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My bad, forgot to add it to the water version, should be fixed now.
As for ores, they are a lot more tricky to find without ore spots, which makes it a bit harder. Focus on getting the large grid ore detector fast.
@General Tide
It is mentioned bellow, but there is a bug with RSS and weather effects which can make all the weather spawn incorrectly. Sadly I havent found a fix yet.
@Syrius
Just tested it with RSS in a new world and it works just fine. Ores spawn and everything except the weather bug is working fine for me at least.
I'll throw in a Gas Giant as a filler planet until this hopefully gets an update to swap it out in RSS.
As for Apex, it does work I think, but haven't really checked if the food spawns. If it doesnt, I'll probably have a look at some point.
And for RSS, its a shame if its broke, but I havent tested it yet
Does this planet work with Apex Update?
I was reading in Echthros's Discord that Apex broke a lot of worlds (for RSS?).
Echthros:
As far as I can tell, it's only affecting premade worlds made before the latest update that people start with. The deserialization of the save data is failing because the format got updated and the Config that normally would be used as a backup doesn't get copied for some reason. If you build your own or are going off an existing save, it should update fine. It's only new saves made from workshop worlds having issues, from what I can see.
Just asking as others have usually made a world uploaded it, then made a water mod version of it and uploaded that one as a separate world file (Think it's super cool of you to put them all into one download if that's what you've done).
As for the weather... damn. That sucks. Hopefully it can be sorted out eventually.
For your other question, I think there should be ice, if not you at least have snow on the mountain tops to mine. However, since you are using the water version, simply create a collector underwater and it will fill with ice!
A fix will come out shortly, along with some new improved weather effects!
I tried spawning the ice and regular variants in and they seemed to be fine?
I haven't had any problems like that myself, so please share any more info if you have it
Its all baked into this mod, so all you need to do is spawn any variant with the solar system editor
- Added support for the new planetary encounters. Stations and wrecks will spawn on land, while wrecks will spawn underwater (Water mod version only)
- Fixed the Graphic driver crash when spawning the water mod version
- Updated the water settings (Waves speed and height, water colors and more)
Any idea why this is causing the game to crash? I was setting the planet size to 120 Km as suggested.
<CustomMaterialTable>
<Material Material="DoverIce2" Value ="20" MaxDepth ="20"/>
<Material Material="DoverSand" Value ="70" MaxDepth ="3"/>
<Material Material="DoverRock" Value ="160" MaxDepth ="10"/>
</CustomMaterialTable>
Maybe, this could help.
And for the second one, hmm that is strange. I havent really looked at this in a while, so something might have changed
However, I am planing on making a patch (which you load before the original mod) to make my weapon mods support IO, so while I am at it, I can make a patch for my planets as well.
are they somewhere strange im not thinking of looking? i must have covered 200 square km and found nothing
I am so happy to keep this planet on my server, its my favorite of all the modded planets in the workshop so far. Thanks again!
I recommend in vanilla making a small grid ship with a small rotor and removing the head, placing a large rotor head above and connecting them together, then building a large grid ore detector on that.
Or you could add a buffed ore detector mod, I usually run 150m small grid and 300 large grid
For the surface ore rocks, in vanilla they too are quite good as you can simply spot one, fly over to it with your jetpack, check the ore and fly to the next one. I added the larger and smaller variants of these rocks to the planet mostly for some diversity, and to nerf the regular ore rocks a bit. Yes its harder to find rocks with ore in it, but they have a chance to spawn with higher tier ores along with uranium to balance it a bit out.
After pasting it into my server's world, Ive done a few scans for ore with either the elite hand drill or a small grid ore detector. Ive found very little ores in the soil, and theyre deep, and very far apart. I have not yet found iron or nickel in the soil, but have found silicon and silver.
The ore-rocks on the surface are almost always just lumps of stone (which I think is simply a performance loss, since stone is hardly valuable). Sometimes they have ores, though its uncommon. I have found all of the ores in these stones over time, including uranium. However, between my light (yet adequate for other planets) ore hunting and surface-stone examination, I have not found enough ore to sustain a player on this planet.
Additionally, there are no marks on the surface to reveal ore anywhere.
Is there an ore map available? Is there a way to know if I have a bug that can be fixed?