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报告翻译问题
And this mod actually has pretty much the same requirements as 3, defensive alliance for some units, military alliance for all, doesn't it?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875972060
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875972030
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875963878
outpost system can't made all unit,and must sign a treaty.So I want use this mod on Warhammer 3,Thk
Genuine question, no sarcasm intended. I just wanna know what you feel is lacking.
Encountered with Hammerers and Savage Orc Boar Riders
I was wondering why most of the dlcs units were missing would it be possible to had them ?
One minor thing that somewhat bothers me is the ability to field T-4/-5 units when the faction I have an alliance with owns like 3 settlements and is nowhere close of getting there itself. What could work would be dynamic caps like 1/0.25/0.125 per settlement. But I guess that'd be a lot more work than hard caps, right?
Depending on what you want to do, it can be very easy or very difficult to mod.
Changing caps is trivial, open up the packfile, open effect_bundles_to_effects_junctions_tables, and change the caps for the desired set(s) of units. Normally it's 4/2/1, you can easily change it to say 8/4/2 and that'll do it.
Adding new units... if you want the caps, it's pretty difficult honestly. You'd have to replicate the steps of most of the units here. If you just want to add an uncapped unit (say, War Lions) I think you would just need to fill out culture_to_battle_animation_tables_tables, building_units_allowed_tables, units_to_groupings_military_permissions_tables, and unit_set_to_unit_junctions_tables. Still a bit of work, but not as much.
I was wondering if it would be simple for me to get in and tweak a few things (caps and which units are available)?
Cheers
Also, mousing over embassies isnt causing crashes for me- however, maybe it behaves differently in the building browser compared to when actually built? Seems unlikely, but just wanted to suggest that difference.
Lastly, this is a very cool mod! Thanks for making it! I hope you have a great weekend!!