Tabletop Simulator

Tabletop Simulator

Black Angel [Scripted, v1.5]
28 条留言
ElQuiltroAV [nErds] 2022 年 10 月 12 日 上午 5:34 
Four (4) of the Green Tech tiles have the wrong Robot reward. They should have the Black Angel icon as well, but there are actually 8 tiles giving a Robot.
Unreal Ed  [作者] 2020 年 7 月 11 日 下午 3:40 
Huh, did not know that. I'll add all 6 rotations then
David C 2020 年 7 月 11 日 下午 3:04 
@XShrike it's because the dice have only 4 rotation values programmed instead of 6; if the die happens to land on one of the unprogrammed sides, it will just default to the first programmed face if you try flipping.
XShrike 2020 年 7 月 11 日 下午 12:54 
The flip function is acting oddly with the dice. Instead of just flipping the die to the opposite side, it seems to want to drift to 2 or Star. If I have a 1 and pay a debris to flip it, it will go to 3. However, if I flip a 3, it will go to Star. If I flip a Star, it goes to 2. Then it will just keep flipping between 2 and Star.
Unreal Ed  [作者] 2020 年 6 月 29 日 上午 12:45 
The robots and ships are joined by the Attach tool. If you click and hold on either one and drag to empty space, the 2 of them won't be Attached to each other anymore. Probably best way to separate them
XShrike 2020 年 6 月 28 日 上午 10:55 
It is not a rules question it is a how to use the mod question. If you keep your ship alive, you really don't need to separate alive. However do to us playing for the first time and like half of the missions paying out by dropping off the map, we lost a lot of ships. I was just asking if there was an intended way of dealing with the destroyed ships.

We ended up setting them to the side and discarding a robot from the middle and a ship when needed.
Unreal Ed  [作者] 2020 年 6 月 27 日 下午 10:19 
I'm unclear if you're asking me a rules question or a "how to play this mod" question. It's been too long since I've played it.

I didn't get any error with Mod Caching turned off. By general supply, you mean taking cubes/ships from the matching infinite bags? Is anyone else getting XShrike's error?
XShrike 2020 年 6 月 27 日 下午 2:23 
What should you do when a piloted ship falls off the board? Delete the combined and just make copies of the components? Leave the combined piece to the side until you do the action again?
XShrike 2020 年 6 月 27 日 下午 2:21 
When pulling debris and ships from the general supply the chat says "WWW Model Error: Malformed URL"
ZodiacMunch 2020 年 5 月 18 日 下午 6:33 
That was quick :) Thanks
Unreal Ed  [作者] 2020 年 5 月 18 日 下午 6:06 
Whoops! I never noticed that those were just 8 Advanced Tech Tiles... That's now fixed!
ZodiacMunch 2020 年 5 月 18 日 下午 4:16 
Wow, I never noticed the advanced tech tiles problem. No wonder we always ran out or came close to running out of tiles! I thought they were meant to be scarce.
ZodiacMunch 2020 年 5 月 18 日 下午 4:10 
Just wanted to say thank you for efforts. This is my favorite workshop mod for TTS, very well done. Thanks for including the old ship-making mechanism too in the newest update. We had no idea how to separate the robot from the ship in the new update, but it was nice to use the mechanism we were used to. (Now I see we should have been looking at the attach tool, so we'll try that next time)
Talbot 2020 年 5 月 14 日 下午 7:57 
Thanks for your efforts! One other minor point...you've only got 8 of 16 advanced tech tiles in the starting pile. Easy enough to duplicate at games beginning - but worth a mention. Thanks again.
Unreal Ed  [作者] 2020 年 5 月 10 日 上午 10:02 
v1.4:

- Added Game Keys (under Options -> Game Keys) to add shortcuts for every button in the mod
Unreal Ed  [作者] 2020 年 5 月 9 日 下午 6:33 
Fixed in 1.3! Also, I added to the note about separating the robot from the ship (use the attach tool)
Talbot 2020 年 5 月 9 日 上午 4:54 
Additionally...how do you get the robots out of their ships once they're ejected from the board..they're supposed to go back to your general supply
Talbot 2020 年 5 月 9 日 上午 4:12 
+1 to Game Sages comment about the debris cubes get discarded rather then moving to the storage area
Tend 2020 年 4 月 18 日 上午 10:50 
It would be nice if the ship combiner also left a robot in the ship as well as setting the colour - just looks nicer & more true to the actual board game! Maybe lock them together somehow so they don't fall apart when moved?
Game Sage 2019 年 12 月 1 日 上午 6:03 
There's an error when resetting the player board. The debris cubes used on tech tiles should go back to that player's storage area, not to the debris bag, as per page 12 of the rulebook.
Injaki 2019 年 11 月 9 日 上午 11:03 
BTW, I just realized we are playong ON the Black Angel! Ultra-nice! :D
Injaki 2019 年 11 月 9 日 上午 9:36 
Thanks for this mod!

I have the same issue at startup:
"Load image failed unsupported format: UNKNOWN supported formats: .jpg, .png, .webm, .mp4, .mov, .rawt, .unity3d"

Hope this helps you find the mistake?
Unreal Ed  [作者] 2019 年 9 月 23 日 上午 7:01 
For the ravager cards, it's certainly possible, but it means coding the value of the where it needs to go on each card. That sounds like more work than I'm willing to put in at this point, so probably not (or at least not anytime soon).

I'll look into the error, but which formats is it mentioning?
Cyrodiil 2019 年 9 月 22 日 上午 7:33 
Loving this so far, excited to try it out for a full game.

Getting this error at startup and after certain actions: "Load image failed unsupported format: UNKNOWN supported formats: ..."

Would it be possible to allow drawing a ravager and automatically place it in the right place? It's hard to see which area it goes in without zooming in or placing it on the table and using ALT to view it close up. I thought maybe holding ALT while moving the card would show the close up view but doesn't seem to work, though I guess that's a TTS issue and not related to this game.
Lichtmeister 2019 年 9 月 15 日 上午 10:27 
That looks nice !
ZeeGermans 2019 年 9 月 8 日 下午 7:14 
nice!
Unreal Ed  [作者] 2019 年 9 月 8 日 下午 5:00 
Oops sorry! Fixed!
Draxous 2019 年 9 月 8 日 下午 4:35 
Your link isn't routing to my mod..