Thea 2: The Shattering

Thea 2: The Shattering

ResourcesRevamped
21 条留言
redxlaser15 2024 年 9 月 5 日 下午 4:54 
This mod looks pretty cool but doesn't seem to work. I load into a new game (with only this mod enabled) and the research tree looks exactly the same.
Tomahawk 2022 年 5 月 24 日 上午 9:13 
Hi lorska! Is there a reason why this is not in your essentials collection? I've played a lot of Thea 1 and want to get into part 2 with some mod "upgrades" already in place. I figured your collection was a nice place to start, combined with some of xenoreaver. But without playing ofc the explanation for this goes a bit over my head. Is this one more prone to having conflicts with other mods? I have tried to restrain myself and got 16 mods in now, of which half are yours.

Also, I'm used to placing highest priority mods at the top of the list, so patches on top for example. Do I understand correctly Thea 2 wants it the other way round? Thanks so much for your time!
Dispel 2021 年 4 月 8 日 上午 11:17 
Is it possible that the wild branch end with the wild ressources? I find it weird that improved gives wild, and wild gives improved.
Acuru 2020 年 12 月 5 日 上午 6:11 
This is much better than vanilla game, and honestly this is how they should make resources to begin with. With basic game there is no diffrence betwean dryad, elven or dark wood if you are aiming for higher tier, so any spot on map with one of them is good. Now all kind of woods matter if you want to go for higher tier materials witch is awesome. Thanks for improving game <3
Hurricane Handy 2020 年 6 月 10 日 下午 10:55 
This mod looks awesome -- you sir are a genius and I am looking forward to this on my next play through.
maudin88 2020 年 3 月 29 日 下午 3:38 
OK, thanks for the reply. I appreciate it and love the mod. I guess next run I'm going offline mode.
Lorska  [作者] 2020 年 3 月 29 日 下午 3:08 
it shouldn't break your save or anything. The continue button might be grayed out but manual loading should work.
it's just some hash I think :/
maudin88 2020 年 3 月 29 日 下午 2:25 
Is there any way to get the older versions of your mods? Update to base game version 660, ok fine. But I can't revert to the older beta branch and load old save because you updated your awesome mod so quickly. So now my 40 hour save is worthless. I've had to restart several times now and I'd just like to finish the game once. I know this is a rogue type game but I had a really great start and set up. Not sure how the game determines data base version. Is it a hash or is game version compatibility declared in your mod somehow?
Azi_Dahaka12th 2020 年 3 月 8 日 下午 12:44 
yeah i got it now, just wanted to let you know, you need not change your mod, as this was not an "issue" but a question,, thanks for replying so fast
Lorska  [作者] 2020 年 3 月 8 日 下午 12:42 
Ancient biome = Elven island
Azi_Dahaka12th 2020 年 3 月 8 日 下午 12:39 
im sure the spawn rates are fine as is
Azi_Dahaka12th 2020 年 3 月 8 日 下午 12:38 
ohh wait no that was a hypotehticcal! i was asking BEFORE i tried the mod
Lorska  [作者] 2020 年 3 月 8 日 下午 12:37 
There is a difficulty setting that affects the spawn chances. If you got no ancient wood at all you got extremely unlucky with tile generation but that shouldn't be happening on the easiest difficulty... I'll change some dryad wood spawns into ancient and elven.
Thanks.
Azi_Dahaka12th 2020 年 3 月 8 日 下午 12:28 
umm pretty sure they are on the easiest..wait the harder the setting the less that they spawn?
Lorska  [作者] 2020 年 3 月 8 日 上午 11:47 
it does, what are your resource settings?
Azi_Dahaka12th 2020 年 3 月 8 日 上午 11:39 
wait maybe im just dumb but, dose this mod make ancient wood not spawn on the elven island? Ancient (hard) - Ancient Wood?
Friend_Of_The_Cats 2019 年 8 月 26 日 上午 2:29 
great mod ! Thank you very much
Lorska  [作者] 2019 年 8 月 25 日 上午 11:47 
Thanks!
The main offender is probably the season (winter). I guess I'll increase the chance a bit more to catch that case of reduced spawn rate.
Akelix 2019 年 8 月 25 日 上午 11:36 
@Lorska
Absolutely!
Yes the starting island was split. The mainland part was about 2/3 the island.

My difficulty total is 140% with the following:
Cost Trait:7
Carry Bonus:600
World Progression:Slow
Challenge Difficulty Increase:None
Autoresolve Proficiency:Poor
Overflow Gathering Halved:False
Dismantle Resource Recovery:10-40%
Rogue Groups Spawn Rate:Frequent
World Size:Normal
Resource Availability:Normal
Coal Removed from Starting Island:Yes
Reinforcement Range: 6 Hexes
Season Effects:Only Positive
Starting Season:Winter
Ruins:Normal
Manual Saves:Not Allowed

I played as Dzievanna; and had a hunter, gatherer, warrior, and craftsman with 2 advanced equipment and advanced shield.
Lorska  [作者] 2019 年 8 月 25 日 上午 11:15 
@Akelix
Can you tell me your difficulty settings and if your island was split up?
The whole wood thing is actually quite hard to predict correctly because unlike every other resource it depends on an additional random factor... So I assume it will require some slight adjustments to get it right.
Akelix 2019 年 8 月 25 日 上午 10:43 
I love the concept and enjoy the new resource tech web. However, when I started my game, I did not have a single node for wood of any kind on the starting island.