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报告翻译问题






https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/
currently, only v0.10 works for windows 10/11
- Hunter, uses bows and daggers. While in party, enemies killed drop meat, or more meat.
- Archeologist, killed enemies drop more rare items.
- Chef, gradually, and slowly, feeds the character while on ship. How quickly, depends on amount of chef's. Outside of ship, halves hunger rate, and may feed player from time to time.
thank you
10/10
I would have "removed" the cap but it is not as simple as changing a line in the player file. The crew cap is tied to the Players Ship, and even if I modified that you would have to either delete your shipworld or create a new character because once your ship is fully upgraded you can't remove the cap even with those mods. So, install any mod that remove the crew cap before fully upgrading your ship.
Moreover the cap not only is tied to the players ship, but it also needs to be changed race by race so there may be custom races that are not compatible with that.
but mod jobs still have the cap?
if you got 9 fights Active, can you Activate a chef to have 10 Active Crew, are is the caper going to keep it from happen in any way?
(like Activate 9 fights, then Activate a chef, or Activate a chef, then Activate 9 fights.) will both be stopped by the caper?
About the modded races, they work fine. if you have some mods that add "professions" (ex; a chef, a "bounty hunter", etc) to your crew they will work too but they will no be "upgraded" like the vanilla ones as this mod doesn't touch on them. This mod only modifies the vanilla crew members so you don't have to worry about stuff breaking with FU or other mods.
Check the original mod for more information on what changes are made to the vanilla crew members.
is the Original Mod needed for this mod?
and just wondering, but what updates will the modded race not get?