安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






the above version of necromunda remastered=have fun
theres no point trying to rescue an abandoned map if you are going to upload and forget it just like the person who abandoned it in the 1st place!
hope MwDragon is safe and still alive
stay safe out there
Thank you for the fix, I've been interested in trying this map since it first came out, but the borked incinerator made it too much of a PitA to even bother with.
I will point out one other minor issue I found, though, that should be an easy fix- when you go down that long indoor hallway into the roundabout area? Off to the right when you enter the loop, right next to the little duct leading to open sky there's a bullet casing in the ceiling that you can't retrieve without noclipping.
to fix the incinerator
delete the one in this map
copy new one from Caduceus
copy Kismet for incinerator from Caduceus
rebuild production lighting and enjoy a non buggy incinerator:)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=365051587&searchtext=