Garry's Mod

Garry's Mod

East Sector
54 kommentarer
Mort Brain 10. okt. 2023 kl. 1:34 
Familliar places ;-)
NULLRAD 18. apr. 2020 kl. 8:20 
I ported it to sfm and it worked 100%. Literally every light turned into a rave light and it was hilarious. otherwise, its a good map!
Nike113 27. okt. 2019 kl. 17:51 
I have the same problem it takes me back to the menu when i try to load the map.
Wyatt The Sans 11. okt. 2019 kl. 14:42 
I had problem and for some reason whenever I load the map it takes me back to the menu, for some odd reason.
Zeximi 1. sep. 2019 kl. 12:38 
Last Screen Shot...GET YOUR FREE TV!!!
Bobby E 1. aug. 2019 kl. 13:54 
I cannot play the expanded version of the map for some reason.
dla mnie wódeczka 1. aug. 2019 kl. 6:22 
@FaLLeN Future +1
hoaaiww 1. aug. 2019 kl. 6:10 
error and texture bug everywhere
Ooey Gooey 1. aug. 2019 kl. 5:48 
aw man i love the beta, and therefore the map as well
Джон Даун 1. aug. 2019 kl. 1:00 
u best
PwN.  [ophavsmand] 31. juli 2019 kl. 20:42 
those messages shoudl'nt cause the crash it means that these entites cannot be spawned in sandbox , i think that i badly compiled the map therefore it crashes , i still need to find the problem
FlapJack :) 31. juli 2019 kl. 20:14 
I think its the TTT weapon and ammo entities that are causing the error, or atleast it seems to be. Here is a screenshot of my console after being sent to the main menu. https://i.imgur.com/jbU06vQ.png
PwN.  [ophavsmand] 31. juli 2019 kl. 20:09 
hmmm , i've tried the map on my pc and another one it worked , anyway i'm gonna recompile it and update it just to be sure .
32.04176, -84.39228 31. juli 2019 kl. 19:25 
I have a problem with gm_eastsectorexpanded where it doesn't open the map and just sends me back to the main menu. gm_eastsector opens without issue, it's just gm_eastsectorexpanded. Is this a problem with the map at the moment or is that a problem with my GMOD, and if it's my problem, any ideas on how I can fix it?
PwN.  [ophavsmand] 31. juli 2019 kl. 17:30 
@igor You can
henri 31. juli 2019 kl. 16:55 
mind if i use this map for a video?
PwN.  [ophavsmand] 31. juli 2019 kl. 15:55 
I have changed the description a bit , he was right .
Destruction 31. juli 2019 kl. 15:16 
@Crow T Robot Staring At You
"gm_eastsector is a map situated in the east sector of city 14 controlled by the combine where they installed one of their Nexus to control this area's population."
----The description itself, go read it, simple


HMMMMMM...


HMMMMMMMMMMMMMMMMMMMMMMMMM...
Jidks 31. juli 2019 kl. 12:55 
boi this isn't america lol its russia or somethin
garfi23 31. juli 2019 kl. 2:23 
witajcie w po komunistycznych blokach !
To Be Frank 30. juli 2019 kl. 19:52 
This doesn't look like New York, I'd use more of the textures from counter strike mostly CS Assault and Office because this just looks like somewhere in city 17 it's not 2007 anymore Most people have all the game assets.
grim_reaper120 30. juli 2019 kl. 13:16 
welcome to the eastern block cyka
AltShadow 30. juli 2019 kl. 6:22 
hey Pwn. you need to fix this map because this map have a leak
Pop4484 30. juli 2019 kl. 6:12 
I use QWERTY
Bаnеmеnt 29. juli 2019 kl. 8:52 
@𝓼𝓹𝓲𝓷𝓬𝓾𝓫𝓮
They use the AZERTY keyboard then, not everybody uses QWERTY.
天磊007 29. juli 2019 kl. 0:19 
cool:steamhappy:
Lulu. 28. juli 2019 kl. 23:43 
"press and hold A to open spawn menu" so... how tf do u move....
Tyris 28. juli 2019 kl. 16:50 
boob real beta
Laben_Venci 28. juli 2019 kl. 12:50 
More like BETA C O N T E N T .
PwN.  [ophavsmand] 28. juli 2019 kl. 12:24 
@Lord_Fr3ze You are right
@Griggs TTT weapons entities are automaticly spawned with TTT gamemodes
Griggs 28. juli 2019 kl. 10:17 
do you creаte it for ttt?
Fr3ze 28. juli 2019 kl. 10:02 
Maybe add some Soundscapes or ambient sounds for like transformers etc, would improve the quality of the map a lot atleast I think it would.
PatMartins 28. juli 2019 kl. 4:09 
Just do what I do, ✪InfernoPhoenix✪:
Flag 'em.
✪InfernoPhoenix✪ 28. juli 2019 kl. 3:17 
I thought this ♥♥♥♥ died years ago
MU/TH/UR 6000 27. juli 2019 kl. 18:44 
oh ♥♥♥♥ all that stuff ♥♥♥♥ that m8
gilinar 27. juli 2019 kl. 17:22 
yep, i have the required stuff.
PwN.  [ophavsmand] 27. juli 2019 kl. 17:08 
Are you sure CSS is mounted to the game? check bottom right corner
map uses hl2,css ressources only
gilinar 27. juli 2019 kl. 17:06 
i hve a lot of missing textures. (black and purple textures, some errors.) i have half life 2, ep1, ep2, CSS, CSGO, portal, dystopia, etc mounted. why?
PwN.  [ophavsmand] 27. juli 2019 kl. 16:59 
White reflection should be fixed now.
A special thanks to @Samson Fairfox :cleanfloppy:
excusado 27. juli 2019 kl. 16:51 
[/h1]lets get it [/h1]
Alexyo? 27. juli 2019 kl. 15:07 
this didnt take long to get to the top gg
PwN.  [ophavsmand] 27. juli 2019 kl. 14:20 
Thank you for your reply , i will try it out now.
Bon Peak 27. juli 2019 kl. 14:14 
OK you know the maps folder in gmod, when you rebuild the cubes you take that and pack it into the gma file like anything else. If you truely have cubes in the map use that wiki to help build it.

Note that you have to also build non-hdr cubes as well by first disabling it by setting the hdr level to 1 it's normally 2.

mat_hdr_level 1
mat_specular 0
buildcubemaps

when the map restart then type
mat_hdr_level 2
mat_specular 0 //do this again just to be on the safe side
buildcubemaps

after doing this close the game
and then goto garry's mod/maps and copy the bsp with the new cubes over to your mods folder and then build the gma and then upload.
PwN.  [ophavsmand] 27. juli 2019 kl. 14:05 
I have put cubemaps but decided not to build them in this specific map , hoping that it will not create this problem because everytime i upload a map in the garry's mod workshop reflection gets messed up but actually if you download it from an external link the reflection is fine .( other maps that i have uploaded have working reflection in the non workshop version)
* if someone knows how to upload a map without messing it maybe you could help me . I use "Garry's Mod Publish Tool " to upload with .
KING OF ZIMBABWE 27. juli 2019 kl. 12:59 
Straight up fact.
Bon Peak 27. juli 2019 kl. 12:51 
mat_specular 0;buildcubemaps
This is why you need to put env_cubemap in your damn map.
https://developer.valvesoftware.com/wiki/Cubemaps
Chancey 27. juli 2019 kl. 12:37 
@Elan S.

Learn what "mat_specular 0" is.
redfood 27. juli 2019 kl. 12:27 
All it is is Errors
Epice 27. juli 2019 kl. 12:03 
Cool map
Desyld 27. juli 2019 kl. 12:00 
Fix your cubemaps.