Starbound
Elite Dangerous FTL Sound
51 comentarii
Hanabishi  [autor] 25 aug. la 8:45 
Yep, it makes transitions pretty slow to align with the sound.
2912635338 25 aug. la 3:24 
At first, I didn’t know which mod in the modpack was causing the ship jumps to become as slow as a turtle. It wasn’t until I identified this specific mod that I realized it’s quite unfriendly for non-hardcore players and bounty hunter players who need to frequently travel between nearby star systems. (Because every jump now requires spin-up and spin-down time, even for very short distances...)
IndianaJoe4323 2 aug. 2023 la 8:38 
Also, it'd be cool if you could change the non-FTL travel noise to that of the Supercruising FSD
Hanabishi  [autor] 1 aug. 2023 la 23:20 
Yeah, that's unfortunate. It was poor anyway. Maybe I will record a new one later.
SoullessMemory 1 aug. 2023 la 17:39 
Video is no longer available, so there's no more preview.
Bummer.
IndianaJoe4323 27 iul. 2023 la 15:22 
This is great, but I wish it worked with Longer Ship Travel Time
Kerik 19 febr. 2022 la 12:13 
ok
Hanabishi  [autor] 19 febr. 2022 la 10:36 
Transition time adjusted to match with the sound.
Kerik 19 febr. 2022 la 9:27 
how is your ship so slow?
Kokorocodon 28 nov. 2021 la 23:58 
Nice update, mate. Really nice job.
Nevski 6 oct. 2021 la 22:27 
Nice mod CMDR, o7
Oscar_Faux 21 nov. 2020 la 9:10 
can you try maybe making one for the capitol ship jump?
Hanabishi  [autor] 24 oct. 2020 la 9:35 
Kumi , I think yes. But not tested it in multiplayer so maybe there can be some issues with e.g. ship transition timings.
Kumi 23 oct. 2020 la 19:13 
Is this clientsided?
ConceptuaL 25 iul. 2020 la 11:39 
i have no FTL speed or animation mods but the travel animation disappears, but the sound effect still remains.
Jek1466 7 iun. 2020 la 13:31 
Note for description:
It doesn't work with Subtler Hyperspace (your sound effect and his travel animation disappears, but his sound effect still remains).
The mod itself: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1367444689
Hanabishi  [autor] 28 apr. 2020 la 2:07 
Nightstalker , maybe some other mod involved?
Serval_NS 27 apr. 2020 la 11:19 
Thank you for nice mod! But for some reason I have the vanilla hyperspace_end sound instead of modded one... Any advice? Is there any chance to fix it?
LoneRFeeD 9 mart. 2020 la 16:08 
Thank you Hanabishi
I'm a quite fan of Elite Dangerous :lismile:
Hanabishi  [autor] 9 mart. 2020 la 10:19 
Here is an update! Try it out guys.
P. S. YouTube has lowered audio volume and quality. This sounds better ingame.
Kokorocodon 9 mart. 2020 la 6:13 
That would be great! Sound is the most important part of immersion.
Hanabishi  [autor] 9 mart. 2020 la 5:29 
Actually I'm not fully satisfied the result 😅
This sounds was recorded in Sidewinder (when I've only started to play ED). Also this is supercruise sounds, not an actual jump. And also mod has some volume balance issues.
Maybe I should remake this mod, record an actual large ship sounds in hyperspace. And do some better mastering.
LoneRFeeD 9 mart. 2020 la 4:40 
Kreygasm :SBHorse:
Kokorocodon 12 febr. 2020 la 19:06 
Music to my ears
CALADARI 5 dec. 2019 la 2:14 
why not adding some Horizon SFX into correspond ground vehicles :D
Riku~Anita 29 oct. 2019 la 0:30 
this is actually pretty cool, I'll be using it
Kokoa 12 oct. 2019 la 9:03 
oh... im dumb.
Hanabishi  [autor] 12 oct. 2019 la 8:33 
Noteseton , > Elite Dangerous
Kokoa 12 oct. 2019 la 8:13 
sounds cool. where is it from ?
Hanabishi  [autor] 27 sept. 2019 la 13:01 
J0s4U8 , yes
J0s4U8 27 sept. 2019 la 10:13 
is this client side?
Uncle_Andr3w 29 aug. 2019 la 9:35 
I still have flashbacks
Flykr The Dove 13 aug. 2019 la 7:16 
but does it drop you into the sun :thinking:
Hanabishi  [autor] 7 aug. 2019 la 11:28 
websurfer1111 , unfortunately I can't figure out how to fix this. Looks like there is some hardcoded behavior for "to planet" jump.
Hanabishi  [autor] 6 aug. 2019 la 0:39 
Hmm, maybe there is a conflict with another mod. Or mod file just was corrupted during download.
Try to subscribe again, maybe problem won't appear again. But if it stll, maybe we can make some research.
Wakefield 5 aug. 2019 la 14:31 
and well I m not really gonna give you a log because I don t have any
Wakefield 5 aug. 2019 la 14:30 
I said the same exact thing, until I unistalled the mod, and now I can play the game just fine
Hanabishi  [autor] 5 aug. 2019 la 13:33 
Some proofs could be useful. How we devs says: no log - no problem. So your starbound.log collected after crash can help.
Because I really don't think that such simple mod just as few replaced sounds can cause crashes.
Wakefield 4 aug. 2019 la 15:24 
erm ANYONE HERE, if your game start to crash for no reasons, consider un subscribing to this mod, cause well for the last 2 weeks my game was crashing for no reason cause of this mod.
websurfer1111 28 iul. 2019 la 5:42 
No problem.
I'm glad my video was helpfull!
Hanabishi  [autor] 28 iul. 2019 la 1:59 
Yeah, looks like warp works pretty weird. I will check it more precisely.
But not right now, unfortunately I will access my PC only in two weeks.
websurfer1111 27 iul. 2019 la 21:17 
Elite-Dangerous-FTL-Sound-Mod-Test:
https://youtu.be/XyYAbZtyGlk
websurfer1111 27 iul. 2019 la 19:19 
I'm feeling a bit dumbfounded by the game right now, because it is now working for some reason...

Oh no wait, in this few jumps right now I was just jumping into the star-system.
It happens only when I choose also a planet or a station to travel too.
And it seems it actally doesn't ignore step 3 and 4.
It was just so fast that I didn't notice it.
I will make a Video.
Hanabishi  [autor] 27 iul. 2019 la 16:50 
websurfer1111, jump animation time is fixed in the latest game versions, as I know. There is no correlation between jump range and warp time. So I can't reproduce your case. Maybe you're using different game version or some other mods affecting warp mechanic.
And yes, some recorded footage may be helpful.
websurfer1111 27 iul. 2019 la 13:51 
@Hanabishi

Part_2

Now if I choose a very short jump, like the width of 2 or less index-finger, on an HD-screen, between stars, the wind-up becomes so long,
that the jump on the Star-Map is almost or already over.
And so the game does the following, I think:
Step 1
Step 2 ("Frameshift-Drive charging. ... 4, 3, 2, 1, engage.")
Ignores Step 3, because we are already in the new system.
Ignores Step 4, because we are already in the new system.
Game doesn't konw where it is and confuses Step 6 with Step 5, if it had to go to a planet I alredy visited once, so it loads the Sub-Light-Background in stead.

Do you want a log-File or a Video to see what I see?
websurfer1111 27 iul. 2019 la 13:51 
@Hanabishi

Part_1

Very short jumps...
FTL-jumps seem to consist out of 5 (/ 6) Steps.
1) Leafing the current background.
2) Sub-Light-Speed.
3) Transition-Flash.
4) FTL-Jump with the FTL-background
5) Exiting FTL-Jump with an other Transition-Flash.
/ 6) Sub-Light-Speed to the choosen target location, and if needed load and enter planet
/ background with one more Transition-Flash.

As soon as the ship is moving away from the planet,
on the Star-Map the ship is already leafing behind the Star-system.
And what is going on on the Star-Map seems to be the actual case of the progress.
Hanabishi  [autor] 27 iul. 2019 la 2:54 
websurfer1111, hmm, strange, I've already tuned the warp time to sync it with sound. Which case exactly causes desync? Or maybe another mod inflicts it.
ꌗꉣ꒒ꂦ꓄ 26 iul. 2019 la 20:48 
Friendship drive charging!
websurfer1111 26 iul. 2019 la 7:30 
Hello!
Realy cool mod.
But the game has a bit of confusion going on when it is a (very) short jump.
I think... when the wind up for the Elite Dangerous Sound is... the jump itself is like over half way done already and than it just flashes up, without the moving FTL-background, and is in the new system.
Like with the Faster Than Faster Than Light Mod.
And sometimes it forgets to load the correct background, with the planets if I do direct travel.
Doesn't influence the gameplay itself, it is still posible to port down,
but it is the planet not to see. XD
I guess it needs a new minimum travel time, so that stuff has an opertunity to load in, now that the windup for the jump is so long in comparison to vanilla.
Klausi 21 iul. 2019 la 2:59 
Thank you!