安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






> [22:33:05][texturehandler.cpp:313]: Couldn't find texture file: gfx/models/portraits/cyberman/Cyberman01.png.
Second, you don't need permission to update. You already received permission from the original creator and as long as you give full credit and don't pass it as your own, permission is a courtesy.
When you have a custom race use Vanilla rendition graphical cultures, it renames them. I have no idea why Paradox lets it do that, but that is the reason why. It doesn't affect the game at all.
Having never watched "Doctor Who", I was stunned to find out that the reason they aren't counted as robots is because they are actually truly organic. They match the Cybernetic Trait's definition to a "T". The robot shell you see is power armor and life support.
Yes! Look up "The Greys". It might be called "Little Green Men".