Kenshi
S4-M1 Swordsman Skeleton
35 条留言
Leeum 2 月 26 日 下午 5:50 
unfortunately I cant find a patch for sitting animations at bars
Lycha :3 1 月 28 日 下午 6:19 
idk why but they feel like a zelda miniboss
DoG 2024 年 12 月 26 日 下午 9:37 
@ Daemonic Spoder
Good day ! Permission to use your mod in my project ?
Thank you!
translated DeepL
Simbach Vazo 2024 年 12 月 4 日 下午 4:58 
S4M-R-I would have made a bit of a better pun in my opinion but that's still pretty good.
nicolas 2023 年 2 月 9 日 下午 5:41 
does this mod still work?
tenderdeadmeat 2020 年 10 月 22 日 下午 1:49 
can this character be recruited by the Recruitable Prisoners mod?
ублюдок)0)) 2020 年 9 月 18 日 下午 11:42 
hello.ty for mod.Can you do patch for Animation Overhaul Mod?
Isaac Hipkiss 2020 年 8 月 7 日 下午 4:18 
Shirts4all patch please.
Morale -10 2020 年 2 月 17 日 下午 2:38 
loving it!
Only con is that its not so good with "Animation Overhaul Mod - Crafting"
Grabbles 2019 年 10 月 24 日 上午 3:20 
can we get a patch for unlocking slots, like shirts4all?
Tal'Raziid 2019 年 10 月 12 日 下午 12:31 
Ye, i wanted the recruit so i tried importing just to see. Thanks for the reply tho
Daemonic Spoder  [作者] 2019 年 10 月 12 日 下午 12:16 
Not really, they spawn naturally without one unless you want the recruit in black desert city.
Tal'Raziid 2019 年 10 月 12 日 上午 11:04 
Does this require an import?
RandomEdits 2019 年 10 月 2 日 上午 6:44 
The United Cities must love to use these models! Seriously, make them United Cities exclusive so we can beat the black tar out of these S4-M1s.
User Name 2019 年 9 月 21 日 下午 3:57 
please
User Name 2019 年 9 月 21 日 下午 3:57 
can you make armor slot unlock mod?
Andrini 2019 年 9 月 9 日 下午 4:00 
Thank you
Daemonic Spoder  [作者] 2019 年 9 月 9 日 下午 3:52 
@DungeonRyu The MK ll is good at Dex, I wanted the MK l to be a flawed model and is not meant to be perfect by any stretch of the imagination. Think of it as like a fodder unit that just keeps getting back up.

Both models are good at toughness, the whole idea with them is to utilise their toughness with heavy armour, you cant really dodge effectively in heavy armour.

Hmmm... I want to keep the MK ll as the more valuable option when it comes to non-combat, it's smarter, has more personality and rare. True, could give them more debuffs in tasks that peasants would usually do.
Andrini 2019 年 9 月 9 日 下午 3:35 
What mod did you use for the poses?
DungeonRyu 2019 年 9 月 7 日 下午 11:10 
Some criticism.
1) Both MKI and MKII are bad at Dexterity, this does not make a lot of sense. Katanas are DEX based weapons, shouldn't those skeletons be bad at Strength? I mean it IS a swordman model.
2) MK II is a Martial Art expert, however it is bad at Dodge. Dodge is the second important stat for martial artist (after MA stat itself), because martial artist does not use Defence. Maybe MK II should be bad at Toughness instead of Dodge?

Suggestions.
1) Would be nice to have MK I and MK II as a smithing pair. MK II is already good at Weapon Smithing, MK I could be good at Armour Smithing.
2) You could make them more combat oriented if you make them both bad at Cooking and Laboring.

Anyway thanks for the hard work. I like those skels.
DungeonRyu 2019 年 9 月 7 日 下午 10:55 
It looks really cool. Would be amazing to see a horde of those at Ashlands.
MangyMinotaur 2019 年 9 月 7 日 上午 5:59 
Now THIS is podracing
Daemonic Spoder  [作者] 2019 年 9 月 5 日 上午 6:30 
@dfaroda probably at some point in the future when i have more of these released
Daemonic Spoder  [作者] 2019 年 9 月 5 日 上午 6:29 
I had another in the works but i scrapped it cus I wasn't really satisfied with how it looked, I might do something with it in the future but's gonna need a makeover.
ZeroErrorz 2019 年 9 月 5 日 上午 3:53 
@Daemonic Spoder, can i give idea, Cleanserhead Skeleton, Cat-Lon 2nd Empire Spec-ops/Royal Guards heavy unit, And Proto Crimper Skeleton.
dfaroda 2019 年 9 月 4 日 下午 11:43 
Double hp for limbs patch?
Quint ¤ ς ¤ 2019 年 9 月 4 日 下午 5:40 
theres a mod in the workshop that someone done that added a giant skelton with some weird asf animations lol i know what you mean

just an idea it would be pretty cool to see it a normal sized one with a battle and time worn out model behemoth head, skeletons seem all to intact considering there suppost to be ancient and if you have the busted behemoth model, you could set him to spawn at the unused ruined control tower with dialoge that he got blasted by the venge beams and has been putting himself back together ever since XD lol
Daemonic Spoder  [作者] 2019 年 9 月 4 日 下午 3:39 
An active behemoth would look really weird without new animations from the sheer size. It's gonna need some non-human animations just to look good.

A normal sized behemoth... Potentially. Still gonna have to be on a Mk l body, there's shoulder pieces but that's about it for a behemoth torso. Stobe is basically a giant MK l screamer anyway.

No promises tho, it was a hassle just to get the parts working properly as they were not meant to be used on character models, more for a static object.
Quint ¤ ς ¤ 2019 年 9 月 4 日 下午 3:17 
you could even have a normal sized one of him spawn at the comm/control towers like he was some sort of control unit for the behemoths
Quint ¤ ς ¤ 2019 年 9 月 4 日 下午 3:14 
HMMM any chance you could do a straight copy of said parts and make a giant behemoth skelton? or even a cpy and paste normal sized one with all the damages basiclly
oiguri3 2019 年 9 月 4 日 下午 2:04 
coool!
Daemonic Spoder  [作者] 2019 年 9 月 4 日 下午 2:01 
Yea, the behemoth head parts were a pain in the ass to get to work properly but worth it in the end
Quint ¤ ς ¤ 2019 年 9 月 4 日 下午 1:57 
COOL is this based off the giant robot heads in obidiance? also nice back story for them i like it, and their similarity to the samurai helmet