Tabletop Simulator

Tabletop Simulator

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Black Angel
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
标签: Custom Models, Misc
文件大小
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322.652 KB
2019 年 8 月 14 日 上午 8:07
2019 年 8 月 19 日 上午 9:17
2 项改动说明 ( 查看 )

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Black Angel

描述
Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.

The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).

At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….

All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.

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Rules : https://boardgamegeek.com/filepage/179790/black-angel-rules

Where to buy the real game : https://www.boardgameprices.com/prices/blackangel

Note: I do not claim any rights to this game.
22 条留言
Kevro 2023 年 11 月 7 日 下午 8:21 
I know this is probably too old for an update, but this is missing the green tech tiles that move robots around the ship (with the Black Angel symbol on them). Instead there are twice as many tiles that gain a robot from the supply. One workaround is to choose 4 of those and change the size / border tint to represent the missing tiles, but it would be nice to have them. Otherwise looks great so thanks for this!
EpicRasp 2020 年 4 月 21 日 下午 4:31 
Thank you for adding, fantastic work and looks amazing!

One very minor correction (if I'm not mistaken), should have 16 Advanced Technology tiles overall, i.e. 2 copies of the 8 different technologies. Currently has a single copy of each, meaning only have 8 Advanced Technology tiles in total.
David C 2019 年 11 月 8 日 上午 12:31 
This is some nice work. Thank you for uploading this!
TheOnlyGoodBug 2019 年 10 月 16 日 下午 6:02 
You should be able to toggle "sticky" by right clicking in game
Unreal Ed 2019 年 9 月 3 日 上午 11:40 
This isn't about the cards moving towards the "edge of space" where they fall off. It's about placing the little ships with the robots in them on the cards and moving them around space outside the Black Angel
Draxous  [作者] 2019 年 9 月 2 日 上午 10:58 
Ed, yes I could make those models if needed. Are you play where you are actually moving the mission cards after a Phase B? I've found that it is much easier and cleaner to just move the space boards and the BA model instead not the large shift of many objects.
Unreal Ed 2019 年 9 月 2 日 上午 8:26 
Could you make models that are the gray ships with the robots on top, but just as one model? Ideally, with a version that has the ship being gray and the robot in it being its own color?

I'm asking because having the ship and robot being separate is very annoying. Almost every time you drop them one or both of them falls down somehow, and having them as one model would prevent those headaches
Unreal Ed 2019 年 8 月 18 日 下午 2:04 
Btw thanks for uploading the mod, I don't want to imply it's bad coz it's very well done, and you even did fun stuff with the background!
Unreal Ed 2019 年 8 月 18 日 下午 2:02 
For 2. it would be nice if it was either close or if the compartments matched the player order so it just goes clockwise around the center of the ship.
For 3. could you make small scripting zones that lock the cards after onObjectDrop() is called so it locks cards in those zones 2 seconds after a card is dropped?
For 4. I haven't checked but wouldn't the hex center snap and the card snap points be very close together?
For 5. why not name the stuff inside? bags would already help quite a bit for new players
[RnG] Crow 2019 年 8 月 18 日 下午 1:53 
Bird of prey anyone ? lol