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Engi Turfs
6 条留言
Snowbirdo 2021 年 7 月 2 日 上午 4:01 
@engiSonic thanks a ton, now I can finally add a little ocean to the RoG map ^^
Wayfarer  [作者] 2021 年 6 月 25 日 上午 2:23 
Also, note that for collisions to update (i.e. so the game regenerates the "you can't walk here" borders of the abyss and oceans), you'll have to exit to the main menu and reload the save.
Wayfarer  [作者] 2021 年 6 月 25 日 上午 2:21 
@Snowbirdo

To get the internal name of the tile under your cursor: c_tile()

To change a tile: GetWorld().Map:SetTile(x, y, tiletype)
where x,y = the coordinates of the tile (best found with the c_tile command) and tiletype = the internal name of the tile, found either with the c_tile() command or in worldtiledefs.lua in the data/DLC0003/scripts folder
Snowbirdo 2021 年 6 月 25 日 上午 1:44 
@engiSonic
This is like a suuper late response xD sry
but how exactly does that work? Couldnt find anything on the internet on how to do that
Wayfarer  [作者] 2020 年 12 月 1 日 上午 1:18 
@MasterFine You can use console commands to place actual ocean tiles. This is more for decorative purposes.
Snowbirdo 2020 年 11 月 13 日 下午 1:41 
Aww man sadly its only a fake ocean version, tho it still looks amazing! I havent been able to find a ocean turf mod, I guess making them real water titles is really hard to do?