Space Engineers

Space Engineers

Vanilla Seeker Missiles
19 Yorum
RougeSable 31 Oca 2024 @ 3:06 
Is anyone tested this mod recently on a dedicated server please?
Spartan 2 Kas 2022 @ 10:21 
is this mod still working ? im looking for guided missiles from ships or character weapons
Schmetterling 3 Ağu 2021 @ 13:05 
Это работает? Хотя бы в одиночном выживании.

It works? At least in solitary survival.
Harbinger Ace 16 Ağu 2019 @ 23:22 
@Nightshift I think MWI specifically has a script which removes smoke trails, which is meant to make its artillery look more like shells and less like missiles.
If it doesn't, then it's a hilarious coincidence.
NightShift 11 Ağu 2019 @ 15:01 
i changed te load order to no avail, the lasers are fine no problem, but the normal version does that to any modded missile, i tested it, changed load order etc, also missile trails dissapear for the halo weapons mod, engineer defense kit, and any modded missile, but is something he did in the last version, i installed an older version from another guy and doesn't affect the missile trails... ive already told him about the bug... im doing a playtrough on youtube centered on ground combat, and your missiles are great help against airborne drones
adder360  [yaratıcı] 11 Ağu 2019 @ 11:10 
Thanks for letting us know Nightshift, i use the laser version of the mexpex wepons and dont have any issuse. maybe try changing the load order in the mod list.
NightShift 9 Ağu 2019 @ 11:16 
after a LOT of testing mods, i found the conflict, the culprit es mexpex warfare industries.... dont know if it helps anyway or if you guys will work it out but there it is, that mod makes the missile trails of this mod dissapear... ill inform in the other mod page too
adder360  [yaratıcı] 9 Ağu 2019 @ 7:10 
@Nightshift I have just tried it out and i am getting the smoke trails, i have noticed in the past with missiles in general if you fire loads you hit the limits of partial effects in a world. And stops drawing smoke trails. These use all smoke trails and effects and stuff the same as normal missiles so should be the same as stock missiles.
All I can suggest is trying it in a fresh world maybe or saving a reloading.
NightShift 8 Ağu 2019 @ 13:24 
these missiles dont have smoke trails
Kara Vaki 23 Tem 2019 @ 10:08 
thanks! ^^
adder360  [yaratıcı] 23 Tem 2019 @ 9:09 
@Kara Vaki (and any one else) if you use the Ammo Management controls mod it will allow you to select and fire the seekers is creative ( i just tested it) Link bellow.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1423362131
Kara Vaki 22 Tem 2019 @ 7:16 
how do you get this to work in creative mode?
wraitheart 11 Tem 2019 @ 16:55 
Colony, i must agree.
Colony 11 Tem 2019 @ 9:59 
Harbinger, isn't that all the attacker should be concerned about? lol The target seeing the hit? :)
Harbinger Ace 8 Tem 2019 @ 18:58 
I have tested this mod in online singleplayer with client; the missile will track for both host and client, but the client cannot see the missile once it begins tracking. The client will see an explosion when the missile impacts, however.
Rosmontis 8 Tem 2019 @ 18:57 
It's awesome
Skallabjorn 8 Tem 2019 @ 12:51 
I know Lucas is slowly working on his codes....
adder360  [yaratıcı] 8 Tem 2019 @ 9:56 
@Lordbrocktree4 sadly that is far beyond my coding skill level. so will have the same multiplayer sync issuse i belive.
LordBrocktree4 8 Tem 2019 @ 9:18 
Before anyone complains about it not working, it will only work in offline singleplayer, unless you repaired the code.