Tabletop Simulator

Tabletop Simulator

Black Angel
22 条留言
Kevro 2023 年 11 月 7 日 下午 8:21 
I know this is probably too old for an update, but this is missing the green tech tiles that move robots around the ship (with the Black Angel symbol on them). Instead there are twice as many tiles that gain a robot from the supply. One workaround is to choose 4 of those and change the size / border tint to represent the missing tiles, but it would be nice to have them. Otherwise looks great so thanks for this!
EpicRasp 2020 年 4 月 21 日 下午 4:31 
Thank you for adding, fantastic work and looks amazing!

One very minor correction (if I'm not mistaken), should have 16 Advanced Technology tiles overall, i.e. 2 copies of the 8 different technologies. Currently has a single copy of each, meaning only have 8 Advanced Technology tiles in total.
David C 2019 年 11 月 8 日 上午 12:31 
This is some nice work. Thank you for uploading this!
TheOnlyGoodBug 2019 年 10 月 16 日 下午 6:02 
You should be able to toggle "sticky" by right clicking in game
Unreal Ed 2019 年 9 月 3 日 上午 11:40 
This isn't about the cards moving towards the "edge of space" where they fall off. It's about placing the little ships with the robots in them on the cards and moving them around space outside the Black Angel
Draxous  [作者] 2019 年 9 月 2 日 上午 10:58 
Ed, yes I could make those models if needed. Are you play where you are actually moving the mission cards after a Phase B? I've found that it is much easier and cleaner to just move the space boards and the BA model instead not the large shift of many objects.
Unreal Ed 2019 年 9 月 2 日 上午 8:26 
Could you make models that are the gray ships with the robots on top, but just as one model? Ideally, with a version that has the ship being gray and the robot in it being its own color?

I'm asking because having the ship and robot being separate is very annoying. Almost every time you drop them one or both of them falls down somehow, and having them as one model would prevent those headaches
Unreal Ed 2019 年 8 月 18 日 下午 2:04 
Btw thanks for uploading the mod, I don't want to imply it's bad coz it's very well done, and you even did fun stuff with the background!
Unreal Ed 2019 年 8 月 18 日 下午 2:02 
For 2. it would be nice if it was either close or if the compartments matched the player order so it just goes clockwise around the center of the ship.
For 3. could you make small scripting zones that lock the cards after onObjectDrop() is called so it locks cards in those zones 2 seconds after a card is dropped?
For 4. I haven't checked but wouldn't the hex center snap and the card snap points be very close together?
For 5. why not name the stuff inside? bags would already help quite a bit for new players
[RnG] Crow 2019 年 8 月 18 日 下午 1:53 
Bird of prey anyone ? lol
Draxous  [作者] 2019 年 8 月 17 日 上午 11:33 
Ed :
1. Maybe i'll update the rulebook with the new update pdf import
2. I don't think that matters much
3. If you lock the cards after placing they won't snap and make a card stack
4. Only 2 ships can occupy a mission card and there are snaps on each of the cards on the position the ships should be placed. There should not be an issue with these.
5. Yeah i can name the bags but the items inside won't be named.
Unreal Ed 2019 年 8 月 17 日 上午 8:46 
Lastly, names for things like "Resource", "Damage/Debris", "Technology Tile", etc would be nice
Unreal Ed 2019 年 8 月 17 日 上午 8:45 
You should also turn off snapping on the ships for the robots. They need to be slotted into the sides of cards and there could be several ships per space so having them snap to the center of the hex is a problem
Unreal Ed 2019 年 8 月 17 日 上午 7:52 
Could you space out the snap points for the Ravager card locations? You placed them so they would match the board outlines, but if you actually try to place 2 cards this close, they get stacked on top of one another
Unreal Ed 2019 年 8 月 17 日 上午 7:31 
Also, small detail, but you should trade the white and pink compartments so that the white compartment is next to the white player
Unreal Ed 2019 年 8 月 17 日 上午 7:25 
You can use the new custom PDF for the tools, it's a bit better
gilbertguillen 2019 年 8 月 16 日 上午 6:53 
Tks bro I was searching for this as soon I saw it pre Gencon :P
Richthofen56 2019 年 8 月 16 日 上午 5:38 
Thanks Drax and John. Nicely done.
NextGoalIs 2019 年 8 月 15 日 下午 6:58 
Thank you so much!!!!!:lunar2019coolpig:
P Sailor 2019 年 8 月 14 日 下午 11:22 
Ok, time to stop procrastinating on learning this one. Amazing job
Dimikosta 2019 年 8 月 14 日 下午 2:11 
Awesome! Great work, I've been excited for this one.
Marco_Kpc 2019 年 8 月 14 日 下午 1:12 
Thanks !!!