DayZ
Fast Travel
522 条留言
THOTTY 10 月 3 日 下午 6:16 
config gets generated inside your profile folder you should see it under the DayZServer_x64
it works for me:steamthumbsup:
diegor34nismo 9 月 9 日 下午 6:13 
algun bug sobre este mod?
DZR|Mikhail 7 月 28 日 上午 12:19 
jf3000
Testesd on Chernarus. Works fine.
jf3000 5 月 30 日 上午 8:29 
Abandoned - Dont Touch
m1a1battletanker 5 月 22 日 上午 9:37 
guessing this doesnt work anymore or for chiemsee?
Lord Bjorn 3 月 27 日 下午 5:29 
getting this error, do I need to create an override to fix it or it this a normal error?
Error: dc_fasttravelticketgolden max quantity/stack is zero! Faulty config.cpp
[UK1]Richard 2 月 12 日 上午 8:45 
followed the guide added code into init.c file but no config gets made in server profile folder at all for some reason.
Kilroy5150 1 月 29 日 下午 10:46 
Could we get a complete documentation of this mod, please? I don't even know to what file the chenerusplus example does, what files the mod produces, the directories....anything like that. Or is there a Github source with complete instructions? Please provide if so.
Iugulator 2024 年 11 月 17 日 下午 3:57 
@troopakoopa240 add this line to your serverDZ.cfg

steamProtocolMaxDataSize = 4000;
troopakoopa240 2024 年 11 月 14 日 上午 9:05 
Good Day,

I wanted to reach out to discuss the possibility of providing a donation for repack of your
MOD.

Since the release of DayZ 1.26, the Steam launcher has developed a bug that limits MODs to a maximum of 40. Servers that exceed this limit appear online but display as having no MODs, preventing players from joining unless they use DZSA.

This limitation has become quite an inconvenience for both players and server owners within the DayZ community. My community and I greatly appreciate your MOD, and we’d like to continue using. However, due to the current constraints with Bohemia’s launcher, I may need to temporarily adjust our MOD list if we can’t integrate a repack.

If it would be helpful, I am more than willing to contribute a donation to support the ongoing development of your MOD or any other future improvements you may have in mind. Should Bohemia resolve the issue with their launcher, I’ll gladly revert to the original MOD list setup.
WhoBeDat420 2024 年 9 月 19 日 下午 4:18 
Would it be possible to add a menu to select where to teleport... for example like the spawn selection screen on expansion or other spawn selection mods (to be able to walk up to the map and just open a UI to all teleports available)
LG 2024 年 9 月 18 日 下午 8:34 
Does anyone have the fast travel of Banov? I've been trying to do it for several days but I can't. The map of Banov doesn't appear in the fast travel.
AestheticDrug 2024 年 8 月 28 日 上午 11:00 
Deadcraft.Hi! Can I use the mod to study the code? exclusively for a personal server, no repacking is planned
ChadRat 2024 年 8 月 20 日 上午 5:53 
i am having such a hard time even configuring it to just teleport me somewhere
Lord Farqhuad 2024 年 7 月 20 日 下午 9:07 
for some reason, my config file does not generate? Please help. Everything loaded as it should for the mod to pick-up
[OWCSY] Return(0); 2024 年 7 月 12 日 下午 3:24 
could this be configured for multimap?
Isaac is a Nerd 2024 年 6 月 27 日 下午 4:56 
am I missing something, its asking for a fast travel ticket?
How do I get one?
not seeing the types.xml for this
MALYAR 2024 年 6 月 2 日 上午 8:24 
@Deadcraft Regarding the group teleport, do you by any chance make private mods and how much it could cost? for some reason everyone refuses this job
FA-TAL-E 2024 年 5 月 23 日 上午 11:56 
I can't get this to work. I can spawn the board, but can't put pins on it or notification to fast travel when standing near it.
Deadcraft  [作者] 2024 年 5 月 8 日 上午 3:58 
@MALYAR So when one player teleports everyone in the group gets teleported as well? Yeah, that should be doable. A simple version could loop over every member in the group that the teleporting player is in and teleport them one by one. It gets a bit more complex once you go into detail though. Does only one player pay the travel cost? What happens if there isn't enough room to teleport everyone in the group? Should there be some confirmation popup? What if some players are performing some action or are in some menu? Still doable, just gotta make sure you cover most cases.
MALYAR 2024 年 5 月 8 日 上午 1:29 
Hello, Deadcraft. Got one more question, how do you think, is it possible to add ability to hook up group members with teleporting player if im using some party mod like expansion groups? It would be great feature.
Deadcraft  [作者] 2024 年 4 月 5 日 上午 1:08 
@WoaGamer I don't really do commissions and I'm rather busy at the moment with my work. Getting the values is mostly just testing different ones until they are good enough. Like I said, it is kind of a pain to figure them out unless you have information about the texture and board model itself. One way of getting them is spawning markers every kilometer and then adjusting the multipliers over and over until they roughly line up with the actual world positions.

The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
WoaGamer 2024 年 4 月 3 日 下午 2:22 
Thanks for the quick response, but unfortunately I still don't understand how to get these coordinates lol, Is there any way you can do this on commission?
Deadcraft  [作者] 2024 年 4 月 2 日 下午 10:02 
Figuring out the values for all three variables is kind of a pain. "m_LocalMapSWCorner" are the coordinates in the space of the board model where "0 0 0" would be on the map, in most cases the southwest corner. "m_LocalMapXMultiplier" and "m_LocalMapYMultiplier" are multipliers in board model space for 1km along the x and y axis respectively.

Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
Deadcraft  [作者] 2024 年 4 月 2 日 下午 10:02 
@Slasher @WoaGamer You would need to add a new board or override an existing one. If you only run servers on a single map, the easiest for that would be the default Chernarus one. So first create a new mod with a dependency on the Fast Travel mod, then override the FastTravelBoard class and adjust the three variables that WoaGamer posted in the constructor, and finally replace the texture for the hiking board model with one of the map you are running

The code for overriding the existing board is essentially just:

modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
WoaGamer 2024 年 4 月 2 日 下午 9:24 
How I get this information to Banov?

m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;
Slasher 2024 年 4 月 1 日 下午 4:43 
how would one change the map on the board to a map that is not already supported?
Deadcraft  [作者] 2024 年 3 月 29 日 上午 1:22 
@pcbandit Yes, there is. Just spawn the board like you would normally with the Chernarus one, but add 1 as a parameter at the end, e.g. "DC_FastTravel.SpawnBoard(1, "0 0 0", "0 0 0", 1 );"
pcbandit 2024 年 3 月 28 日 下午 8:31 
Hi there, do you have a fast travel mod for Livonia?
Deadcraft  [作者] 2024 年 3 月 26 日 下午 2:38 
@MALYAR Yeah, that is possible, although not without extending the mod. The teleporting is just an action attached to the pins, so you could create an object with the board model and attach that action to it
MALYAR 2024 年 3 月 24 日 下午 9:01 
Hello. Is it possible to set teleport button for whole board, not just green marker? Its often confusing new people as they cant figure out what they should press at
Deadcraft  [作者] 2024 年 3 月 17 日 下午 12:51 
@ShenSanSui You have to spawn the boards separately. Check out the "Spawning the Fast Travel Boards" section on the github page for more information on it
ShenSanSui 2024 年 3 月 17 日 上午 11:24 
Hello, author, I encountered a problem. I set the coordinates in the configuration file, but the fast travel sign was not generated.
αℓρ 2024 年 2 月 27 日 上午 7:30 
He is a great person, we really need people like this as a society. Thank you again for your help.
aschmim 2024 年 2 月 2 日 下午 2:46 
For anyone else having an issue with the config file not being created, I fixed mine by deleting my LAN server and rebuilding it from scratch - not a perfect solution but it worked for me.
!Gypsy! 2024 年 1 月 21 日 上午 11:35 
Any types files so we can have the tickets sold in shops ?
Eggs 2024 年 1 月 8 日 下午 4:31 
did yall find config file mine was in sc file after 64 logs? can we have more then two TP locations? maybe four...
ІиҜιsιδσя 2023 年 12 月 30 日 下午 6:57 
Hey, would it be possible to use it in multimap environment? Meaning, with the deerisle addon and a certain addon to takistan, would it be possible to create a DC_FastTravelX variable to be able to call different boards with the same mod??? Thanks!! would be awesome because I really love this mod.
Demonware32 2023 年 12 月 17 日 下午 1:03 
I am having the same issue where it is not creating the config file. Has someone figured this out yet?
Bubz 2023 年 12 月 7 日 下午 6:09 
@Deadcraft

this is my code

" {
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
}
"
does not seem to work tho?
Deadcraft  [作者] 2023 年 12 月 6 日 上午 1:42 
@Bubz You have to set the class name of whatever ticket/item you want to use in the visitable locations sections in the config
Bubz 2023 年 12 月 5 日 下午 4:30 
How do you have both golden ticket and normal tickets work with fast travel
Deadcraft  [作者] 2023 年 11 月 16 日 上午 12:54 
@Promiiss My best guess would be that either the mod is not actually getting loaded or something prevents the config from getting generated in that folder. Can you actually spawn the boards in game?
Promiiss 2023 年 11 月 16 日 上午 12:26 
hello, my server does not make a config file, how to fix this. its on the server mod list
_-SerB-_ 2023 年 11 月 13 日 上午 2:57 
Доброго времени суток ! Создаю свой сервер, могу ли я использовать твой мод ?
Deadcraft  [作者] 2023 年 11 月 7 日 上午 8:40 
@Types.xml No, there is currently no discord
Types.xml 2023 年 11 月 7 日 上午 8:22 
Hi, Is there a Discord and make a ticket where you can contact someone who takes care of the mod?
Deadcraft  [作者] 2023 年 10 月 23 日 下午 11:55 
@Patrick The pins just have an action attached to them, so you should be able to reuse that action on any object as long as you pass in the correct travel data

@PabloEscoBar Deer Isle isn't included by default but there is a mod that adds it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922347814
Just load it on top of this one and it should replace the chernaus board
PabloEscoBar 2023 年 10 月 23 日 下午 12:02 
what ID do we need to use for deerisle map ?
Syarho 2023 年 10 月 22 日 上午 6:06 
It's way to make just pin noddle without board?