DayZ
Fast Travel
522 kommentarer
THOTTY 3. okt. kl. 18:16 
config gets generated inside your profile folder you should see it under the DayZServer_x64
it works for me:steamthumbsup:
diegor34nismo 9. sep. kl. 18:13 
algun bug sobre este mod?
DZR|Mikhail 28. juli kl. 0:19 
jf3000
Testesd on Chernarus. Works fine.
jf3000 30. maj kl. 8:29 
Abandoned - Dont Touch
m1a1battletanker 22. maj kl. 9:37 
guessing this doesnt work anymore or for chiemsee?
Lord Bjorn 27. mar. kl. 17:29 
getting this error, do I need to create an override to fix it or it this a normal error?
Error: dc_fasttravelticketgolden max quantity/stack is zero! Faulty config.cpp
[UK1]Richard 12. feb. kl. 8:45 
followed the guide added code into init.c file but no config gets made in server profile folder at all for some reason.
Kilroy5150 29. jan. kl. 22:46 
Could we get a complete documentation of this mod, please? I don't even know to what file the chenerusplus example does, what files the mod produces, the directories....anything like that. Or is there a Github source with complete instructions? Please provide if so.
Iugulator 17. nov. 2024 kl. 15:57 
@troopakoopa240 add this line to your serverDZ.cfg

steamProtocolMaxDataSize = 4000;
troopakoopa240 14. nov. 2024 kl. 9:05 
Good Day,

I wanted to reach out to discuss the possibility of providing a donation for repack of your
MOD.

Since the release of DayZ 1.26, the Steam launcher has developed a bug that limits MODs to a maximum of 40. Servers that exceed this limit appear online but display as having no MODs, preventing players from joining unless they use DZSA.

This limitation has become quite an inconvenience for both players and server owners within the DayZ community. My community and I greatly appreciate your MOD, and we’d like to continue using. However, due to the current constraints with Bohemia’s launcher, I may need to temporarily adjust our MOD list if we can’t integrate a repack.

If it would be helpful, I am more than willing to contribute a donation to support the ongoing development of your MOD or any other future improvements you may have in mind. Should Bohemia resolve the issue with their launcher, I’ll gladly revert to the original MOD list setup.
WhoBeDat420 19. sep. 2024 kl. 16:18 
Would it be possible to add a menu to select where to teleport... for example like the spawn selection screen on expansion or other spawn selection mods (to be able to walk up to the map and just open a UI to all teleports available)
LG 18. sep. 2024 kl. 20:34 
Does anyone have the fast travel of Banov? I've been trying to do it for several days but I can't. The map of Banov doesn't appear in the fast travel.
AestheticDrug 28. aug. 2024 kl. 11:00 
Deadcraft.Hi! Can I use the mod to study the code? exclusively for a personal server, no repacking is planned
ChadRat 20. aug. 2024 kl. 5:53 
i am having such a hard time even configuring it to just teleport me somewhere
Lord Farqhuad 20. juli 2024 kl. 21:07 
for some reason, my config file does not generate? Please help. Everything loaded as it should for the mod to pick-up
[OWCSY] Return(0); 12. juli 2024 kl. 15:24 
could this be configured for multimap?
Isaac is a Nerd 27. juni 2024 kl. 16:56 
am I missing something, its asking for a fast travel ticket?
How do I get one?
not seeing the types.xml for this
MALYAR 2. juni 2024 kl. 8:24 
@Deadcraft Regarding the group teleport, do you by any chance make private mods and how much it could cost? for some reason everyone refuses this job
FA-TAL-E 23. maj 2024 kl. 11:56 
I can't get this to work. I can spawn the board, but can't put pins on it or notification to fast travel when standing near it.
Deadcraft  [ophavsmand] 8. maj 2024 kl. 3:58 
@MALYAR So when one player teleports everyone in the group gets teleported as well? Yeah, that should be doable. A simple version could loop over every member in the group that the teleporting player is in and teleport them one by one. It gets a bit more complex once you go into detail though. Does only one player pay the travel cost? What happens if there isn't enough room to teleport everyone in the group? Should there be some confirmation popup? What if some players are performing some action or are in some menu? Still doable, just gotta make sure you cover most cases.
MALYAR 8. maj 2024 kl. 1:29 
Hello, Deadcraft. Got one more question, how do you think, is it possible to add ability to hook up group members with teleporting player if im using some party mod like expansion groups? It would be great feature.
Deadcraft  [ophavsmand] 5. apr. 2024 kl. 1:08 
@WoaGamer I don't really do commissions and I'm rather busy at the moment with my work. Getting the values is mostly just testing different ones until they are good enough. Like I said, it is kind of a pain to figure them out unless you have information about the texture and board model itself. One way of getting them is spawning markers every kilometer and then adjusting the multipliers over and over until they roughly line up with the actual world positions.

The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
WoaGamer 3. apr. 2024 kl. 14:22 
Thanks for the quick response, but unfortunately I still don't understand how to get these coordinates lol, Is there any way you can do this on commission?
Deadcraft  [ophavsmand] 2. apr. 2024 kl. 22:02 
Figuring out the values for all three variables is kind of a pain. "m_LocalMapSWCorner" are the coordinates in the space of the board model where "0 0 0" would be on the map, in most cases the southwest corner. "m_LocalMapXMultiplier" and "m_LocalMapYMultiplier" are multipliers in board model space for 1km along the x and y axis respectively.

Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
Deadcraft  [ophavsmand] 2. apr. 2024 kl. 22:02 
@Slasher @WoaGamer You would need to add a new board or override an existing one. If you only run servers on a single map, the easiest for that would be the default Chernarus one. So first create a new mod with a dependency on the Fast Travel mod, then override the FastTravelBoard class and adjust the three variables that WoaGamer posted in the constructor, and finally replace the texture for the hiking board model with one of the map you are running

The code for overriding the existing board is essentially just:

modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
WoaGamer 2. apr. 2024 kl. 21:24 
How I get this information to Banov?

m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;
Slasher 1. apr. 2024 kl. 16:43 
how would one change the map on the board to a map that is not already supported?
Deadcraft  [ophavsmand] 29. mar. 2024 kl. 1:22 
@pcbandit Yes, there is. Just spawn the board like you would normally with the Chernarus one, but add 1 as a parameter at the end, e.g. "DC_FastTravel.SpawnBoard(1, "0 0 0", "0 0 0", 1 );"
pcbandit 28. mar. 2024 kl. 20:31 
Hi there, do you have a fast travel mod for Livonia?
Deadcraft  [ophavsmand] 26. mar. 2024 kl. 14:38 
@MALYAR Yeah, that is possible, although not without extending the mod. The teleporting is just an action attached to the pins, so you could create an object with the board model and attach that action to it
MALYAR 24. mar. 2024 kl. 21:01 
Hello. Is it possible to set teleport button for whole board, not just green marker? Its often confusing new people as they cant figure out what they should press at
Deadcraft  [ophavsmand] 17. mar. 2024 kl. 12:51 
@ShenSanSui You have to spawn the boards separately. Check out the "Spawning the Fast Travel Boards" section on the github page for more information on it
ShenSanSui 17. mar. 2024 kl. 11:24 
Hello, author, I encountered a problem. I set the coordinates in the configuration file, but the fast travel sign was not generated.
αℓρ 27. feb. 2024 kl. 7:30 
He is a great person, we really need people like this as a society. Thank you again for your help.
aschmim 2. feb. 2024 kl. 14:46 
For anyone else having an issue with the config file not being created, I fixed mine by deleting my LAN server and rebuilding it from scratch - not a perfect solution but it worked for me.
!Gypsy! 21. jan. 2024 kl. 11:35 
Any types files so we can have the tickets sold in shops ?
Eggs 8. jan. 2024 kl. 16:31 
did yall find config file mine was in sc file after 64 logs? can we have more then two TP locations? maybe four...
ІиҜιsιδσя 30. dec. 2023 kl. 18:57 
Hey, would it be possible to use it in multimap environment? Meaning, with the deerisle addon and a certain addon to takistan, would it be possible to create a DC_FastTravelX variable to be able to call different boards with the same mod??? Thanks!! would be awesome because I really love this mod.
Demonware32 17. dec. 2023 kl. 13:03 
I am having the same issue where it is not creating the config file. Has someone figured this out yet?
Bubz 7. dec. 2023 kl. 18:09 
@Deadcraft

this is my code

" {
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
}
"
does not seem to work tho?
Deadcraft  [ophavsmand] 6. dec. 2023 kl. 1:42 
@Bubz You have to set the class name of whatever ticket/item you want to use in the visitable locations sections in the config
Bubz 5. dec. 2023 kl. 16:30 
How do you have both golden ticket and normal tickets work with fast travel
Deadcraft  [ophavsmand] 16. nov. 2023 kl. 0:54 
@Promiiss My best guess would be that either the mod is not actually getting loaded or something prevents the config from getting generated in that folder. Can you actually spawn the boards in game?
Promiiss 16. nov. 2023 kl. 0:26 
hello, my server does not make a config file, how to fix this. its on the server mod list
_-SerB-_ 13. nov. 2023 kl. 2:57 
Доброго времени суток ! Создаю свой сервер, могу ли я использовать твой мод ?
Deadcraft  [ophavsmand] 7. nov. 2023 kl. 8:40 
@Types.xml No, there is currently no discord
Types.xml 7. nov. 2023 kl. 8:22 
Hi, Is there a Discord and make a ticket where you can contact someone who takes care of the mod?
Deadcraft  [ophavsmand] 23. okt. 2023 kl. 23:55 
@Patrick The pins just have an action attached to them, so you should be able to reuse that action on any object as long as you pass in the correct travel data

@PabloEscoBar Deer Isle isn't included by default but there is a mod that adds it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922347814
Just load it on top of this one and it should replace the chernaus board
PabloEscoBar 23. okt. 2023 kl. 12:02 
what ID do we need to use for deerisle map ?
Syarho 22. okt. 2023 kl. 6:06 
It's way to make just pin noddle without board?