XCOM 2
[WOTC] Start at Force Level 20
28 条留言
Percy Jackson 2021 年 5 月 15 日 上午 9:39 
I also got a crash on Lost Mission when starting new campaign.
Looked up how to mod, and set ForceLevel Manually. Worked ( Though I have not yet done a Lost Mission with my mod. Will update once I do.)
Apple Juice for the Merry  [作者] 2020 年 4 月 15 日 上午 11:05 
@Rtma Eros Paragon
That sounds like an unrelated mod conflict of some sort. I've played Lost Missions plenty of times with this mod in new and old campaigns and it has run flawlessly, as it should given that this is just a small change in the vanilla ini. Do let me know if it keeps happening though and I will look into it further.
Rtma Eros Paragon 2020 年 4 月 15 日 上午 10:52 
So apparently setting force level in mid game causes a crash on the next mission, while using this causes a crash on Lost Mission starting new campaign, so no go here for me. 😐
Apple Juice for the Merry  [作者] 2020 年 3 月 25 日 上午 6:05 
@Gagi72
Start at Force Level 20 does indeed work with Increase Pod Size By Force Level, and what a nightmare it is.
Gagi72 2020 年 3 月 25 日 上午 5:41 
Will this work with Increase Pod Size By Force Level ?
Yoto Hime 2019 年 12 月 2 日 下午 6:22 
Beware this mod is Extremely hard... My first time using this mod was like My squad got wiped out.. second and third attemp too... i manage comlete the mission but only 1 Survivor or 2 ... if you have mission with time , well you are Fu....
Mulqueeny 2019 年 10 月 12 日 下午 12:05 
I would have named this mod... Resistance is futile. :xcom2ranger:
Apple Juice for the Merry  [作者] 2019 年 9 月 19 日 下午 3:55 
@S-021
Not sure what you are talking about, I even just tested the mods now to be sure and all of my Force Level mods effects are only active when the mods are active. These mods use code that does not overwrite the original INI to my understanding, so I would double check that the mods are actually disabled on your end.
ironboy32 2019 年 9 月 12 日 上午 5:14 
oh god why
adoport2 2019 年 9 月 9 日 上午 5:49 
This still takes effect even after U disabled it even in new saves without this
Any advice bc it's getting annoying
Meepazoid 2019 年 9 月 2 日 上午 8:33 
for the begining mission you could also use powerup command it gives unlimited moves,shooting,health etc
Apple Juice for the Merry  [作者] 2019 年 7 月 22 日 下午 7:51 
@Cyber Von Cyberus
The artworks come from in-game art, covers for official XCOM comics, and a few fan-made artworks.
MightyG 2019 年 7 月 22 日 下午 3:22 
Didn't think I needed these (5, 10, 15, 20).. I was wrong. so Wrong
Cyber Von Cyberus 2019 年 7 月 22 日 下午 2:54 
All of these artworks look really great, what is their source ?
Lianetta 2019 年 7 月 22 日 上午 8:00 
want survive ? download rpgo super soldiers open second wave origin set orgin random and chosen = 10 . survive first mission wait for soldier scan and soldier recruit on black market
and you will got colonel rank soldiers . after that enjoy
Darmug 2019 年 7 月 19 日 上午 11:53 
Have this mod on Commander Difficulty (I think it's called that?) and Iron man and nobody dying and you've got an impossible challenge (I think, you could beat the game just very hard)
ParadoxicalOutcome 2019 年 7 月 19 日 上午 7:39 
Alternative Title; "Canon X-Com 1 Simulator"
HyperionGM 2019 年 7 月 18 日 下午 6:51 
This mod should also be known as "XCOM 2: if the Ethereals actually took the commander getting freed seriously."
KommissarFrank 2019 年 7 月 18 日 上午 11:15 
Think you could add in something to triple the length of the AVATAR project with this mod? I'm excited all around, though. This is gonna be hideous.
Hand_Of_Hitchcock 2019 年 7 月 17 日 上午 11:55 
Okay, challenge accepted. But XCOM will be powered with some supplies from other mods. Otherwise, 4 rookies are going to be annihilated by omega berserkers, prime sectopods/gatekeepers from ABA(if i didnt mix up with another mod), that gain action everytime they got hit(like alien rulers from "Alien Hunters" DLC)(maybe a long playing with save/load might help, but i cant see any wayouts to win without it(usually play with ironman). I think it will be fair enough, right? :D
bogart69 2019 年 7 月 17 日 上午 3:29 
A Gatekeeper vs 4 squaddies with 62 aim ? * Runs in front of a train*
Jewels 2019 年 7 月 16 日 下午 10:48 
@Nero, what do you mean? FL1 is what the game starts at anything lower simply doesn't exist
solargus 2019 年 7 月 16 日 下午 10:40 
i be starting to mid company and mod work good - also problem to first company use mod from second.
IllNero 2019 年 7 月 16 日 下午 8:37 
nice mod! can we also get a mod for starting at force level 0?
MorningTemplar17 2019 年 7 月 16 日 下午 4:48 
you have a death wish, my friend
ctzodiac 2019 年 7 月 16 日 下午 4:04 
can't wait to die!
Osaka 2019 年 7 月 16 日 上午 11:23 
Always wanted to do the Gatecrasher mission and being absolutely destroyed by actual gatekeepers, sectopods and overlord deathknight berserkers on crack.
Marcus 2019 年 7 月 16 日 上午 10:24 
Is anyone insane enough to try this?