安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also the custom helmet is pretty much the only thing I's interested in xp
As for the No Helmet Mod not working on this mod, I just did an update for it and hopefully that fixed it.
1) the no helmet mod does not work with the avali gunship
2) the gun ship does not stay hover for 120 seconds without a pilot, it stays only 6 seconds
Original combination of F + Space dont do it
So poking fun of people being salty... means you're also salty? By that logic, wouldn't that make you the saltiest one here since you posted two whole paragraphs about it?
we better avali-ize everything just to annoy him
nobody tell him they first appeared in Spore
- t. Zmaj.
@pjaj and no, i subbed to both, i found the avali one on top of the other WolFen but no shellguard found at all, hence why i thought of "replacing the original" as first issue that came in my mind
Fake news. I unpacked it (had to do so to add compatibility to my US.E version which includes weapon, health, and armor adjustments) and it certainly does NOT replace the original wolfed vehicle.
Oh neat! I was considering making a Shellguard aversion too, but it's pretty unlikely I'll get round to it...
Still, good to see others getting in this too. I'm currently in the process of creating a shellguard version.