Thea 2: The Shattering

Thea 2: The Shattering

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ResourcesRevamped
   
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386.689 KB
2019 年 8 月 21 日 上午 11:31
2020 年 3 月 28 日 下午 12:08
9 项改动说明 ( 查看 )

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ResourcesRevamped

描述


This is a complete rework for resource tiers and distribution.

### Enhanced Composites Update ###

- redistibuted resources to make it not as hard to get certain composites
- fixed some incorrect resource gathering numbers



Features:
- research cost reduced to 1 for T1, T2 - 2 for T3, T4 - 3 for T5
- moved T2 improved and wild to T3
- T4 wild and improved resources now branch off regular and improved T3
- wild/normal resources appear only on 1 biome
- improved resources appear on 2 biomes
- essence values for improved T3 is lower than regular T3, which is the same as current T3 which is lower than wild T3
- essence values for T4, T5 increased
- weight is dependent on material(s), and type (improved less, wild more)
- coal spawn chance has been increased
- wood spawn chance has been lowered to prevent cluttered wood areas
- islands now exclude the other resource of the same color of the primary island resource (see below)
- resource gathering cost and worth has been streamlined
- weights have been slightly reduced overall
- ritual recipes changed to corresponding resource tier

T3 resource spawns (excluded resources):
Slavyan (easy) - none (none)
Darkness (medium) - [Dragon Bone], Shadow Bone*, Dark Wood*, Quartz (no gem)
Ice (medium) - [Diamonds], Enchanted Leather*, Topaz, Silver, Scaled Leather (no bone)
Volcanic (hard) - [Obsidian], Ruby*, Silver, Blood Bone, Quartz (no wood)
Metallic (hard) - [Mithril], Granite*, Gold*, Blood Bone, Elven Wood (no leather)
Ancient (hard) - [Ancient Wood], [Mythical Leather], Elven Wood, Topaz, Scaled Leather (no stone, metal)


Thanks to Ailwuful for some distribution changes!

ANY FEEDBACK IS APPRECIATED! PLEASE INCLUDE INFORMATION ABOUT YOUR GAME SETTINGS WHEN TALKING ABOUT RESOURCE DISTRIBUTION!

COMPATIBILITY INFORMATION
Due to the nature of this mod it might conflict with other mods that change resources or have resource specific recipes. In some cases there will be compatibility patches. Try loading this mod last to make sure it takes priority (in case you have a compatibility patch, load that one last).

Currently available:
BuildingOverhaul (by me)
Thea 2.5 (by Ailwuful)
21 条留言
redxlaser15 2024 年 9 月 5 日 下午 4:54 
This mod looks pretty cool but doesn't seem to work. I load into a new game (with only this mod enabled) and the research tree looks exactly the same.
Tomahawk 2022 年 5 月 24 日 上午 9:13 
Hi lorska! Is there a reason why this is not in your essentials collection? I've played a lot of Thea 1 and want to get into part 2 with some mod "upgrades" already in place. I figured your collection was a nice place to start, combined with some of xenoreaver. But without playing ofc the explanation for this goes a bit over my head. Is this one more prone to having conflicts with other mods? I have tried to restrain myself and got 16 mods in now, of which half are yours.

Also, I'm used to placing highest priority mods at the top of the list, so patches on top for example. Do I understand correctly Thea 2 wants it the other way round? Thanks so much for your time!
Dispel 2021 年 4 月 8 日 上午 11:17 
Is it possible that the wild branch end with the wild ressources? I find it weird that improved gives wild, and wild gives improved.
Acuru 2020 年 12 月 5 日 上午 6:11 
This is much better than vanilla game, and honestly this is how they should make resources to begin with. With basic game there is no diffrence betwean dryad, elven or dark wood if you are aiming for higher tier, so any spot on map with one of them is good. Now all kind of woods matter if you want to go for higher tier materials witch is awesome. Thanks for improving game <3
Hurricane Handy 2020 年 6 月 10 日 下午 10:55 
This mod looks awesome -- you sir are a genius and I am looking forward to this on my next play through.
maudin88 2020 年 3 月 29 日 下午 3:38 
OK, thanks for the reply. I appreciate it and love the mod. I guess next run I'm going offline mode.
Lorska  [作者] 2020 年 3 月 29 日 下午 3:08 
it shouldn't break your save or anything. The continue button might be grayed out but manual loading should work.
it's just some hash I think :/
maudin88 2020 年 3 月 29 日 下午 2:25 
Is there any way to get the older versions of your mods? Update to base game version 660, ok fine. But I can't revert to the older beta branch and load old save because you updated your awesome mod so quickly. So now my 40 hour save is worthless. I've had to restart several times now and I'd just like to finish the game once. I know this is a rogue type game but I had a really great start and set up. Not sure how the game determines data base version. Is it a hash or is game version compatibility declared in your mod somehow?
Azi_Dahaka12th 2020 年 3 月 8 日 下午 12:44 
yeah i got it now, just wanted to let you know, you need not change your mod, as this was not an "issue" but a question,, thanks for replying so fast
Lorska  [作者] 2020 年 3 月 8 日 下午 12:42 
Ancient biome = Elven island