mod, since Im kinda new to sql modding. Let me know if you ever thinked about making such mod or maybe in the future. Thanks for the great work
Gold 2020 年 3 月 28 日 上午 5:46 
@p0kiehl Hello, I am the mod author of GoldenAge. I have sent you a friend request. I have something to discuss with you. Thanks.
Skolotaj 2020 年 2 月 23 日 上午 8:25 
Is save game compatible?
Zackham 2020 年 2 月 19 日 上午 11:18 
question: does the game mechanic allows the basic terrain (and resource on it) yield to co-exist with district and wonders? Because we can have some resource to be covered by D&W but still effective. And the city center is also a district, and it can allow the terrain yield not to be erased.
Nizou 2020 年 2 月 8 日 上午 11:18 
No it incites to build more districts in each cities, because the tile is buffed, not the district itself
TieJäi (Argues big fan) 2020 年 2 月 8 日 上午 11:01 
Are you sure about "serves as buff to tall play" ? Yields to districts is always a buff to wide play.
p0kiehl  [作者] 2020 年 1 月 3 日 下午 2:14 
Nope, it won't change. Nothing like that can change district yields.