Stellaris

Stellaris

Star Trek: New Civilisations
7.232 kommentarer
walshicus  [ophavsmand] For 21 timer siden 
Only if you're playing on the Alpha/Beta Quadrant or Gamma Quadrant maps. The Borg spawn in the Delta Quadrant; so you'll either need that map or the galaxy maps.

You can always try the Borg Temporal Incursion if you want to play in the Alpha and Beta Quadrants.
Gerrit der Goldfisch For 23 timer siden 
is it normal to always get a "unsupporterd map" warning when you start as the borg ?
walshicus  [ophavsmand] 10. okt. kl. 3:09 
No, it'll be something I need to fix.
tophill 9. okt. kl. 23:33 
maybe last patch (4.1.5) broke something, did you revert to 4.1.3?
Zardae 9. okt. kl. 12:53 
I tired starting as the Chodak Empire and my home planet was completely empty (No infrastructure built). Is that intended?
walshicus  [ophavsmand] 9. okt. kl. 4:52 
Is there anything in your error log, DangerMouse? Are you definitely running the latest version of the mod on its own?
DangerMouse0012 8. okt. kl. 17:34 
i keep getting to 62% loading then crashes, help please
scorpion891 8. okt. kl. 13:10 
any one no if the is a Technology ID List for console commands for this star trek mod
T.Kirk 8. okt. kl. 12:39 
Oki oki
walshicus  [ophavsmand] 8. okt. kl. 12:37 
No prob. It's one of those things that we'd include if it didn't break other stuff.
T.Kirk 8. okt. kl. 12:34 
Ohhhh thxz for the tips so very appreciate and rare to seen a dev respond that fast
walshicus  [ophavsmand] 8. okt. kl. 12:12 
T.Kirk, do you mean create your own empire? Because the mod's static map and other setup requires empires to have specific variables set against them in order to work, and user created empires will not have those variables.

You can edit an existing empire with Alt+E.
T.Kirk 8. okt. kl. 2:12 
we cannot create ur own ?? why
DCxWavy 8. okt. kl. 1:49 
Would be cool of you released a species/portrait pack only mod. Might be one of the only ways for true variety in stellaris
thosten75 7. okt. kl. 10:24 
@walshicus

Fix works, thank you very much!
Frettchen 7. okt. kl. 7:32 
can i prevent the rebellion if i set slavery off as terran empire?
walshicus  [ophavsmand] 6. okt. kl. 15:05 
Actually, figured it out! Was a mistake in last patch. Tonight's should fix it going forward.
walshicus  [ophavsmand] 6. okt. kl. 13:06 
Are you running any other mods? Maybe post a save game where you can't build a mining or research station somewhere you expect to be able to, and list the system name.
thosten75 6. okt. kl. 8:01 
it happens also on a new Game and savegames
thosten75 6. okt. kl. 8:00 
@walshicus

Hi

I'm using Lyra v4.1.3

I discovered a new Starsystem and build a Starbase. This works fine. But it didn't Show the Build Options in the Contextmenu of this Star. If i klick on a planet with ressources there's no build Option. This changes after a (random) researche finishes. But after some time, it isnt possible again. M.- or R.-Building will break up with a Message thats not possible to built Stations. I know this behavoir only if someone finish his Starbase bevor you.

Thanks!
walshicus  [ophavsmand] 6. okt. kl. 1:08 
On 4.1.3?
furie1335 5. okt. kl. 20:06 
I too can't build research or mining stations
walshicus  [ophavsmand] 5. okt. kl. 14:47 
Thosten - just tried and mining and research stations work fine? But just a reminder that STNC always supports the current live version of Stellaris (4.1.3) and not beta versions.


Internetuser - we don't railroad events like that if there's a suitable game mechanic to do the same thing. E.g. players can just build a cube and send it to Wolf 359 without needing a prompt to do so.
thosten75 5. okt. kl. 5:24 
First of All: really great Mod. Love It
Sadly it is no longer possible to build Mining\Research-Stations with the new Update.
Internetuser (She/Her) 5. okt. kl. 0:18 
Is there any way to make an invasion attempt on the Federation when playing as the Borg such as J-25, Wolf 359 and First Contact or is it a scripted event only?
walshicus  [ophavsmand] 1. okt. kl. 1:36 
Panam - you decide when to found it by launching the council agenda to propose it to the other founding members. We don't force it on the player.
Panam 30. sep. kl. 18:59 
I'm playing as United Earth. Finished the Expanse, The Forge, and Demons event chains, but no event ever fired to create UFP. Did I miss something?
tilarium 26. sep. kl. 15:32 
That's an epic story right there!
Omen064 26. sep. kl. 14:39 
I got the Borg Cube invasion during the late TOS era. Phillipa Georgiou was assimilated and killed Captain Pike at the battle of Andoria. Then Earth was assimilated.
10/10 would get stomped again.
walshicus  [ophavsmand] 26. sep. kl. 0:36 
Hmm... Yes I think so! I'll need to make some conditions for how to handle joined leaders going into clusters.
Godzilla1984 25. sep. kl. 23:40 
@walshicus
Question: So I had a science vessel go missing with a joined trill scientist, and the when I went in to get another symbiont it showed the missing symbiont as active and did not change when it went missing. Is this in error?
walshicus  [ophavsmand] 25. sep. kl. 9:37 
Kayin - yes at some point. But not just yet.

Dominus - I'll try and replicate tomorrow.
Dominus Pe Fiende 25. sep. kl. 7:55 
is anyone else not being able to build planetary star bases? my ships will build it, but when they finish nothing appears
KayinDreemurr 24. sep. kl. 16:01 
might the Andorians be getting their own stand-alone shipset soon, or a TOS classic Starfleet one?
tilarium 21. sep. kl. 5:37 
No, the ships are small. It was an artistic choice by Walshicus
Crellin 21. sep. kl. 5:32 
Quick question, the ships seem super tiny and can barely see them on main view unless i zoon right in. I am running amazing space battles with it so not sure if thats causing it or if you have any other ship resize mods. Thanks for the help. Love the mod though too its awesome
EasyMode 20. sep. kl. 19:48 
Started another United Earth playthrough of this recently and I really enjoy the attention to detail with all the ships and everything but I did wanna bring up some issues I noticed.

1) You can get events involving nations you haven't established contact with. For example, I got an event involving the Tellarites while I was still attempting First Contact with them.

2) Certain events are over-tuned. Terra Prime spawned with a fleet more powerful than my strongest fleet and took 60% of my planets, while the Khannate spawned in with an 8k power fleet and immediately shot to the top of the victory list.

3) Certain events have too-short timers and strange spawn conditions. Special projects consistently have lower timers than their vanilla counterparts despite travel taking longer. In particular, the khannate event spawned at the edge of my nation after I had just formed the Federation, putting it out of range of my fleets.
walshicus  [ophavsmand] 20. sep. kl. 12:09 
Yes. It's just that we can't change the modifier to show as red when negative.
Primordial Serpent 20. sep. kl. 5:37 
So I just got this mod and noticed the Tetryon beam Mk1 has a +-5% armor penetration modifier. its green but if my math is correct that would mean it adds minus 5% penetration?
walshicus  [ophavsmand] 20. sep. kl. 1:28 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
jojobe 19. sep. kl. 14:09 
how do you have access to other ships of other factions.
soverign578 19. sep. kl. 8:14 
I find it difficult to level up the Borg crisis path. Distinctiveness is very difficult to get. In my current game, I've assimilated around five thousand pops yet I've only gotten 231 distinctiveness from the "Assimilate Biological Distinctiveness" objective.
Hammer 19. sep. kl. 6:44 
Definitely no AP option on my side, even after reaching the final stage.

There’s also no patrol happening as in other clusters—only a complete reset of the “Mycelial Network Exploration.”

On top of that, I’m ending up with a ridiculous number of outposts at my HQ from the exploration offering them, but despite showing the “upgrade outpost” option, none of them can actually be upgraded.
walshicus  [ophavsmand] 19. sep. kl. 3:01 
If you pop onto our Discord perhaps and share some screenshots of what you mean?

It might be that you've retired the ships?
markusimh 19. sep. kl. 2:24 
Hi, still struggling that my starfleet ships are not getting retrofittet after I have researched the refit and upgraded the respective ships also they don't show up in the fleet manager... any idea?
walshicus  [ophavsmand] 18. sep. kl. 23:22 
You should have an AP unlocked?

The mycelial situation should transition into a patrol variant.. I'll take a look for Mondays patch.
Hammer 18. sep. kl. 22:53 
Nice work on the Protomatter Warhead — in my opinion, that really is the gold standard of info-over.

However, playing as the Elachi I’ve run into more issues. When I reach stage IV of the Mycelial Network exploration, I’m presented with an apparent option to side with the entities inside the network or not. But the actual choice never appears, despite the warning message about patience from them.

To make matters worse, the "Explore Mycelial Network" situation disappears completely, along with all of my assigned scientists. If I re-activate the situation from the "Exploration Actions" menu, it reappears in the "Situations Overview" — still with my scientists — but it has reset back to level 1, forcing me to start over.

I’m honestly very confused.
Verily 18. sep. kl. 17:57 
not sure if it comes from running additional mods, but every time i load a save of this mod the flags are randomized.
the only mods i'm running have nothing to do with flags, however, and are mostly utility mods to improve or tweak specific graphics and ui.
walshicus  [ophavsmand] 18. sep. kl. 3:53 
I've fixed the Elachi weapon issue and will add a description to the Protomatter Warhead.

Not sure that there's anything specific going on with the Elachi leader traits...
Hammer 18. sep. kl. 0:43 
The Protomatter Warhead currently lacks a meaningful description, making it impossible to know what it does unless you equip it and test-fire it. It would be helpful if its description matched the clarity of the Red Matter Device and other planet-killer weapons.

On the Kavakvidya Heavy Weapons Platform for the Elachi, one of the medium (red) weapon slots is bugged on the upgraded second variant of the ship hull and cannot be filled.

I’m not sure if this is a bug or intended behavior, but when playing as Elachi I’m getting an absurd number of negative traits on nearly every leader. This happens even though I’ve heavily invested in attributes like Doctor, Aptitude traditions, and even species genetics traits that are supposed to reduce negatives (I’m not certain if those effects stack). Still, the sheer amount of negativity these leaders pick up feels excessive.