Stellaris

Stellaris

The Plutonian Empire 2.5
12 条留言
plutonianempire  [作者] 2021 年 4 月 6 日 下午 1:15 
Just a heads up, I finally found alternative hosting for this mod. I also uploaded a brand new update! I finished the TPE ship components, so now you'll have TPE plasma cannons and strike craft to start, and I added a bunch of useful terraforming and habitability techs too!

In a future update, I'm considering taking inspiration from ACOT and adding special TPE ship sections (Spoiler Hint: The Colossus Carrier ship section already added since the start of this mod was just a preview example ;) )

Here's the new Download: https://www.moddb.com/mods/the-plutonian-empire-for-stellaris/downloads/tpe-v1
plutonianempire  [作者] 2020 年 12 月 20 日 上午 2:08 
Surprise surprise. Paradox broke my stellaris launcher, so I'mma have to come up with alternative hosting 9_9

I'll post a link here and in the description when I do
plutonianempire  [作者] 2020 年 3 月 18 日 上午 1:16 
This mod will not work in 2.6 or later. Rip ;_;
plutonianempire  [作者] 2019 年 11 月 8 日 上午 5:25 
In the meantime, I have two mods for other games that also take place in this worldbuilding universe: PlutoRising for Civ 2 Test of Time on the CivFanatics forums, and The TPE Universe on the Space Engine forums. Development is still active, albeit slow for the time being
plutonianempire  [作者] 2019 年 11 月 8 日 上午 5:20 
Due to the rapid pace of updates and my mild incapability of keeping up with them (due to interest in other games too), and due to the bleepstorm of the latest updates, development on this will be paused until either PDX finishes development of Stellaris, or until the game is playable again, whichever happens first.

That said, I do intend to continue troubleshooting support on request. :)
plutonianempire  [作者] 2019 年 8 月 25 日 下午 2:55 
Ja I know. Its purely fiction. The best technobabble I could some up with was that attempting to fuse it was explosively unstable, but could be controlled and enhanced with arcane magic & technology
TurtleShroom 2019 年 8 月 25 日 上午 10:05 
Plutonium doesn't fuse. Stars can't burn anything bigger than iron outside of the actual collapse that causes the supernova.

If you want to create a star out of whole cloth, you'll need hydrogen. LOTS of hydrogen. I would suggest using the brown dwarf texture and just making a huge brown dwarf. Then, fire your magic gun and ignite the star. For added coolness, make the gun an emitter and require people to build a receiver that pumps hydrogen into the star and ignites it.
plutonianempire  [作者] 2019 年 8 月 25 日 上午 4:29 
Ja I was thinking that I'd use Giga-Structures as a base for the future version, at least for the supernova CGI. The way I have it thought out, the game would create a planemo system, with a size 5 or size 10 planet as a place-holder representing the huge amounts of plutonium in the center of the system, with a variable set of planets and their moons orbiting it (Imagine a densely populated region of space filled with rogue planets and their moons), close enough to each other that exploding a new star into existance makes it an insta-solar system. :D

Also, I went ahead and uploaded the more basic version, link is in the description. :)
TurtleShroom 2019 年 8 月 25 日 上午 4:19 
Just to let you know, the Mega-Structure that magically spawns a star can be done. Giga-Structures made a system to spawn the Interstellar Habitat by making you build the Mega-Structure around an extant star. Once it's done, the Interstellar Habitat is, in-universe, forced out of its solar system using thrusters akin to FTL (without passing through Hyper Lanes) into interstellar space.

Simply build the Mega-Structure next to a star of your choosing and use the system to create a new solar system to represent it spawning the star.

Might I reccomend making it look like a gun used by Marvin the Martian, except that it's the size of the moon? Call it the "Sun Stun Gun". Fire ot and it spawns a new solar system. Like magic!
TurtleShroom 2019 年 8 月 24 日 下午 8:26 
A lot of those are cosmetic, flag-based, or even Name Lists! Allof those can be scrapped.

1. Elves of "Stellaris" and its dependencies. Elves are already in the game. You will be forced to add a DLC ("Humanoid Species") as a dependency, but it beats this.

2. All Name Lists.

3. Expanded Colors

4. Colorable Elf Sips

5. Astronomical Emblems and its patches

6. Consider adding a version of your empire using only Vanilla rendition Ethics, so that people won't need Cultural Overhaul. If people don't have it, the "full" rendition won't show up.

I'm not sure what Real Space is doing there. I know it's a graphics Mod, but I believe it also adds new stars and other cool stuff.
plutonianempire  [作者] 2019 年 8 月 24 日 下午 7:01 
Yeah I was legit surprised when I finished and submitted. 👀 I knew I needed dependencies (I hate them with a passion, but acknowledge them as a necessary evil sometimes), but yikes. Im definitely gonna try see what my mod can do without for sure.
TurtleShroom 2019 年 8 月 23 日 下午 9:20 
"That's got to be the longest dependency list I have ever seen."

"So it would seem..."

* "Pirates of the Carribean" theme blares *