安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.
The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.
I should really add this to the mod description.
Or if there have been any major backwards incompatible changes to the scripting language since then.
Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Btw, should I use them now, or it will have no effect/will make situation even worse?
The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.
Highly optional, but let's Starnet exploit the new bonuses a bit smarter.
And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.