Project Zomboid

Project Zomboid

Show Clothes Material
52 条留言
Nord 8 月 29 日 下午 4:37 
Works fine in B42 if you just make the necessary folder adjustments yourself, fyi.
QS 1 月 28 日 下午 9:47 
Waiting for b42 update :spiffo:
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 26 日 下午 12:52 
IGUI_FR = {
IGUI_SM_Fabric = "Tissu: ",
IGUI_SM_Cotton = "Coton",
IGUI_SM_Denim = "Jean",
IGUI_SM_Leather = "Cuir",
}


For FR translate
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 13 日 上午 4:37 
Thanks
star  [作者] 2024 年 10 月 13 日 上午 4:16 
star  [作者] 2024 年 10 月 13 日 上午 4:14 
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ, depends on your case.
If you got the error in specific situation, try to turn off mods one by one until you find the cause.
Personally I prefer to look the code of those mods. Style of code will tell me much about potential issues.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 13 日 上午 4:13 
So ?
star  [作者] 2024 年 10 月 13 日 上午 4:11 
My mods usually prefer to drop minor features if something goes wrong, so they typically don't cause errors.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 13 日 上午 4:10 
what does that mean exactly ? What should I do ?
star  [作者] 2024 年 10 月 13 日 上午 4:08 
One of these mods fires the exception:
Authentic Z,
Eggon's Modding Utils,
Named Literature,
KATTAJ1 Clothes Core,
Eggon's Have I Found This Book,
Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:46 
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4aad7b23
function: render -- file: ISToolTipInv.lua line # 108 | Vanilla
function: render -- file: AAA_show_material.lua line # 75 | MOD: Show Clothes Material
function: AZ_Chainsaw_render -- file: AZ_Chainsaw_tooltip.lua line # 27 | MOD: Authentic Z
function: render -- file: --EMU_Event_BeforeInventoryTooltipDisplay.lua line # 27 | MOD: Eggon's Modding Utils
function: render -- file: namedLit - ISUI_overwrite.lua line # 292 | MOD: Named Literature
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
function: tooltipRender -- file: zzz_EHIFTB_CreateTooltip.lua line # 172 | MOD: Eggon's Have I Found This Book???
function: render -- file: altDrawAddOnBowstringCondition.lua line # 21 | MOD: Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:46 
function: render -- file: MandelaBowAndArrowClient.lua line # 1263 | MOD: Bow and Arrow
function: render -- file: altDrawAddOnBowstringCondition.lua line # 21 | MOD: Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]

ERROR: General , 1728658950341> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor919.invoke.
ERROR: General , 1728658950341> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor919.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:46 
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1534)
at zombie.ui.UIManager.render(UIManager.java:446)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:45 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:45 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:45 
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 11 日 上午 8:44 
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: unknown location "RH93KneeArmor"
at zombie.characters.WornItems.BodyLocationGroup.getLocationNotNull(BodyLocationGroup.java:29)
at zombie.characters.WornItems.BodyLocationGroup.isExclusive(BodyLocationGroup.java:61)
at zombie.inventory.types.Clothing.DoTooltip(Clothing.java:235)
at zombie.inventory.InventoryItem.DoTooltip(InventoryItem.java:619)
... 45 more
Maníaca do Parque 2024 年 9 月 3 日 上午 9:27 
text overlaps with 'Transmog: definitive edition', is it possible to move it a bit to the side or something? Great mod tho
Mxswat The Helldriver 2023 年 12 月 20 日 上午 5:32 
Ahh, okay thank you, in PD2 we just call the "old" hook. Thank you anyway star
star  [作者] 2023 年 12 月 19 日 下午 9:53 
@Mx,
The term "neat injection" refers to a technique where you extend or modify the behavior of an existing function without completely replacing it,
i.e.
local old_fn = Func
function Func()
old_fn() -- old staff
-- my staff
end
Mxswat The Helldriver 2023 年 12 月 1 日 下午 5:17 
What do you mean by "neat injection"? Cause one guy is saying that my tooltip is causing issue with this tooltip
NonstickSQYD 2023 年 5 月 16 日 上午 6:17 
then its probably the gear mod it causes a lot of incompatibilities turns out it wasnt even your mod it was just a base game bug with aprons and gear
star  [作者] 2023 年 5 月 16 日 上午 2:17 
@NonstickSQYD, this mod uses neat injection. This means that it will stop work if something goes wrong (e.g. another rude mod breaks/replaces the function for injection).

In other words, incompatibility is possible, but it shouldn't break other mods.
NonstickSQYD 2023 年 5 月 15 日 下午 9:37 
This mod conflicts with advanced gear and some other clothing articles
Panopticon 2023 年 1 月 12 日 下午 8:59 
Still works as intended in 41.78.16, with vanilla and modded clothes. Loading the mod right after your last clothing mod should do the trick.
Aang741 2022 年 12 月 17 日 下午 6:23 
not working 41.78.16
Survivator 2022 年 9 月 30 日 下午 10:09 
Мод совместим с Show Weapon Stats.
Stickly 2022 年 7 月 11 日 下午 6:22 
Could you please add spanish traduction?

IGUI_ES = {
IGUI_SM_Fabric = "Material: ",
IGUI_SM_Cotton = "Algodón",
IGUI_SM_Denim = "Jean",
IGUI_SM_Leather = "Cuero",
}
maceleet 2022 年 3 月 10 日 上午 2:02 
Совместим ли мод с Show Weapon Stats?(MP)
Deon ☣ 2022 年 1 月 1 日 上午 6:57 
Interesting, both mods below work fine for me in MP 41.65 on a dedicated server.
Stellar Harbour 2021 年 12 月 18 日 上午 4:30 
Знаю, я же на странице этого мода тоже оставил правильную
star  [作者] 2021 年 12 月 18 日 上午 2:21 
К слову, вот правильный мод:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1355561500
star  [作者] 2021 年 12 月 18 日 上午 2:19 
@Sego, странно, что конфликтует.
Я в своё время писал автору того мода, что можно делать инжект мягче. Как минимум, можно определять тип предмета (еда, одежда и пр.). Ведь у нас разные типы предметов - и даже если инжект сильно меняет интерфейс, мы не должны пересекаться. У него видимо инжект во все предметы сразу, а дальше уже меняется интерфейс в зависимости от типа предмета, что приводит к несовместимости.
Stellar Harbour 2021 年 12 月 17 日 上午 5:48 
Годнота, странно что не добавили ещё в ванилу
Конфликтует с Food Expiration Date
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1279492539
magborg 2021 年 10 月 26 日 下午 6:23 
Star, I have a question. I sent you a friend request. Would it be ok to accept it so I can ask?
star  [作者] 2021 年 9 月 21 日 上午 8:01 
Okay, I can try.
Restart PZ client, then load your save,
then send me console.txt and mods/default.txt
YingSuHuaKai 2021 年 9 月 21 日 上午 7:56 
never has........
I always use this one

is there anyway I can help, like sending console.txt?
star  [作者] 2021 年 9 月 21 日 上午 7:48 
I guess you have another mod that OVERWRITES hint function.
It's a kind of incompatibility.
YingSuHuaKai 2021 年 9 月 21 日 上午 7:02 
in my game, MOD works in 41.53, but not working in 41.54
star  [作者] 2021 年 9 月 21 日 上午 4:09 
So it's a kind of debug mod.
star  [作者] 2021 年 9 月 21 日 上午 4:08 
Why not?

The mod is designed in such a way that it takes into account the appearance of new materials in the game (due to other mods or updates to the game itself).
YingSuHuaKai 2021 年 9 月 21 日 上午 3:54 
still working on 41.54?
star  [作者] 2021 年 7 月 30 日 下午 8:16 
it works.
Tested in build 41.53 (without other mods).
CaptainButterham 2021 年 7 月 15 日 上午 8:29 
broken?
DarkElysium 2020 年 11 月 30 日 上午 9:12 
shame Build 41.47 broke this mod
pgames-food 2020 年 9 月 15 日 下午 3:56 
hi this mod sounds cool, i was playing a game in build 41 which let me get denim strips (sometimes instead of dirty rags) or leather strips, so could be useful when trying to get more. :)
star  [作者] 2020 年 1 月 19 日 上午 5:34 
My mod doesn't overwrite files. It checks if there is possibility to make neat inject then it does the injection. If something goes wrong, the mod just does nothing.

The mod you mentioned does overwrite files. Sorry, I can't help with that.
MultiNightsniper 2020 年 1 月 18 日 下午 11:48 
Heyo this mod seems to be overwritten by this creator's mod, or the second one. The latter depends on the former. I have already contacted the creator but I thought I would contact you as well to see if you could do anything on your side. Thanks!
http://pzmodding.blogspot.com/2019/11/snake-utils-pack-v10.html
https://pzmodding.blogspot.com/2016/05/alice-backpack-v-02-by-snake.html
MultiNightsniper 2019 年 12 月 16 日 下午 12:00 
Great mod, although the only problem I have is the text doesn't increase if you change the settings in game, so my text for descriptions is bigger but this text is smaller now. Otherwise amazing mod!
So bad. 2019 年 12 月 4 日 下午 9:05 
Thank you!