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As for your future features, I'm excited to see what you can do. I hadn't really thought about the outline around the numbers, but that would like really nice.
Thanks again.
The way it is done is to support switching between both without the numbers you already placed being removed.
I plan to update the mod and making it so the numbers have some kind of outline around them for better contrast with the flooring. I will probably do it when the game recieves an update (which shoudl happen soon).
Also I will add a small addon which will be optional, that adds a few first letters (from A - H for example) that can be placed instead of the last digit.
And for the alternative version, I guess there is a way to add buttons in the object's menu like murgh did to change the object's texture, but I don't know hard it is to add.
Anyway, there is no need for a vertical version.
Also about your idea - yeah - that would be possible to do but the thing is that I would have to ad another set on numbers and that's just too many.
I could probably make it as an alternative version, another one but I dunno if it's really needed.
Something like:
5
1
2
Do you know of a more elaborate list of improvements than the cramped text in the game menu?
I would like the devs to add a separate, "mod Content" menu button with tabs buttons for each of the mod (similar to these in planning doors menu), something like on this pic https://i.imgur.com/yAexhS3.gifv
They fixed/improved a few things I suggested so who knows.
I am not sure if I ever looked at subType. I will take a look.
May I suggest you use another rotatetype, so you only need 10 objects instead of 30.
By rotating them you'd get the left/middle/right spacing number.