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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2310430258
Spinblocks just confused the hell out of me.
I think i can make rather durable wings if i spinblock it too alongside the missles. am not great with mimics so i tend to use blocks for looks XD. I'll prob use this aircraft to see how it was made and learn! so thanks!
2.) Make sure it’s balanced. When you build it out build it with a stick in its center and don’t let it tip off that stick. Every time you add something, test flight it to make sure it balances right before moving into the next thing. This one actually is a little heavier in the back, but I don’t mind because it helps it climb and maneuver in a bank.
@MOSOTO - thanks man. Stay tuned for the Seawolf class submarine on its way. When it’s finished you should be able to do combat underwater without ever leaving the first person, using the HUD or looking anywhere outside of the hull of the submarine.
As for the speed... yeah making a jet in this game that you can sit in, carries a combat load and has like avionics in it and stuff ... it’s hard to get something large like that to go more than 200. Evecdivinity has made some really lifelike jets and missiles that push 300 by putting blade on spin blacks, butyou cane really fly those.... however they’re some of the fastest things I’ve seen in this game and enemy missiles basically cane catch up woth them.
How did you learn to do all the stuff with the cockpit the the custom sounds, alarms, etc... etc...??
If I could do 10% of what you did in this I would be so happy lmao.
Great job on this, It put a big smile on my face flying this thing around XD
@Evil Dodge - I think your sentence means ‘not realistic enough’. I’ll try harder next time.
Actually I’d love input and recommendations. LUA boxes and breadboards are two things I can’t understand. I’d also like to collaborate with someone like @exectdivinity to make a better looking aircraft... that dude makes stuff that looks like it’s the real thing. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1829201314&searchtext=Hornet
In my next build my goal is to have the instrumentation handle every aspect of what the user wants to know. So a real working radar with enemy heading and range, as well as instruments that display your speed, and altitude. You should be able to press F9 and see no FtD game Hud and fly without ever needing to leave the first person view.