GearCity
Real AIs Plus
101 条留言
plotz  [作者] 10 月 1 日 上午 11:54 
Well, I did fix the bugs but haven't got access to the computer atm. Definitely on it.
Elisestar 10 月 1 日 上午 11:12 
Any Joy in getting your mod updated yet ?
Black 9 月 6 日 上午 6:39 
Another bugs :
I'm noticing this bug on contract sides because i'm providing engines
- Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
plotz  [作者] 8 月 25 日 上午 8:29 
Thanks! I had tried updating the mod last week but the upload did not work. Will work in your reported fixes and try again!
Black 8 月 23 日 下午 11:11 
Continunation :
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
Black 8 月 23 日 下午 11:10 
I'd like to report a handful of bugs, Playing on Hard difficulty with this mod active ,
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
Eric.B  [开发者] 2023 年 10 月 21 日 上午 1:54 
@KevinStorm, Regular GearCity mods do not work on 2nd Gear. It is highly recommended not to port mods to 2nd Gear. As such, until we complete the DLC, there shouldn't be any 2nd Gear for another 3-5 years. Also please limit discussion of 2nd Gear to our official forums please.

@Plotz, 2nd Gear is a crowdfunded DLC for GearCity. Currently, only contributors have access to it. Once we complete the development of that DLC, I'll release it to everyone for free.
plotz  [作者] 2023 年 10 月 21 日 上午 12:37 
@teddy_lebt, maybe I can find some time this weekend to fix the issue with the racing series. No promises, though!
plotz  [作者] 2023 年 10 月 21 日 上午 12:37 
What's second gear?
I recommend unsubscribing and resubscribing. Not sure if it is viable to mix and match with any other assets and mods, as it would definitely require merging some xmls.
KevinStorm 2023 年 10 月 20 日 下午 3:19 
Getting an error about a missing PlayerLogos XML when I try to run 2nd gear with this mod.
Tora 2023 年 9 月 29 日 下午 7:42 
@Deadsphere ah ah ah :steambored:
Deadsphere 2023 年 9 月 29 日 下午 12:41 
@Tora Tesla is not a car company. They build computers on wheels.
Teddy_lebt 2023 年 6 月 18 日 上午 5:37 
I noticed some errors in your RacingSeries.xml file: some of the races have the same id, namly
"European Formula 3 Championship" and "Formula 3 Europa" both have the "id=46"
"Rolex SportsCar Championship" and the "12 Hours of Magny Cours" both have the "id=104",
"id=159" and "id=203" aren't used at all.
I didn't yet play long enough until these series are active at the same time, but I can imagine, that this might lead to some kind of trouble.

I like your mod. :steamthumbsup: Great work! :cms18wrench:
Old Grumpy Man 2023 年 4 月 23 日 上午 4:52 
Yup because Tesla is not really a car xD
Tora 2023 年 4 月 22 日 下午 8:16 
No Tesla logo? :steamfacepalm:
Old Grumpy Man 2022 年 2 月 17 日 上午 6:40 
Oh... nevermind, just read the description of the previous version. Sorry.
Old Grumpy Man 2022 年 2 月 17 日 上午 6:39 
I'm actually not a big fan of mods, I prefer to play with the proper base game but I'm going to try this (if I get it working). Does that put the original companies and logos into the game?
Horrill [29th ID] 2022 年 1 月 29 日 上午 11:44 
awesome cheers guys, got it working as i wanted now
Eric.B  [开发者] 2022 年 1 月 28 日 上午 10:11 
@Benjenova, sorry for the late reply.

If you're overwriting the files, Steam will write over them anytime it validates your files. So you will need backup copies or make a new mod.

Beyond that, the game settings also give bonus money to the AI based on the "AI Starting Funds" slider, in "Options 1" when creating a new game. If you slide that slide all the way to "Less" that should start them with the amount entered exactly in the .xml file.
plotz  [作者] 2022 年 1 月 28 日 上午 12:25 
If you are using the mod tools, you better speak to Eric. I edited the files with Notebook++.
Horrill [29th ID] 2022 年 1 月 27 日 上午 6:41 
@plotz Thank you, now question is how do i make them save? once i set the amount and go to a different manufacturers the value resets, even if i save the whole ai file again.
plotz  [作者] 2022 年 1 月 27 日 上午 4:22 
@Benjenova, you can find the relevant files here (e.g. "mod_RealAIs_AI_25_real")
...\Steam\steamapps\common\GearCity\media\Mods\RealAIs Plus
and either use the mod tools or any xml editor.
Horrill [29th ID] 2022 年 1 月 27 日 上午 1:17 
@plotz how do i edit the values of the AI in this mod? i want to make every manufacturer start out independent and the 1900 manufacturers with the same $4,000,000 i start with
plotz  [作者] 2021 年 12 月 12 日 上午 7:09 
Hi Soul Binder,
I have no plans for an update as of now, even though I have some ideas for more brands and market effects, as well as a few technologies that I feel the game lacks so far.
Will keep you posted, should I get around to updating the mod!
Soul Binder 2021 年 12 月 9 日 上午 6:09 
@Plots Wondering if there is any chance you'll make a version that allows 300 AI and just replaces some of the fictional companies with the real ones you've already completed?

I tried out an earlier version of this mod and while it was fun seeing real life companies, with only 70 of them world feels pretty empty and competition is seriously lacking.
Warax 2021 年 6 月 14 日 下午 5:50 
Everything is working fine now, Thank for your help ! :steamthumbsup:
plotz  [作者] 2021 年 6 月 14 日 上午 2:10 
@Hadrien: I can still launch and run the mod with no problems at all. Have you verified your Gear City files via right-click on the game / properties / local files? If yes, unsubscribe, delete the mod, re-subscribe and try again.
Eric.B  [开发者] 2021 年 6 月 13 日 下午 1:06 
@Hadrien, You shouldn't have to move any folders. download the mod in steam, open the video settings program. The video settings program will copy the mod to the correct folder. Select the mod in the Modification's tab of the video settings editor and then hit "save".

Beyond that, plotz will have to do the debugging, since it's not my mod.
Warax 2021 年 6 月 13 日 下午 12:46 
Hey, the mod doesn't work for me... I moved the folder from the shared steam folder to GearCity mod folder before loading it with the VideoSettings app. But when i start a new save the gane crash. Did i made an error ?
jfblake90 2021 年 4 月 25 日 上午 7:26 
Thanks!
plotz  [作者] 2021 年 4 月 25 日 上午 12:37 
Hi @D.B. Cooper (don't parachute on me): You can do as you please, as long as you credit me and link to this mod as the source :).
Hi @jfblake90: Click on GearCity, open the "Video Settings Editor", navigate to the tab "Modifications" (on the far right), select RealAIsPlus and save your settings.
jfblake90 2021 年 4 月 24 日 下午 11:07 
Hello, How do I get this Mod to play? I subscribed but I cant find any option to play it.
REDACTED 2021 年 4 月 16 日 下午 1:59 
BTW, I tried your mod and have no issues with it, seemed pretty good. I just want the base game with 300 AI is all
REDACTED 2021 年 4 月 16 日 下午 1:58 
Thank you for the response. I now realize I cant use all 300 AI with your logos. Would you mind if I have a friend take your logo files and merge them into the base game, uploading this onto the workshop?

I just want the real logos with the base game with 300 AI. Full credit will be given of course.
plotz  [作者] 2021 年 4 月 16 日 下午 1:38 
You can unselect anything you do not want from the mod editor's main menu. Those are mostly checkboxes.
Or use the old RealAIs mod, which came with logos, names and racing series only.
REDACTED 2021 年 4 月 15 日 下午 12:45 
Any way to just use the logos from this mod with everything else being default?

I would like to be able to choose a real company and be able to compete against real companies?

Everything can be default except for names and logos
plotz  [作者] 2020 年 9 月 21 日 上午 11:43 
Hey, difficult to solve this from here, as I have no idea whether the histomod might mess with some of the files used here. Could you try a clean reinstall of GeaCity after deleting all the game folders and content left when Steam has finished uninstalling?
Will try to sort this out with you if that still does not help.
joe.smith 2020 年 9 月 20 日 上午 11:15 
Hi. I have been trying to use your mod after running the histomod for the last few months. After loading the mod now Gear City crashes on startup Internalexceptionerror, unable to read zip component images, any ideas on how to sort this, really keen on running your mod! Cheers
FIX9TY 2020 年 9 月 12 日 下午 1:47 
@Eric.B
the save is new, i'm trying to start a new campaign, but some parts don't work properly
Eric.B  [开发者] 2020 年 9 月 10 日 下午 9:47 
@The legendary Senna, If you're loading a save file from v1.25.0.10 the issue could be related to this: https://psteamcommunity.yuanyoumao.com/app/285110/discussions/0/3342162929519713346/?ctp=3#c2945872608901192371

And the reply: https://psteamcommunity.yuanyoumao.com/app/285110/discussions/0/3342162929519713346/?ctp=3#c2945873244416384714

I have a hotfix coming out soon that should fix the issue, but if the same game is damaged you will lose sub component and vehicle type selection data. If you have an copy of the old save game, feel free to email it and the new one, and I will pull the data needed from the old save to the new one.

Please note, legally I am not allowed to test or use mods. Doing so would lose my DMCA safe harbor status and I would have to moderate all content that is posted. Use of mods is at your own risk.
FIX9TY 2020 年 9 月 10 日 下午 9:26 
some engines crash and close the game when selected, does this happen only to me?
plotz  [作者] 2020 年 9 月 6 日 上午 8:38 
1) Subscribe to the mod
2) Open up the Video Settings Editor. This should be in your launch editor when you click "Play" in Steam. If not, you can right click the game in Steam and select it from the Context Menu.
3) Click the Modification's tab.
4) Select the mod from the drop down.
5) Save
TheJournier 2020 年 9 月 5 日 下午 11:35 
How does this work exactly?
ThiArcher 2020 年 6 月 15 日 下午 6:46 
Thanks for the mod !! Let me ask you something... Had you the idea of make the mod more easier than the game? I found the mod much easy to play... Or am I not setting the mod correctly?
Eric.B  [开发者] 2020 年 6 月 7 日 下午 12:08 
@plotz, No no, there shouldn't be a need to redo any mods unless expansions are funded. Even then, the older mods will work with the default game builds.

That being said, the quickest way to copy over the changes made to the turn events files would be to open two instances of the mod tools, one with your turn events file, one with the default. Then follow the Car Price Rates for inflection points, (where the rate changes from going up to going down) you then simply enter the two points into your file, and apply it with the interpolation tool.
plotz  [作者] 2020 年 6 月 7 日 下午 12:03 
thanks Eric, was beginning to worry I would have to do a complete overhaul :D .
Eric.B  [开发者] 2020 年 6 月 7 日 上午 9:17 
@Matrix_Arg, there have been no changes to mod system, so any mods should still work in the game.

Some data did change in the turnevents files for some maps. I suggest using winmerge to copy over those changes.
MATRIX_ARG 2020 年 6 月 7 日 上午 9:00 
hi. please update to the new version. tkz
ZyZla 2020 年 6 月 2 日 上午 7:49 
nice work, keep it going.
plotz  [作者] 2020 年 5 月 30 日 上午 2:59 
Glad you like it! :)