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My bad, forgot to add it to the water version, should be fixed now.
As for ores, they are a lot more tricky to find without ore spots, which makes it a bit harder. Focus on getting the large grid ore detector fast.
@General Tide
It is mentioned bellow, but there is a bug with RSS and weather effects which can make all the weather spawn incorrectly. Sadly I havent found a fix yet.
@Syrius
Just tested it with RSS in a new world and it works just fine. Ores spawn and everything except the weather bug is working fine for me at least.
I'll throw in a Gas Giant as a filler planet until this hopefully gets an update to swap it out in RSS.
As for Apex, it does work I think, but haven't really checked if the food spawns. If it doesnt, I'll probably have a look at some point.
And for RSS, its a shame if its broke, but I havent tested it yet
Does this planet work with Apex Update?
I was reading in Echthros's Discord that Apex broke a lot of worlds (for RSS?).
Echthros:
As far as I can tell, it's only affecting premade worlds made before the latest update that people start with. The deserialization of the save data is failing because the format got updated and the Config that normally would be used as a backup doesn't get copied for some reason. If you build your own or are going off an existing save, it should update fine. It's only new saves made from workshop worlds having issues, from what I can see.
Just asking as others have usually made a world uploaded it, then made a water mod version of it and uploaded that one as a separate world file (Think it's super cool of you to put them all into one download if that's what you've done).
As for the weather... damn. That sucks. Hopefully it can be sorted out eventually.
For your other question, I think there should be ice, if not you at least have snow on the mountain tops to mine. However, since you are using the water version, simply create a collector underwater and it will fill with ice!