全面战争:战锤2

全面战争:战锤2

Roguier Rogues (Outdated, see description for new version)
31 条留言
piercebuster 2021 年 8 月 6 日 上午 7:03 
Of course, please do! I also send you a contributor request if you want to accept it.
Anyndel  [作者] 2021 年 8 月 6 日 上午 5:20 
Very nice, mind if I put the link up in the description?
piercebuster 2021 年 8 月 4 日 上午 10:17 
LordOmlette and I took the liberty of taking this mod and expanding it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2565917932

Thank you, Anyndel. :)
Anyndel  [作者] 2020 年 9 月 21 日 上午 8:43 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Horny Jail 2020 年 6 月 30 日 上午 4:28 
Update ?
kosakop 2020 年 6 月 6 日 上午 10:37 
@Anyndel are you still updating your Warhammer II mods?
Gorokhan 2020 年 6 月 4 日 下午 4:00 
Would appreciate an update to this great mod
artem.rybalko 2020 年 5 月 31 日 上午 7:01 
Please update the game. Thanks!!!
Guts 2020 年 2 月 7 日 下午 11:29 
Very big true. To find a major race obliterated by a rogue army, it was disgusting.
spacesource 2020 年 1 月 30 日 下午 1:05 
thx
Anyndel  [作者] 2020 年 1 月 29 日 下午 7:52 
This mod now fixes the bug where rogue armies would stand idle in the late game not moving or doing anything at all. Hopefully I'll also get that fix on the Community Bug Fix mod.
SeongShift 2020 年 1 月 4 日 下午 11:44 
How about marriage system? like a historical total war.. It would be cool.. at least elf or Human factions..
Sophist88 2019 年 12 月 30 日 上午 7:48 
I consider this to be a must-have mod. Rogue army empires piss me off.

Now do rebels! It's lame when skaven rebels destroy the Dreadfleet capital city...
Guts 2019 年 12 月 21 日 下午 7:19 
You absolute legend.
Anyndel  [作者] 2019 年 11 月 20 日 上午 5:18 
No longer datacores culture_settlements_options which means its now compatible with no more wood elf seeding and so on.
fireball900 2019 年 9 月 27 日 下午 8:37 
I will say that in my Dwarf game the WElves reconquered Tilea & Estalia from the Skaven, and then moved onto the desert-badlands. But I don't think they're a major threat/expander. Though they do frequently like grabbing that mountain range next to them.
Anyndel  [作者] 2019 年 9 月 23 日 上午 8:42 
@Revelation
I dont think Ive seen wood elves be a menace in a very long time, honestly, I dont think they expand nearly enough right now to merit that in my opinion.
Revelation 2019 年 9 月 14 日 下午 1:34 
Would you consider rolling a version that is also no more wood elf seeding/colo? PTSD makes me ask. lol
Anyndel  [作者] 2019 年 9 月 11 日 上午 9:55 
Mod should be now updated to current patch.
Single 2019 年 9 月 9 日 上午 2:20 
终于有人对瓦爷动手了2333
Kragg 2019 年 9 月 5 日 下午 6:23 
Great, thank you for your efforts! This has been an issue in several of my ME campaigns, which were ruined by rogues owning tonnes of crappy settlements, stagnating the map and gameplay
Anyndel  [作者] 2019 年 9 月 5 日 上午 8:35 
@MDavid
It does, but have in mind Grimhammer has the Diplomatic Options mod imbedded, which means rogue armies might liberate dead factions on top of sacking. If you want to disable liberating altogether from Grimhammer to avoid that you can use the SFO No Liberate mod, though it will also restrict you as a player from doing it.
MDavid 2019 年 9 月 5 日 上午 7:05 
Does this work with Grimhammer?
Anyndel  [作者] 2019 年 9 月 4 日 上午 8:14 
It could be done, but I figured they'd still be a bit too disruptive and that they might end up razing a lot of settlements especially considering they can now have more than one single army roaming. Sacking and raiding is enough of a disturbance to make the player consider them a threat to be eliminated and not enough to completely destroy AI factions, which is what I was going after.
Amsterdamnit 2019 年 9 月 4 日 上午 6:53 
How about also the rouge armies being able to raze a settlement?
The Blade of Demons: Soul Reaper 2019 年 9 月 3 日 下午 11:15 
I actually kinda like the idea of them being able to liberate as well though, it could help bring back certain factions that get easily wiped out sometimes in my campaigns like tehenhaiun who can't seem to live past turn 25 in a lot of my games
Revelation 2019 年 8 月 30 日 下午 11:52 
nice
Anyndel  [作者] 2019 年 8 月 30 日 上午 9:24 
Rogue armies are still deciding to liberate dead factions from time to timeif you use the Diplomatic Options mod, though a bit less often. I'll try and think of a way to make them further compatible.
Anyndel  [作者] 2019 年 8 月 30 日 上午 7:56 
They dont edit the same things and they're compatible, but I realised soon after publishing this mod that while they were compatible from the get go, rogue armies still had the option to liberate, so they could sack AND liberate when you had the diplomatic options mod, so I had to also change the rogue AI's decision to liberate or vassal to 0.

tldr: should be fine
Kaybern 2019 年 8 月 30 日 上午 7:18 
So what is the compatibility between this and the diplomatic options vassal, liberate and confederate mod?

I ask because I can’t tell if they edit the same things