Kenshi
More Combat Stance MIA+
74 条留言
a12321321 5 月 2 日 上午 2:49 
@Coyotl_D
I found [More Combat Stance MIABC+] already contained bouncing(=BC)
No_4mat 2024 年 12 月 1 日 上午 5:26 
Is this mod compatible with Driftmetal Remnants skeletons?
John Shepard 2024 年 9 月 28 日 下午 5:13 
Man , you know how cool you are? this is dope
Coyotl_D 2024 年 9 月 22 日 下午 9:00 
No longer compatible with bouncing bobbs :beeped::beeped::beeped:
MizKai 2024 年 4 月 23 日 下午 10:04 
also is there a way to remove some idle animations, movement animation? cuz some idle. i want it to be stand still and no other extra movements
MizKai 2024 年 4 月 9 日 下午 10:13 
is the polearm running animation's arm always like that?
if u run when attacking. the arm doesn't looks like it was holding the weapon. can u fix it?
Shark 2024 年 1 月 31 日 下午 2:37 
Some of the idle animations seem broken for male humans and shek / skeletons / hive, around the arms area. The idle animations in the MIABC+ version seem to be unbroken though as of right now.
I haven't tested any of the combat ones but I assume the MIABC+ hasn't touched those either so I'll just use that one until this gets fixed.
Still the best animation mod out there :heart:
Pain 2024 年 1 月 10 日 下午 4:07 
Heavy jtte, naginata katana and heavy polearm have the movement animation of a saber, do anyone have same problem?
۵camXO۵ 2024 年 1 月 4 日 下午 2:55 
I thought NPC's clumping up in cities was normal, what causes this? I've always looked around where they are and just thought it was because the United Cities noble was running around.
Reverum 2023 年 12 月 13 日 上午 8:49 
Oh Nvm, my bad, it fixed itself after I unsubbed and resubbed from the mod, the problem didnt continue so its all good now :steamthumbsup:
AGO  [作者] 2023 年 12 月 12 日 下午 11:55 
@Reverum
This is the first bug I have heard of that suddenly stops working. It works fine on my end, but do you have any other mods that change or add any other animations other than the combat animations?
Reverum 2023 年 12 月 12 日 上午 8:24 
Did something break in the mod? Suddenly there are npcs clumping around inside the towns not moving, removing the mod fixes it.
AGO  [作者] 2023 年 11 月 28 日 上午 12:21 
@DawnSTAR
I think it's fixed.
NEARL 2023 年 11 月 26 日 下午 6:47 
AGO  [作者] 2023 年 11 月 26 日 上午 12:22 
@Lucius
ありがとうございます。色々と追加されたモノで分からない事があったので非常に助かりました。各種修正できたと思います。
Lucius 2023 年 11 月 25 日 下午 7:36 
SKILL_BOWのアニメーションですが、swimやrun upper stealth等、has weapon RがNO以外のアニメーションは、crossbowをTrueにしないと再生できませんでした。
とりあえずpolearmの設定に合わせてcrossbowをTrueにすれば問題ないと思います。

後、crouch run upper carryingのsynch offsetがそのままになっているので、上半身の動きがずれています。
Anrhaa 2023 年 11 月 25 日 上午 8:59 
People, that was an incompatibility with Crimpler arms. It's already fixed
mervinorigin 2023 年 10 月 22 日 下午 3:44 
thats why i uninstalled all of the mods and re intslall mca. good to know this mod is the problem ill intall other mods again
Lucif 2023 年 10 月 21 日 下午 9:26 
bug report: DONT USE THIS MOD VERSION IN SPECIFIC, this mod animations is currently broken, after few hours testing, both my greenlander and scorchlander just drift walk when they carry someone, due to acceleration changing frames too fast seems like.
I can make perform run animation by slowly click and move the mouse instead of just clicking very far away, but the animation that plays is very unsatisfying, like the joints arent moving properly .
My characters aren't in fight position even which is weird, just running, but they drift run instead
i just tested this mod by itself and
Both "More Combat MIABC+(v.3)" "More Combat Stance (v. 1)" "More Combat Animations(v.11)" all work together, its this mod in specific, that even by itself doesn't work
hope this helps anyone.
VillbliTårta 2023 年 9 月 28 日 上午 5:57 
unarmed characters run like they got a sword for me
376410713 2023 年 8 月 29 日 上午 7:36 
I dont want some Idle selection,I saw the action name S-SS in FCS, but I don't know which action corresponds to the specific name
Leafield 2022 年 7 月 4 日 上午 2:53 
Most if not all issues surrounding broken idle animations are due to conflicting mods editing character skeletons (the set of "bones" or parts a character is split into that animations use) just as this mod does.
Most of these possible conflicts are listed in the description here, or in the descriptions of the mods listed (since half of them are two or more skeleton mods merged together). Please be sure you are not using another mod that involves complex character movement (More Combat Stance, More Idle Animation, etc.) since these have edited the vanilla character skeletons to make those movements possible.
Gaylad 2022 年 4 月 14 日 上午 11:06 
For some reason, most female idle animations are broken, regardless of race for me.
Pherros 2021 年 12 月 10 日 下午 5:25 
Does the More Idle Animation portion of this mod affect NPCs? Or only your characters?
Thanks for all the hard work!
摸鱼王 2021 年 11 月 1 日 上午 12:19 
is there any mod order requirements?
Architeus 2021 年 4 月 20 日 上午 5:46 
are there any version with extended edition ? or should I just use this one instead ?
AGO  [作者] 2021 年 4 月 8 日 上午 1:26 
It was originally in the MCA but was separated from it.
It was made for the MCA, but is not essential.
If you don't need it, you don't need to install it.
Asneakyfatcat 2021 年 4 月 7 日 上午 8:41 
Is this intended for use with you More Combat Animation mod? Trying to get my load order optimized.
AGO  [作者] 2021 年 3 月 11 日 上午 12:50 
The two types of "vanilla skeletons" here are male_skeleton.skeleton and female_skeleton.skeleton, where the animations are stored.
The meshes are not changed in any way, so it is not possible to change the race of the skeleton or the appearance of the character.
The_Stick36 2020 年 3 月 20 日 上午 6:39 
oh ok thank you
AGO  [作者] 2020 年 3 月 20 日 上午 2:18 
No Race patches are required.
Compatible with all races unless special skeleton data is set in the mod race.
The_Stick36 2020 年 3 月 19 日 下午 12:03 
how do you make patches for modded races?
Legion 2020 年 1 月 25 日 上午 10:30 
People blaming specific mods for causing problems when they don't bother learning about incompatibilities. Too many skeleton-altering mods will cause issues.
AGO  [作者] 2020 年 1 月 25 日 上午 12:45 
no problem.
I think you can use it.
Mowkai 2020 年 1 月 24 日 下午 8:45 
GadTheDad 2019 年 11 月 10 日 上午 10:27 
Oh dang, That sucks. This is a really cool mod and I really want to have it work :/
AGO  [作者] 2019 年 11 月 10 日 上午 12:19 
There is a problem because there are multiple mods that override the vanilla skeleton.
GadTheDad 2019 年 11 月 9 日 下午 2:49 
Your mod causes all the people (Including mine) to waddle around with their arms against their sides when they run into battle
Slorlax 2019 年 11 月 6 日 下午 7:47 
これは素晴らしいです、天中はかつて私のお気に入りのゲームのシッドだった
oiguri3 2019 年 11 月 2 日 上午 7:38 
thank You!
Haybusa 2019 年 10 月 30 日 下午 9:57 
Needs stance for Martial Artist and Ranged Cross Bow
AGO  [作者] 2019 年 10 月 25 日 上午 12:58 
@oiguri3
モアコンバットは含まれません。
互換性の心配もありません。
oiguri3 2019 年 10 月 24 日 上午 7:02 
同様にバニラのスケルトンを上書きするMODとはモアコンバットも含まれますか?
AGO  [作者] 2019 年 10 月 21 日 下午 3:51 
This mod does not require a patch.
It can be applied to all races including MOD just by introducing it.
Fully compatible with MCA.
Haybusa 2019 年 10 月 21 日 上午 9:29 
Will this work with mods that require More Combat Animation Patch?
Legion 2019 年 10 月 16 日 下午 3:19 
I would normally enjoy this if not for the Yenchu dash. I don't even keep the Naruto dash around since I modded that out.
SprendiX 2019 年 10 月 1 日 上午 6:15 
Oh) thank You)
AGO  [作者] 2019 年 9 月 30 日 上午 1:29 
@SprendiX
“Stand 1 sword” is an animation of fighting stance.
If you duplicate “stand 1 sword”, you can set animation for each weapon.

@FreeMovies4KHD
Fully compatible.
Originally it was an animation of MCA, but because there were bugs, it was separated from MCA and the cause of the bug was removed.
So don't worry about competition.
FreeMovies4KHD 2019 年 9 月 29 日 下午 4:08 
Is this compatible with More Combat Animation?
SprendiX 2019 年 9 月 29 日 上午 7:13 
I know how to create new animations and add them to the editor. But how in the editor to set the fighting stance...there's just not