Stellaris

Stellaris

!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)
73 条留言
Cúchulainn 2023 年 11 月 28 日 下午 6:05 
i hope you get the chance to come back to this and update it again fwend :3
TechSY730  [作者] 2022 年 8 月 21 日 上午 9:32 
Maybe. This is one of the less "invasive" mods; the changes it makes are quite targeted. The hardest part will be to determine which modifiers are "new" since the last time I updated.

Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.

The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.

I should really add this to the mod description.
sommio 2022 年 8 月 20 日 下午 6:05 
Would you update it again?
Watchman 2022 年 5 月 21 日 上午 9:55 
Hmm... I feel that it will be better not to use it. I mean, it won't make the game worse, yeah?
TechSY730  [作者] 2022 年 5 月 21 日 上午 8:58 
It might make it worse if vanilla has added a bunch of planet modifiers since 3.0.
Or if there have been any major backwards incompatible changes to the scripting language since then.

Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Watchman 2022 年 5 月 21 日 上午 3:07 
Ok, got it!
Btw, should I use them now, or it will have no effect/will make situation even worse?
TechSY730  [作者] 2022 年 5 月 20 日 下午 3:08 
I'm still around, but still burnt out on Stellaris. (BTW, consider all my mods open source; all I ask for is attribution)

The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.

Highly optional, but let's Starnet exploit the new bonuses a bit smarter.

And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.
Watchman 2022 年 5 月 20 日 上午 10:22 
Is author even working on mods anymore? Damn, wish we knew if this mod is even needed anymore
Rogueone 2022 年 5 月 13 日 下午 5:06 
3.4?
NCTribit 2022 年 4 月 16 日 下午 5:31 
Uuuuupdate?
Rogueone 2022 年 4 月 4 日 下午 10:36 
Update?
Sjru 🐲 2022 年 3 月 4 日 下午 1:43 
up for 3.3?
Student76 2022 年 3 月 4 日 上午 5:02 
up for 3.3?
knon_20 2022 年 2 月 26 日 下午 8:26 
up for 3.3?
knon_20 2022 年 1 月 5 日 下午 7:44 
up for 3.2?
М'аiq thе Lаzу 2021 年 12 月 10 日 上午 10:44 
Suggested loadorder?
knon_20 2021 年 12 月 2 日 上午 1:03 
update for 3.2?
TechSY730  [作者] 2021 年 9 月 30 日 下午 4:28 
I should be ready to look early October
TechSY730  [作者] 2021 年 9 月 30 日 下午 4:28 
Very busy with work.
And it should still work fine with 3.1, just again suboptimal.

Unless Paradox changed the syntax in 3.1 for some reason
knon_20 2021 年 9 月 27 日 上午 5:33 
Update for 3.1?
Megatronus V 2021 年 9 月 22 日 下午 11:12 
Will this be updated for 3.1? The other mods won't change for a while now
Rogueone 2021 年 9 月 20 日 下午 6:19 
Update for 3.1?
TechSY730  [作者] 2021 年 6 月 19 日 下午 4:01 
Yeah, I really need to look into what planet modifiers have changed. Just that is pretty tedious and all 😅
Rogueone 2021 年 6 月 8 日 下午 9:02 
Please update it to 3.03
TechSY730  [作者] 2021 年 4 月 17 日 上午 11:27 
I'll need to look at what new modifiers are in Vanilla and what GPM is planning on doing.
Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
Batniel 2021 年 4 月 16 日 下午 1:02 
Has any brave person tested it with 3.0? I don't know what I should look for... or better, HOW to be sure if the AI uses it or not.
Sjru 🐲 2021 年 4 月 15 日 下午 7:49 
Is this still needed?
seven 2021 年 1 月 1 日 下午 8:26 
thank you for your job, it helps.
TechSY730  [作者] 2021 年 1 月 1 日 上午 11:35 
And for the jobless pops and overcrowding, this doesn't do anything of those lines. This merely updates some checks Starnet does for "good" planets for which resources.

If you are seeing this late game, it is a known issue. In late game the AI stops doing enough things to keep up with the macro requirements of late game.
The current theory is that Paradox implementing a cap on the number of actions an AI can do per (unknown unit of time). But the problem is that this cap is much too low, to the point it starves AI of development in the late game.
This is hardcoded in the executable; modders can't do anything about it.
TechSY730  [作者] 2021 年 1 月 1 日 上午 11:33 
If you are using the vanilla launcher, put this lower then Starnet AI.

If you are using the third party launcher Paradox Mod Manager, put it above Starnet AI.
Spirit 2020 年 12 月 31 日 下午 6:43 
additional question : where do i put this in the load order ?
Spirit 2020 年 12 月 31 日 下午 6:41 
will it also activate the AI to properly develop their colonies ?
they are full of jobless pops and sometimes completely overcrowded
TechSY730  [作者] 2020 年 12 月 31 日 下午 4:33 
Yes, you can use both together and this mod will tell Starnet about the modifiers in both mods.
Spirit 2020 年 12 月 31 日 下午 3:35 
i have both active (PD and GPM) , does this still work ?
TechSY730  [作者] 2020 年 10 月 31 日 上午 8:21 
It should work fine in 2.8 (other then a bug in Stellaris' engine right now where the game will deadlock on loading if you have more then about 25 mods active).
They did add a few new modifiers in 2.8 I need to review and categorize for the AI, but this isn't going to cause compatibility problems.
bua 2020 年 10 月 31 日 上午 7:08 
Hey @TechSY730

Do you habe any time frame for when we can expect an update for 2.8?
PlayOnWords 2020 年 8 月 29 日 上午 10:00 
Thank you <3 :steamhappy:
TechSY730  [作者] 2020 年 8 月 29 日 上午 9:41 
@PlayOnWords Ok, it's update now
PlayOnWords 2020 年 8 月 26 日 下午 6:28 
That's okay, TechSY730. I just wanted to check up on whether you will be continuing to support this mod or not.

DO2's author is MIA, so someone made a "patch" mod that's mending the difference since PD's updates.
TechSY730  [作者] 2020 年 8 月 26 日 下午 6:22 
It probably does need an update. But I am not going to be able to get to it until this weekend
PlayOnWords 2020 年 8 月 25 日 下午 3:17 
Does this need an update now that PD added a very new planets?
TechSY730  [作者] 2020 年 6 月 27 日 下午 9:17 
You should load this one below StarNet if using the official launcher, as lower mods have higher priority.

However, if using the unofficial Paradox Mod Manager, the order is reversed, and you should place then one above StarNet.

I thought this info was in the mod description but it must have gotten lost somewhere...
Json_Dll 2020 年 6 月 27 日 下午 9:02 
Any recommended load order for these four?
TechSY730  [作者] 2020 年 6 月 27 日 上午 9:27 
You can be missing one of PD or Guilli's and it will still work just fine. You will just get some warnings about missing modifiers in the log ;those are harmless, missing definitions the game will ignore.
herki 2020 年 6 月 27 日 上午 3:51 
@TechSY730 Is it ok to use this patch without Planetery Diversity? Or are both mods mandatory.
Thank you for your work
TechSY730  [作者] 2020 年 5 月 20 日 上午 7:25 
@Balen BTW, I changed my self policy some. If the mod is a compatibility patch, and the base mod updated version number, so will I, even if there were no other changes. As such, I pushed an update here.
Balen 2020 年 5 月 19 日 下午 9:10 
@TechSY730 awesome thanks for the response!
TechSY730  [作者] 2020 年 5 月 19 日 上午 6:09 
@Balen No need to update. Looked through the new modifiers in 2.7 and none of them were planet modifiers Starnet needs to care about. You can ignore the compatibility warning; there will be no conflict.
I don't usually push an update just to bump the compatible version number and nothing else, but if this is causing enough people to avoid this mod maybe I will.
Balen 2020 年 5 月 18 日 下午 6:57 
This going to be updated at all?
Maty83 2020 年 4 月 22 日 下午 1:08 
Thanks for the info. o7 for making the AI even more difficult :)