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To get the internal name of the tile under your cursor: c_tile()
To change a tile: GetWorld().Map:SetTile(x, y, tiletype)
where x,y = the coordinates of the tile (best found with the c_tile command) and tiletype = the internal name of the tile, found either with the c_tile() command or in worldtiledefs.lua in the data/DLC0003/scripts folder
This is like a suuper late response xD sry
but how exactly does that work? Couldnt find anything on the internet on how to do that