安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I noticed a little issue with FU:
when using the "clear & close" button on a container with the "genes" resource (from FU), SAIL gives an "inventory is full" warning and a red exclamation mark appears near the container.
The good news is that despite the message the "genes" were looted, I hope there's not a player corruption going on.
Because the game (vanilla issue) can and will crash if take all is pressed at the same time when container closes (usually automatically if the player move away from container. Happened to me thrice because i often take and run approach to container)
This kind of mitigates it because Clear and Close ran a close script AFTER THE take all action happens.
Is it possible to add a key binding to the "take and close" feature?
i instinctively hit the T key to take all due to playing an other game and became curious if there was a mod for this already on workshop.
is this something you think could be possible?
@AnomNom: I created a discussion for incompatible mods, so please post some information about the exceptions there.
Perhaps you can figure out how to do this.