安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Suggestions:
1. It would be better if the circles between chambers were in use, for ex. do it 3/3 so items can be delivered.
2. in late game support air units bags on mining, they just stop mining and thats it, game over.
3. Map is not symmetrical, would be much easier to plan factories if the chambers were even numbers, in tunnels its not even, therefore the small def block always destroyed due to lower hp.
4. Would be nicer to have bigger version, because I'm sure people replayed many times this map, due to its simplicity and at the same time hardness. After 50 wave, no gameplay... just wait for v5 to build and thats it.
Overall this map is by far my favourite one. Thank to developer and I would like to play more maps like that>
Though if you make significant changes you could just make it Chambers v2.0