ENDLESS™ Space 2

ENDLESS™ Space 2

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Luxury Increase (Endless Moons) 1.0
   
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TYPE: Extension
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102.104 KB
2019 年 10 月 10 日 上午 4:03
2019 年 10 月 10 日 上午 4:21
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Luxury Increase (Endless Moons) 1.0

描述
Increases the types of luxuries available in galaxy generation. Configured specifically to Work with Endless Moons and Dev Plan Rebalance. (Load this mod after Endless Moons and Dev Plan Rebalance)

Increase to the number of anomaly types available for a given galaxy size:

Size Common Uncommon Rare

Tiny 6 6 4
Small 8 6 4
Normal 8 6 4
Large 8 6 6
Huge 8 6 6
Colossal 8 8 6
Gigantic 8 8 8

(Sorry, Steam doesn't preserve the pretty list formatting)
5 条留言
mike 2024 年 2 月 5 日 下午 12:42 
Yet another explanation:
Normally, a newly generated galaxy might or might not have, for example, any voidstones.
Without this mod - from the wiki: Medium and larger galaxies have all 8 Common luxuries and only four Uncommon and Rare luxuries which are chosen randomly. Smaller galaxies can have only four Common and two Uncommon and Rare luxuries.
With this mod - All eight common luxuries on anything but tiny. Better chance that your favorite rare and uncommon luxuries exist somewhere in the galaxy.
Gordon Freeman 2020 年 4 月 4 日 上午 4:29 
Just found this mod. I Normally play smaller system sizes and having a few more system upgrade luxury resource types really helps out in choosing how my empire evolves. Thank you
Tychonoir  [作者] 2019 年 10 月 14 日 上午 2:28 
The increase is not to the amount or occurrance of luxuries, but rather to the types available that is based on galaxy size.

I added a summary to the types available in a given galaxy.
tygart 2019 年 10 月 10 日 下午 12:28 
Did some tests for a Large galaxy with abundant resources (N=6)

Average value no mod (mod)

total luxuries tier 1 126.5 (126.5)
total luxuries tier 2 38.5 (56.2)
total luxuries tier 3 28 (42)

total anomalies 135.2 (178.5)
cernunan 2019 年 10 月 10 日 上午 5:40 
By how many?