GearCity
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Real AIs Plus
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11.659 MB
2019 年 8 月 25 日 上午 8:49
2020 年 5 月 1 日 上午 12:46
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Real AIs Plus

描述
This is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod.
Current version: Fix 0.52 - Car type popularities fixed
Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. (+fix: updated city alignments to newest base city files from game)
First version: 0.5, counting one major up from the last Real AIs version (0.43)


Differences to Real AIs:
- Introduction of new components - starting with a proper Wankel rotor count mechanism. This will be the focus for this modification.
- Rebalancing of some components, starting dates, requirements and popularities. This means: Two-Stroke engines finally stand a chance for light vehicles until the 1950s due to higher rev limits, DCT transmissions do not pop up in game until much later, recent developments and government steering efforts in for Electric mobility are taken into account. The popularization of Diesel engines in the early 2000s is reflected.
- Roadmap: Contract overhaul. This will spawn idfferent and more types of contracts. May take until 2020.
- More of the Real AIs core features: In the course of time, I will add more AI marques and logos, more Names for components and vehicles. I am still missing some GT2/GT3/GT4 series, that I would like to be in the game, too. These changes will probably be carried over to the original Real AIs mod, too.

Over 2000 subscribers (August 2019) already enjoy these "Real AIs core features":
- >70 AI companies with their respective names for the Base City Map
- Alternate starting mode: Less Cash AIs, leading to volatile companies in the early years (much smaller ones, too!)
- >200 instances of racing series with changing rules over time. F1 moves from the early years (1500cc supercharged engines) to the turbo era, the V10s, V8s and finally Hybrids of today. Formula E is here, too. You can compete in the Group C!

I do hope you enjoy this mod! If you encounter any errors, mistakes, imbalances: Please give me a shout in the comments!
101 条留言
plotz  [作者] 10 月 1 日 上午 11:54 
Well, I did fix the bugs but haven't got access to the computer atm. Definitely on it.
Elisestar 10 月 1 日 上午 11:12 
Any Joy in getting your mod updated yet ?
Black 9 月 6 日 上午 6:39 
Another bugs :
I'm noticing this bug on contract sides because i'm providing engines
- Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
plotz  [作者] 8 月 25 日 上午 8:29 
Thanks! I had tried updating the mod last week but the upload did not work. Will work in your reported fixes and try again!
Black 8 月 23 日 下午 11:11 
Continunation :
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
Black 8 月 23 日 下午 11:10 
I'd like to report a handful of bugs, Playing on Hard difficulty with this mod active ,
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
Eric.B  [开发者] 2023 年 10 月 21 日 上午 1:54 
@KevinStorm, Regular GearCity mods do not work on 2nd Gear. It is highly recommended not to port mods to 2nd Gear. As such, until we complete the DLC, there shouldn't be any 2nd Gear for another 3-5 years. Also please limit discussion of 2nd Gear to our official forums please.

@Plotz, 2nd Gear is a crowdfunded DLC for GearCity. Currently, only contributors have access to it. Once we complete the development of that DLC, I'll release it to everyone for free.
plotz  [作者] 2023 年 10 月 21 日 上午 12:37 
@teddy_lebt, maybe I can find some time this weekend to fix the issue with the racing series. No promises, though!
plotz  [作者] 2023 年 10 月 21 日 上午 12:37 
What's second gear?
I recommend unsubscribing and resubscribing. Not sure if it is viable to mix and match with any other assets and mods, as it would definitely require merging some xmls.
KevinStorm 2023 年 10 月 20 日 下午 3:19 
Getting an error about a missing PlayerLogos XML when I try to run 2nd gear with this mod.