安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Suggestions:
1. It would be better if the circles between chambers were in use, for ex. do it 3/3 so items can be delivered.
2. in late game support air units bags on mining, they just stop mining and thats it, game over.
3. Map is not symmetrical, would be much easier to plan factories if the chambers were even numbers, in tunnels its not even, therefore the small def block always destroyed due to lower hp.
4. Would be nicer to have bigger version, because I'm sure people replayed many times this map, due to its simplicity and at the same time hardness. After 50 wave, no gameplay... just wait for v5 to build and thats it.
Overall this map is by far my favourite one. Thank to developer and I would like to play more maps like that>
Though if you make significant changes you could just make it Chambers v2.0
There is a notable lack of Coal and of Heat patches for easier power gen in the early-ish game.
在无尽的敌人和不断增长的力量中战斗。如果这还不够,空间的缺乏和路途的遥远让你很难保护自己。
难度(地图创造者等级):困难
版本:1.0
The good news is, I am working on a new take of this map. It is more hardcore oriented this time, and will likely be larger in size, too. I will also see to use some more unique waves by actually designing each wave individually, rather than having a core progression (up to a certain point at least). So that's a thing.
The bad news is, due to the nature of this game, I cannot update this workshop entry anymore, issue being that the initial map can only be edited on the computer it was saved on, which for me is impossible because my computer pretty much completely broke down not too long ago.
I would hope that Anuke will find a way to mark maps you download from the workshop as your's if your steam profile matches the profile of the workshop entry, so I can update this map. But till then... I unfortunately can't...
I would start with more difficult enemies. I used a few duos until level 20 and had enough time to build everything.
Just started a play through for this, it's certainly an abnormal map. I'm looking forward to seeing how things progress.
- Changing placement of coal to be harder to be easier to obtain, but in lower quantities early on up to mid. Titanium will be available in scarce patches early on, but more commonly later.
- Adding a small solar panel farm for the beginning, providing just enough power to host a single silicon factory.
- Creating a 'super core' type of core, which is basically an assortment of cores and items just to make it look interesting, and give it some functionality/more port points.
- Removing repair drones, planning on adding Reaper
- Quality of life changes to terrain, including between-ring ports for bridge conveyors.
If you intend to keep EVERYthing uneven, the vertical middle part of the 2 bottom middle circles can have a 2x2 wall placed across it. This isn't such a big deal though since the defensive line for that is large enough to chew up stuff before it reaches a 'weaker' end.
Resource spread is interesting. I've currently got 4 circles drilling coal, spreading it across 2 other circles. Titanium is being moved from about 6-8 circles just to get it to the core! I should probably use more Mass Drivers...
As for the uneven spacings, yeah, it's actually planned. I didn't want people to just put down a straight line of walls, and that's what makes this map so infuriating for some, I would assume.
I am actually thinking about moving a few resources around, namely coal and Titanium.
Lastly, I am still thinking about designing the start a bit more interesting. So yeah, stay tuned and maybe be surprised if I think up something.
You're out of luck. That ship sailed a looong time ago.
...though that's more a pro than a con, from my point of view.
One problem I'm noticing is that you're spawning a bunch of enemy flying units that just sit in the spawn zone doing nothing. They look like Repair Drones to me.
Power's actually pretty easy to access at the start, without any assistance. The circle 2 from the right and 3 down has a lot of coal, and it's simple to hook up 10 Combustion Generators and use the two gaps in the wall to get power around. Then use that power for some quick Metaglass and Silicon and you can tap into the Thermal power from that same circle. I assumes that was intentional, since it's a nice way to make life a little easier.
A bigger core doesn't really matter so much due to the limited amount of space for Conveyors. By the time you run out of sides on the Core or want more storage it's already easy to make a couple of vaults.
All notes aside, imma see if I can add a bit more sand in general, and align the circles with each other To be quite fair, asymmetrical stuff also triggers me.
Also been fondling with the thought of maxing out the core and adding ~9 Solar panels to the base for some basic power income. A total of 32.8/s power shouldn't be that bad.
Small amounts of scattered resources, barriers that're just a tiny bit too large to pass things through, water in just the most inconvenient spots when starting, and sand at an all time low.
And that's just the obvious issues! Once you start looking closely at things the map gets even WORSE - the circles are JUST SLIGHTLY off from each other.
I hope you're happy with yourself. You monster.