ENDLESS™ Space 2

ENDLESS™ Space 2

Luxury Increase (Endless Moons) 1.0
5 条留言
mike 2024 年 2 月 5 日 下午 12:42 
Yet another explanation:
Normally, a newly generated galaxy might or might not have, for example, any voidstones.
Without this mod - from the wiki: Medium and larger galaxies have all 8 Common luxuries and only four Uncommon and Rare luxuries which are chosen randomly. Smaller galaxies can have only four Common and two Uncommon and Rare luxuries.
With this mod - All eight common luxuries on anything but tiny. Better chance that your favorite rare and uncommon luxuries exist somewhere in the galaxy.
Gordon Freeman 2020 年 4 月 4 日 上午 4:29 
Just found this mod. I Normally play smaller system sizes and having a few more system upgrade luxury resource types really helps out in choosing how my empire evolves. Thank you
Tychonoir  [作者] 2019 年 10 月 14 日 上午 2:28 
The increase is not to the amount or occurrance of luxuries, but rather to the types available that is based on galaxy size.

I added a summary to the types available in a given galaxy.
tygart 2019 年 10 月 10 日 下午 12:28 
Did some tests for a Large galaxy with abundant resources (N=6)

Average value no mod (mod)

total luxuries tier 1 126.5 (126.5)
total luxuries tier 2 38.5 (56.2)
total luxuries tier 3 28 (42)

total anomalies 135.2 (178.5)
cernunan 2019 年 10 月 10 日 上午 5:40 
By how many?