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at (wrapper dynamic-method) Db.Db.Initialize_Patch2(Db)
at Db.Get () [0x0001c] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00234] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <42a58da1d7eb4994b452d944564c213e>:0
Build: U52-626616-SC (FT-0.14.0.0)
System.MissingMethodException: Database.ArtableStage Database.ArtableStages.Add(string,string,string,Database.PermitRarity,string,string,int,bool,string,string,string)
at CustomizeYourPaints.ArtableStages_Constructor_Patch.Postfix (Database.ArtableStages __instance) [0x00059] in <58ff9c9fa6fb4c2cbc463fd78bd559e5>:0
at (wrapper dynamic-method) Database.ArtableStages.Database.ArtableStages..ctor_Patch1(Database.ArtableStages,ResourceSet)
The following is the error report:
And here's my player.log i forgot
I try to delete the folder but nothing happens
What error message do you have ? Can you share me your player.log file ?
I have tried adding back the mod and even copied the files to both locations the new directory as well as the src directory.
Also I changed the source path so it's easier to find and the new update will not erase it.
D:\Documents\Klei\OxygenNotIncluded\mods\config\CustomizeYourPaints
lets bring beautiful artwork to these poor dups.
to recreate just remove _ from your default image. mod need to ignore wrong naming and dont break game
and better to ommit underscore so we dont get "_Pretty girl" painting names
I'm using a lot of mods and this one still work like a charm.
Use Mod Manager from Ony + Mod updater, it can save you a lot of time
https://www.nexusmods.com/oxygennotincluded/mods/20
Otherwise mod works great as long as I never add more paints to an existing save game. Have to start a new game to get additional new paints to work.
I made sure it was working, and it was but every time i add new pictures to the folder of pictures this happens.
https://psteamcommunity.yuanyoumao.com/profiles/76561198002306207/screenshots/
I don't know how to find the player log
But pls send me the full crash report in the Player.log file
I can't do anything with screenshots and small logs in the game
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962764434
Thanks for the log
You can find the screenshot of the error at this steam image link.
I had 1 normal paint to see if your mod was working since I saw it was updated. I then painted it and saved the game. I then added more and loading that save game crashes the game on 'save game load'.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961474715
Can you send me the full crashlog via pastebin.com pls ?
The game crashes if I load a save game that had some paints, and I add more later.
Could not find Database.ArtableStage: CustomizeYourPaints_2Doorway_kanim
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in
...(too long)
at Painting.OnSpawn () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at KMonoBehaviour.Spawn () [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at KMonoBehaviour.Start () [0x00000] in <d35824e72985464e85149179dd14d71e>:0
Build: U46-552078-V
Is there a way to specify which quality of art the new image will be for?