Project Zomboid

Project Zomboid

Show Clothes Material
52 kommentarer
Nord 29. aug. kl. 16:37 
Works fine in B42 if you just make the necessary folder adjustments yourself, fyi.
QS 28. jan. kl. 21:47 
Waiting for b42 update :spiffo:
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26. okt. 2024 kl. 12:52 
IGUI_FR = {
IGUI_SM_Fabric = "Tissu: ",
IGUI_SM_Cotton = "Coton",
IGUI_SM_Denim = "Jean",
IGUI_SM_Leather = "Cuir",
}


For FR translate
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 13. okt. 2024 kl. 4:37 
Thanks
star  [ophavsmand] 13. okt. 2024 kl. 4:16 
star  [ophavsmand] 13. okt. 2024 kl. 4:14 
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ, depends on your case.
If you got the error in specific situation, try to turn off mods one by one until you find the cause.
Personally I prefer to look the code of those mods. Style of code will tell me much about potential issues.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 13. okt. 2024 kl. 4:13 
So ?
star  [ophavsmand] 13. okt. 2024 kl. 4:11 
My mods usually prefer to drop minor features if something goes wrong, so they typically don't cause errors.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 13. okt. 2024 kl. 4:10 
what does that mean exactly ? What should I do ?
star  [ophavsmand] 13. okt. 2024 kl. 4:08 
One of these mods fires the exception:
Authentic Z,
Eggon's Modding Utils,
Named Literature,
KATTAJ1 Clothes Core,
Eggon's Have I Found This Book,
Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:46 
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4aad7b23
function: render -- file: ISToolTipInv.lua line # 108 | Vanilla
function: render -- file: AAA_show_material.lua line # 75 | MOD: Show Clothes Material
function: AZ_Chainsaw_render -- file: AZ_Chainsaw_tooltip.lua line # 27 | MOD: Authentic Z
function: render -- file: --EMU_Event_BeforeInventoryTooltipDisplay.lua line # 27 | MOD: Eggon's Modding Utils
function: render -- file: namedLit - ISUI_overwrite.lua line # 292 | MOD: Named Literature
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
function: tooltipRender -- file: zzz_EHIFTB_CreateTooltip.lua line # 172 | MOD: Eggon's Have I Found This Book???
function: render -- file: altDrawAddOnBowstringCondition.lua line # 21 | MOD: Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:46 
function: render -- file: MandelaBowAndArrowClient.lua line # 1263 | MOD: Bow and Arrow
function: render -- file: altDrawAddOnBowstringCondition.lua line # 21 | MOD: Bow and Arrow Alternative Drawing Add-On [No Dry-Fire Loss]

ERROR: General , 1728658950341> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor919.invoke.
ERROR: General , 1728658950341> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor919.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:46 
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1534)
at zombie.ui.UIManager.render(UIManager.java:446)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:45 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:45 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:45 
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 8:44 
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: unknown location "RH93KneeArmor"
at zombie.characters.WornItems.BodyLocationGroup.getLocationNotNull(BodyLocationGroup.java:29)
at zombie.characters.WornItems.BodyLocationGroup.isExclusive(BodyLocationGroup.java:61)
at zombie.inventory.types.Clothing.DoTooltip(Clothing.java:235)
at zombie.inventory.InventoryItem.DoTooltip(InventoryItem.java:619)
... 45 more
Maníaca do Parque 3. sep. 2024 kl. 9:27 
text overlaps with 'Transmog: definitive edition', is it possible to move it a bit to the side or something? Great mod tho
Mxswat The Helldriver 20. dec. 2023 kl. 5:32 
Ahh, okay thank you, in PD2 we just call the "old" hook. Thank you anyway star
star  [ophavsmand] 19. dec. 2023 kl. 21:53 
@Mx,
The term "neat injection" refers to a technique where you extend or modify the behavior of an existing function without completely replacing it,
i.e.
local old_fn = Func
function Func()
old_fn() -- old staff
-- my staff
end
Mxswat The Helldriver 1. dec. 2023 kl. 17:17 
What do you mean by "neat injection"? Cause one guy is saying that my tooltip is causing issue with this tooltip
NonstickSQYD 16. maj 2023 kl. 6:17 
then its probably the gear mod it causes a lot of incompatibilities turns out it wasnt even your mod it was just a base game bug with aprons and gear
star  [ophavsmand] 16. maj 2023 kl. 2:17 
@NonstickSQYD, this mod uses neat injection. This means that it will stop work if something goes wrong (e.g. another rude mod breaks/replaces the function for injection).

In other words, incompatibility is possible, but it shouldn't break other mods.
NonstickSQYD 15. maj 2023 kl. 21:37 
This mod conflicts with advanced gear and some other clothing articles
Panopticon 12. jan. 2023 kl. 20:59 
Still works as intended in 41.78.16, with vanilla and modded clothes. Loading the mod right after your last clothing mod should do the trick.
Aang741 17. dec. 2022 kl. 18:23 
not working 41.78.16
Survivator 30. sep. 2022 kl. 22:09 
Мод совместим с Show Weapon Stats.
Stickly 11. juli 2022 kl. 18:22 
Could you please add spanish traduction?

IGUI_ES = {
IGUI_SM_Fabric = "Material: ",
IGUI_SM_Cotton = "Algodón",
IGUI_SM_Denim = "Jean",
IGUI_SM_Leather = "Cuero",
}
maceleet 10. mar. 2022 kl. 2:02 
Совместим ли мод с Show Weapon Stats?(MP)
Deon ☣ 1. jan. 2022 kl. 6:57 
Interesting, both mods below work fine for me in MP 41.65 on a dedicated server.
Stellar Harbour 18. dec. 2021 kl. 4:30 
Знаю, я же на странице этого мода тоже оставил правильную
star  [ophavsmand] 18. dec. 2021 kl. 2:21 
К слову, вот правильный мод:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1355561500
star  [ophavsmand] 18. dec. 2021 kl. 2:19 
@Sego, странно, что конфликтует.
Я в своё время писал автору того мода, что можно делать инжект мягче. Как минимум, можно определять тип предмета (еда, одежда и пр.). Ведь у нас разные типы предметов - и даже если инжект сильно меняет интерфейс, мы не должны пересекаться. У него видимо инжект во все предметы сразу, а дальше уже меняется интерфейс в зависимости от типа предмета, что приводит к несовместимости.
Stellar Harbour 17. dec. 2021 kl. 5:48 
Годнота, странно что не добавили ещё в ванилу
Конфликтует с Food Expiration Date
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1279492539
magborg 26. okt. 2021 kl. 18:23 
Star, I have a question. I sent you a friend request. Would it be ok to accept it so I can ask?
star  [ophavsmand] 21. sep. 2021 kl. 8:01 
Okay, I can try.
Restart PZ client, then load your save,
then send me console.txt and mods/default.txt
YingSuHuaKai 21. sep. 2021 kl. 7:56 
never has........
I always use this one

is there anyway I can help, like sending console.txt?
star  [ophavsmand] 21. sep. 2021 kl. 7:48 
I guess you have another mod that OVERWRITES hint function.
It's a kind of incompatibility.
YingSuHuaKai 21. sep. 2021 kl. 7:02 
in my game, MOD works in 41.53, but not working in 41.54
star  [ophavsmand] 21. sep. 2021 kl. 4:09 
So it's a kind of debug mod.
star  [ophavsmand] 21. sep. 2021 kl. 4:08 
Why not?

The mod is designed in such a way that it takes into account the appearance of new materials in the game (due to other mods or updates to the game itself).
YingSuHuaKai 21. sep. 2021 kl. 3:54 
still working on 41.54?
star  [ophavsmand] 30. juli 2021 kl. 20:16 
it works.
Tested in build 41.53 (without other mods).
CaptainButterham 15. juli 2021 kl. 8:29 
broken?
DarkElysium 30. nov. 2020 kl. 9:12 
shame Build 41.47 broke this mod
pgames-food 15. sep. 2020 kl. 15:56 
hi this mod sounds cool, i was playing a game in build 41 which let me get denim strips (sometimes instead of dirty rags) or leather strips, so could be useful when trying to get more. :)
star  [ophavsmand] 19. jan. 2020 kl. 5:34 
My mod doesn't overwrite files. It checks if there is possibility to make neat inject then it does the injection. If something goes wrong, the mod just does nothing.

The mod you mentioned does overwrite files. Sorry, I can't help with that.
MultiNightsniper 18. jan. 2020 kl. 23:48 
Heyo this mod seems to be overwritten by this creator's mod, or the second one. The latter depends on the former. I have already contacted the creator but I thought I would contact you as well to see if you could do anything on your side. Thanks!
http://pzmodding.blogspot.com/2019/11/snake-utils-pack-v10.html
https://pzmodding.blogspot.com/2016/05/alice-backpack-v-02-by-snake.html
MultiNightsniper 16. dec. 2019 kl. 12:00 
Great mod, although the only problem I have is the text doesn't increase if you change the settings in game, so my text for descriptions is bigger but this text is smaller now. Otherwise amazing mod!
So bad. 4. dec. 2019 kl. 21:05 
Thank you!