Prison Architect

Prison Architect

BadAim's Cell Numbering (Light)
15 条留言
darren67 2021 年 2 月 17 日 下午 12:07 
Genius!
LemonsterOG 2020 年 2 月 13 日 下午 12:20 
@ГΣΣD -- Thanks for the quick reply. So I can't use light, let's say, in protective custody where there's a dark floor and use dark in minimum security where there's a light floor. I can only use one in-game at a time? I just want to make sure I understand correctly. :smileyflag:

As for your future features, I'm excited to see what you can do. I hadn't really thought about the outline around the numbers, but that would like really nice.

Thanks again.
badAim  [作者] 2020 年 2 月 13 日 上午 11:34 
@LemonsterOG You can subscribe to both but you can't use two (dark and light) at the same time. I could make it so it is possible but that would add every number 6 times and that's too much. I was lookin for a better way of doing this mod but uhh. This is the best I could come up with if I wanted to support rotating the numbers etc.

The way it is done is to support switching between both without the numbers you already placed being removed.
I plan to update the mod and making it so the numbers have some kind of outline around them for better contrast with the flooring. I will probably do it when the game recieves an update (which shoudl happen soon).

Also I will add a small addon which will be optional, that adds a few first letters (from A - H for example) that can be placed instead of the last digit.
LemonsterOG 2020 年 2 月 13 日 上午 9:54 
This seems like a very stupid question, but I assume I can subscribe to both the light and dark versions at the same time for flexibility in different areas with lighter/darker flooring. Am I correct?
PlexSheep 2019 年 12 月 7 日 下午 12:49 
I mean it sounds interesting, but my half finished prison i'm building right now already has 800 cells, so im not going to declare the cell numbers one by one...
TheBlueChocolate 2019 年 11 月 28 日 上午 7:29 
The manual installation worked.
And for the alternative version, I guess there is a way to add buttons in the object's menu like murgh did to change the object's texture, but I don't know hard it is to add.
Anyway, there is no need for a vertical version.
badAim  [作者] 2019 年 11 月 26 日 下午 6:22 
@TheBlueChocolate Did you manage to get it to work? The dark version is the main one btw.
Also about your idea - yeah - that would be possible to do but the thing is that I would have to ad another set on numbers and that's just too many.
I could probably make it as an alternative version, another one but I dunno if it's really needed.
TheBlueChocolate 2019 年 11 月 26 日 下午 12:52 
Also, it's a good mod idea. The only suggestion I have is to add a vertical reading (I don't know how you say it in english) But it would add at least 40 objects (20 for the left side, 20 for the right side, as the last ten are already in the mod)
Something like:
5
1
2
TheBlueChocolate 2019 年 11 月 26 日 下午 12:45 
I don't know why, but I had to install the mod manually because I couldn't see it in the mod list even though the mod was successfully installed in my mod folder. (I haven't tried with the dark numbers)
badAim  [作者] 2019 年 11 月 26 日 上午 4:45 
Yeah, this is something I was thinking about too - It could get messy if you make a big mod that adds a lil bit of everything. I think it could be still done right, got some ideas but ehh. They could make it so it's optional as well.
murgh 2019 年 11 月 26 日 上午 3:51 
...but thinking a bit more makes me think it would be useless. Where to put modded staff/walls/doors etcetera. They'd still go into the other menus. I just use some menu dividers in my big mod, which also does the job of keeping oversight a bit better.
murgh 2019 年 11 月 26 日 上午 2:18 
Oh yea, a separate menu button would be awesome indeed. I don't understand why this was never implemented since the game was made with modding in mind.
Do you know of a more elaborate list of improvements than the cramped text in the game menu?
badAim  [作者] 2019 年 11 月 26 日 上午 2:10 
Yeah ehh. That I had to add 30 objects was one of the reasons stopping me from sharing this mod earlier.
I would like the devs to add a separate, "mod Content" menu button with tabs buttons for each of the mod (similar to these in planning doors menu), something like on this pic https://i.imgur.com/yAexhS3.gifv
They fixed/improved a few things I suggested so who knows.
I am not sure if I ever looked at subType. I will take a look.
murgh 2019 年 11 月 25 日 下午 2:23 
Oh meh, you'd only be able to place them horizontally that way... Well perhaps NumSprites could help and define several sprites per object, make those hidden and use spawners to display the desired number with it's SubType sprite.
murgh 2019 年 11 月 25 日 下午 2:20 
Nice, a clever mod in the workshop - doesn't happen too often!
May I suggest you use another rotatetype, so you only need 10 objects instead of 30.
By rotating them you'd get the left/middle/right spacing number.