Space Engineers

Space Engineers

(ARMCO) TIE Independency
101 条留言
Ace 2024 年 11 月 7 日 下午 1:47 
*squint*
the hell did I do to my mod list

Trying to mod on 4 hours of sleep and its consequences (my phone keeps ringing, people keep waking me up to cry about the election, kill me)
Kreeg  [作者] 2024 年 11 月 7 日 下午 12:53 
The master file actually does that.
Ace 2024 年 11 月 7 日 上午 10:12 
A warning to anyone who is using this mod because they just want the TIE cockpit. It adds new resources that clutter up the world, and if you don't have the full Star Wars mod, it just gets in the way. Don't download this all by itself.
Kreeg  [作者] 2022 年 10 月 13 日 下午 12:44 
As Keen changed the Connector block type, it isn't just you.
Polizeiwaschbär 2022 年 10 月 13 日 上午 6:10 
Dunno if its just me, but the game crashes when placing the TIE-Hatch
Kreeg  [作者] 2022 年 6 月 7 日 下午 6:08 
Yes,as Keen decided after 4 years to randomly change a Header type
deathseeker 2022 年 6 月 7 日 下午 4:34 
Its a great mod, you did a great job the only problem is when u build the connector the game crashes
Truman Corporation 2021 年 12 月 13 日 下午 12:06 
Would it be possible a survival compatible version (vanilla construction components) for this marvellous mod? I love it so much.
[TGG] DoctorHeisenberg 2021 年 1 月 14 日 下午 4:20 
When you do manage that them droids will have a taste of there own medicine after damaging my base
[TGG] DoctorHeisenberg 2021 年 1 月 14 日 下午 4:19 
Oh
Kreeg  [作者] 2021 年 1 月 13 日 下午 12:07 
Droid Launch Bays, are used by the NPCs to spawn TIE Droids via the Encounters system, I don't have it working for Players
[TGG] DoctorHeisenberg 2021 年 1 月 13 日 上午 8:11 
for these droid launch bays how to activate them so they fight the on coming enemy
DMMWolf 2021 年 1 月 13 日 上午 3:18 
You know For all the vaunted greatness of Chiss engineers... you'd think they would design a cockpit with better visibility instead of just using the same one as a TIE
Kreeg  [作者] 2021 年 1 月 11 日 下午 6:46 
Yes, I'll have an assembly page, at some point, on the Wiki, for their construction
SevenofThr4wn 2021 年 1 月 11 日 下午 6:10 
Could you n make a total on how to make it because it is a bit confusing
Kreeg  [作者] 2021 年 1 月 11 日 下午 6:07 
similar Cockpit Assembly for each.
Only the TIE Droid & HQ Line, introduced in the Main Imperial Updates, has a different assembly process.
SevenofThr4wn 2021 年 1 月 11 日 下午 6:05 
What about the For Bomber and Defender?
Kreeg  [作者] 2021 年 1 月 11 日 下午 6:02 
The Cockpit of the TIE, for this Line, is slotted onto Weaponry-Ring which mounts on the Lifesupport Chasis'
SevenofThr4wn 2021 年 1 月 11 日 下午 5:37 
Because it could be helpfuo for my construction of my custom TIE I'm constructing today.
SevenofThr4wn 2021 年 1 月 11 日 下午 5:35 
How do you make the cockpit of the TIE???
DMMWolf 2021 年 1 月 10 日 上午 11:58 
Cool. ITs Amazing work. I am building a Victory Class and am going to use these to fill her hanger bay
Kreeg  [作者] 2021 年 1 月 10 日 上午 11:20 
That's since this off-shoot doesn't have any of the reworked code at the moment.
Imperial's next Update, will have proper Bombs again, and an High-Quality Bomber & Oppressor Release.
DMMWolf 2021 年 1 月 10 日 上午 9:22 
@Kreeg I know you are working on updates for most of your stuff. I've encountered an issue with the tie bomber's ordinance doing no damage, all be it on creative.
ATF_Coldblooded Carebear || 2020 年 11 月 11 日 下午 11:00 
cool there a good chance i will implement them on my next world once your done with them ( my star wars octuple barbette turbolaser cannon ( from the mod) will enjoy saying Hello :D
Kreeg  [作者] 2020 年 11 月 11 日 下午 10:46 
Yeah between Uglies, and ImperialIncursions, several of them are', so far not all variants yet though.
This off-shoot also needs to be updated at some point, as it's lacking the HQ Line, and weaponcore switch
ATF_Coldblooded Carebear || 2020 年 11 月 11 日 下午 10:24 
nvm for uglies they are already on the M.E.S. mod ...
ATF_Coldblooded Carebear || 2020 年 11 月 11 日 下午 10:21 
here a crazy ideal, have you ever thought of adding all Tie in this mod and the uglies enleash mod to the Modular encounter spawner so we can have imperial's Tie and Uglie's NPC coming to kill us?

would it be hard to do?
Razbitor 2020 年 5 月 16 日 上午 7:20 
i got an issue that in multiplayer I cannot see the laser beams comming out of the guns is there a fix 4 that?
VΣЯПΛL_ 2020 年 5 月 10 日 上午 7:37 
Whenever i have built the engine and the core etc whenever i get in to the cockpit my game crashes
Kreeg  [作者] 2020 年 4 月 8 日 上午 3:26 
I do have blueprints.
And the blocks have descriptions that detail where they are attached, to make a TIE.
kage74 2020 年 4 月 7 日 下午 9:57 
I'm sorry, but can someone please tell me how to assemble this tie fighter? Specifically, which pieces attach to which other pieces and in what order. An illustration or tutorial video would be very helpful.
Commander_Igor 2020 年 4 月 1 日 上午 3:00 
@kreeg can u please i begg u increase the damage on the tie fighters
Stefanzo 2020 年 2 月 10 日 下午 8:56 
Wicked
Kreeg  [作者] 2020 年 2 月 10 日 下午 7:10 
I need to get more of the core foundations done, but eventually I'll look into it
Stefanzo 2020 年 2 月 10 日 下午 7:08 
Will you be making a TIE Striker and Reaper models?
Jaiden 2020 年 2 月 9 日 下午 7:19 
Fantastic.
Kreeg  [作者] 2020 年 2 月 9 日 下午 6:59 
Given the project is being updated to WeaponCore. Yes.
Visit ImperialMod, as when that finishes updating enough, that this will update the same way
Jaiden 2020 年 2 月 9 日 下午 6:52 
Will this ever be compatible with WeaponCore?
Spyro The Gamer 🎮🎃👻 2020 年 1 月 26 日 下午 1:07 
LOL XD
Spyro The Gamer 🎮🎃👻 2020 年 1 月 26 日 下午 1:07 
It's THE ORGANIZATION'S fault....>:)
Spyro The Gamer 🎮🎃👻 2020 年 1 月 26 日 下午 1:07 
@Kreeg You still did a great job
on everything with this; it's not your
fault.
Kreeg  [作者] 2020 年 1 月 26 日 上午 11:27 
I will have to forward the fixes I have in Imperial soon.
At some point, Keen did something that caused the flame texture of the engines to become unstable.
DaLoneGuy 2020 年 1 月 26 日 上午 5:55 
EDIT: yes both the TIE main and the TIE interceptor engines are broken and cause the game to instantly crash after tapping W
DaLoneGuy 2020 年 1 月 26 日 上午 5:37 
when i placed down the tie main engine the game crashed... i don't know if it's a problem with my other mods or a bug or something but i am going to try again
Spyro The Gamer 🎮🎃👻 2020 年 1 月 16 日 下午 7:20 
It's better to have a few GOOD
friends who really like you and have
your back than 100 shallow ones who
will drop you at the drop of a hat when
they don't think you're "cool" anymore.
Spyro The Gamer 🎮🎃👻 2020 年 1 月 16 日 下午 7:19 
Oh, ok. No problem. Personally I
prefer to keep just a few really GOOD
friends on my profile so it doesn't get too
cluttered, too.
Kreeg  [作者] 2020 年 1 月 16 日 下午 7:18 
There's 49 of them, and I don't know what to do with any of them.
I try not to populate the list too easily, as I need to navigate it, to properly credit those that assist me, while also making it easier to do beta tests.
It's nothing personal
Spyro The Gamer 🎮🎃👻 2020 年 1 月 16 日 下午 7:11 
Hello Kreeg. I recently sent you a
friend invite and noticed you haven't
responded. I'm sorry; maybe you're not
the kind of person who likes to friend
someone they don't know personally in
real life, is this so? If it is please let me
know and I'll cancel my invite. You don't
HAVE to accept it. I just like you, is all. You
make cool stuff. :)
Kreeg  [作者] 2020 年 1 月 4 日 下午 4:38 
This just handles the parts.
NPCs are handled by Incursions presently.
chally113 2020 年 1 月 4 日 下午 3:33 
How do you spawn them?