Starbound
Elite Dangerous FTL Sound
51 Yorum
Hanabishi  [yaratıcı] 25 Ağu @ 8:45 
Yep, it makes transitions pretty slow to align with the sound.
2912635338 25 Ağu @ 3:24 
At first, I didn’t know which mod in the modpack was causing the ship jumps to become as slow as a turtle. It wasn’t until I identified this specific mod that I realized it’s quite unfriendly for non-hardcore players and bounty hunter players who need to frequently travel between nearby star systems. (Because every jump now requires spin-up and spin-down time, even for very short distances...)
IndianaJoe4323 2 Ağu 2023 @ 8:38 
Also, it'd be cool if you could change the non-FTL travel noise to that of the Supercruising FSD
Hanabishi  [yaratıcı] 1 Ağu 2023 @ 23:20 
Yeah, that's unfortunate. It was poor anyway. Maybe I will record a new one later.
ThatOneSylveonGirl 1 Ağu 2023 @ 17:39 
Video is no longer available, so there's no more preview.
Bummer.
IndianaJoe4323 27 Tem 2023 @ 15:22 
This is great, but I wish it worked with Longer Ship Travel Time
Kerik 19 Şub 2022 @ 12:13 
ok
Hanabishi  [yaratıcı] 19 Şub 2022 @ 10:36 
Transition time adjusted to match with the sound.
Kerik 19 Şub 2022 @ 9:27 
how is your ship so slow?
Kokorocodon 28 Kas 2021 @ 23:58 
Nice update, mate. Really nice job.
GoopySandpaperMawJob 6 Eki 2021 @ 22:27 
Nice mod CMDR, o7
Oscar_Faux 21 Kas 2020 @ 9:10 
can you try maybe making one for the capitol ship jump?
Hanabishi  [yaratıcı] 24 Eki 2020 @ 9:35 
Kumi , I think yes. But not tested it in multiplayer so maybe there can be some issues with e.g. ship transition timings.
Kumi 23 Eki 2020 @ 19:13 
Is this clientsided?
ConceptuaL 25 Tem 2020 @ 11:39 
i have no FTL speed or animation mods but the travel animation disappears, but the sound effect still remains.
Jek1466 7 Haz 2020 @ 13:31 
Note for description:
It doesn't work with Subtler Hyperspace (your sound effect and his travel animation disappears, but his sound effect still remains).
The mod itself: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1367444689
Hanabishi  [yaratıcı] 28 Nis 2020 @ 2:07 
Nightstalker , maybe some other mod involved?
Serval_NS 27 Nis 2020 @ 11:19 
Thank you for nice mod! But for some reason I have the vanilla hyperspace_end sound instead of modded one... Any advice? Is there any chance to fix it?
LoneRFeeD 9 Mar 2020 @ 16:08 
Thank you Hanabishi
I'm a quite fan of Elite Dangerous :lismile:
Hanabishi  [yaratıcı] 9 Mar 2020 @ 10:19 
Here is an update! Try it out guys.
P. S. YouTube has lowered audio volume and quality. This sounds better ingame.
Kokorocodon 9 Mar 2020 @ 6:13 
That would be great! Sound is the most important part of immersion.
Hanabishi  [yaratıcı] 9 Mar 2020 @ 5:29 
Actually I'm not fully satisfied the result 😅
This sounds was recorded in Sidewinder (when I've only started to play ED). Also this is supercruise sounds, not an actual jump. And also mod has some volume balance issues.
Maybe I should remake this mod, record an actual large ship sounds in hyperspace. And do some better mastering.
LoneRFeeD 9 Mar 2020 @ 4:40 
Kreygasm :SBHorse:
Kokorocodon 12 Şub 2020 @ 19:06 
Music to my ears
CALADARI 5 Ara 2019 @ 2:14 
why not adding some Horizon SFX into correspond ground vehicles :D
Riku~Anita 29 Eki 2019 @ 0:30 
this is actually pretty cool, I'll be using it
Kokoa 12 Eki 2019 @ 9:03 
oh... im dumb.
Hanabishi  [yaratıcı] 12 Eki 2019 @ 8:33 
Noteseton , > Elite Dangerous
Kokoa 12 Eki 2019 @ 8:13 
sounds cool. where is it from ?
Hanabishi  [yaratıcı] 27 Eyl 2019 @ 13:01 
J0s4U8 , yes
J0s4U8 27 Eyl 2019 @ 10:13 
is this client side?
Uncle_Andr3w 29 Ağu 2019 @ 9:35 
I still have flashbacks
Flykr The Dove 13 Ağu 2019 @ 7:16 
but does it drop you into the sun :thinking:
Hanabishi  [yaratıcı] 7 Ağu 2019 @ 11:28 
websurfer1111 , unfortunately I can't figure out how to fix this. Looks like there is some hardcoded behavior for "to planet" jump.
Hanabishi  [yaratıcı] 6 Ağu 2019 @ 0:39 
Hmm, maybe there is a conflict with another mod. Or mod file just was corrupted during download.
Try to subscribe again, maybe problem won't appear again. But if it stll, maybe we can make some research.
Wakefield 5 Ağu 2019 @ 14:31 
and well I m not really gonna give you a log because I don t have any
Wakefield 5 Ağu 2019 @ 14:30 
I said the same exact thing, until I unistalled the mod, and now I can play the game just fine
Hanabishi  [yaratıcı] 5 Ağu 2019 @ 13:33 
Some proofs could be useful. How we devs says: no log - no problem. So your starbound.log collected after crash can help.
Because I really don't think that such simple mod just as few replaced sounds can cause crashes.
Wakefield 4 Ağu 2019 @ 15:24 
erm ANYONE HERE, if your game start to crash for no reasons, consider un subscribing to this mod, cause well for the last 2 weeks my game was crashing for no reason cause of this mod.
websurfer1111 28 Tem 2019 @ 5:42 
No problem.
I'm glad my video was helpfull!
Hanabishi  [yaratıcı] 28 Tem 2019 @ 1:59 
Yeah, looks like warp works pretty weird. I will check it more precisely.
But not right now, unfortunately I will access my PC only in two weeks.
websurfer1111 27 Tem 2019 @ 21:17 
Elite-Dangerous-FTL-Sound-Mod-Test:
https://youtu.be/XyYAbZtyGlk
websurfer1111 27 Tem 2019 @ 19:19 
I'm feeling a bit dumbfounded by the game right now, because it is now working for some reason...

Oh no wait, in this few jumps right now I was just jumping into the star-system.
It happens only when I choose also a planet or a station to travel too.
And it seems it actally doesn't ignore step 3 and 4.
It was just so fast that I didn't notice it.
I will make a Video.
Hanabishi  [yaratıcı] 27 Tem 2019 @ 16:50 
websurfer1111, jump animation time is fixed in the latest game versions, as I know. There is no correlation between jump range and warp time. So I can't reproduce your case. Maybe you're using different game version or some other mods affecting warp mechanic.
And yes, some recorded footage may be helpful.
websurfer1111 27 Tem 2019 @ 13:51 
@Hanabishi

Part_2

Now if I choose a very short jump, like the width of 2 or less index-finger, on an HD-screen, between stars, the wind-up becomes so long,
that the jump on the Star-Map is almost or already over.
And so the game does the following, I think:
Step 1
Step 2 ("Frameshift-Drive charging. ... 4, 3, 2, 1, engage.")
Ignores Step 3, because we are already in the new system.
Ignores Step 4, because we are already in the new system.
Game doesn't konw where it is and confuses Step 6 with Step 5, if it had to go to a planet I alredy visited once, so it loads the Sub-Light-Background in stead.

Do you want a log-File or a Video to see what I see?
websurfer1111 27 Tem 2019 @ 13:51 
@Hanabishi

Part_1

Very short jumps...
FTL-jumps seem to consist out of 5 (/ 6) Steps.
1) Leafing the current background.
2) Sub-Light-Speed.
3) Transition-Flash.
4) FTL-Jump with the FTL-background
5) Exiting FTL-Jump with an other Transition-Flash.
/ 6) Sub-Light-Speed to the choosen target location, and if needed load and enter planet
/ background with one more Transition-Flash.

As soon as the ship is moving away from the planet,
on the Star-Map the ship is already leafing behind the Star-system.
And what is going on on the Star-Map seems to be the actual case of the progress.
Hanabishi  [yaratıcı] 27 Tem 2019 @ 2:54 
websurfer1111, hmm, strange, I've already tuned the warp time to sync it with sound. Which case exactly causes desync? Or maybe another mod inflicts it.
ꌗꉣ꒒ꂦ꓄ 26 Tem 2019 @ 20:48 
Friendship drive charging!
websurfer1111 26 Tem 2019 @ 7:30 
Hello!
Realy cool mod.
But the game has a bit of confusion going on when it is a (very) short jump.
I think... when the wind up for the Elite Dangerous Sound is... the jump itself is like over half way done already and than it just flashes up, without the moving FTL-background, and is in the new system.
Like with the Faster Than Faster Than Light Mod.
And sometimes it forgets to load the correct background, with the planets if I do direct travel.
Doesn't influence the gameplay itself, it is still posible to port down,
but it is the planet not to see. XD
I guess it needs a new minimum travel time, so that stuff has an opertunity to load in, now that the windup for the jump is so long in comparison to vanilla.
Klausi 21 Tem 2019 @ 2:59 
Thank you!