缺氧
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Customize your paints
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577.958 KB
2019 年 11 月 4 日 下午 12:51
6 月 13 日 上午 8:14
12 项改动说明 ( 查看 )

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Customize your paints

在 Pholith 的 1 个合集中
Pholith's mods
12 件物品
描述
This mod allows you to change the texture of the paintings to put your own images on them
There is no default image and it is up to you to configure the mod.

Details:
It is recommended to put images in the right format (portrait, landscape, square) so as not to stretch the images.
The mod changes every paints, including mediocre and crude paints, so you must change the good image to follow your game level of paintings. The paint level is in brackets bellow.

To add an image, you must place a file in png format in the directory config\CustomizeYourPaints
D:\Documents\Klei\OxygenNotIncluded\mods\config\CustomizeYourPaints
and name it like this:

{type_of_painting}_{name_of_your_paint}.png
type_of_painting can be "wide", "tall" or "normal" depending the size of the canvas.
name_of_your_paint is the name of your paint that will appear in-game.

Then restart

Exemples:
  • normal_my paint.png
  • wide_holidays.png
  • tall_my love.png

Recommended dimensions
Recommended dimensions are (You can use bigger dimensions while format is the same):
- 120x136 for a painting
- 130x215 for a tall_painting
- 210x130 for a wide_painting

Disclaimer
- Do not remove the images in the /Originals folder !

My Github: https://github.com/Pholith/ONI-Mods
My Discord: https://discord.gg/cmZUWYT
148 条留言
Pholith  [作者] 6 月 14 日 上午 4:30 
I think yes
8bitlikadam 6 月 14 日 上午 3:25 
Can we name our pictures like the game's own pictures' name? Is it possible?
8bitlikadam 6 月 14 日 上午 3:24 
Ah thank you so much man <3 I love your mod
Pholith  [作者] 6 月 13 日 上午 8:15 
The mod is fixed for prehistoric planet pack !
Pholith  [作者] 6 月 12 日 上午 11:42 
Yes sry, I'll work on it next days
8bitlikadam 6 月 12 日 上午 9:52 
broken after new update. im sad.
Qweef_Latifa 2 月 4 日 下午 4:14 
yo is this working again
Shariul 2024 年 12 月 1 日 上午 10:55 
Hello, is it known if sandbox mode breaking it?
Pholith  [作者] 2024 年 11 月 5 日 上午 8:42 
Ok thanks I'll look at the problem
Napobi 2024 年 11 月 3 日 下午 11:53 
at Database.PermitResources..ctor (ResourceSet parent) [0x0008c] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch2(Db)
at Db.Get () [0x0001c] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00234] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <42a58da1d7eb4994b452d944564c213e>:0
Build: U52-626616-SC (FT-0.14.0.0)