Space Engineers

Space Engineers

Vanilla Seeker Missiles
19 commentaires
RougeSable 31 janv. 2024 à 3h06 
Is anyone tested this mod recently on a dedicated server please?
Spartan 2 nov. 2022 à 10h21 
is this mod still working ? im looking for guided missiles from ships or character weapons
Schmetterling 3 aout 2021 à 13h05 
Это работает? Хотя бы в одиночном выживании.

It works? At least in solitary survival.
Harbinger Ace 16 aout 2019 à 23h22 
@Nightshift I think MWI specifically has a script which removes smoke trails, which is meant to make its artillery look more like shells and less like missiles.
If it doesn't, then it's a hilarious coincidence.
NightShift 11 aout 2019 à 15h01 
i changed te load order to no avail, the lasers are fine no problem, but the normal version does that to any modded missile, i tested it, changed load order etc, also missile trails dissapear for the halo weapons mod, engineer defense kit, and any modded missile, but is something he did in the last version, i installed an older version from another guy and doesn't affect the missile trails... ive already told him about the bug... im doing a playtrough on youtube centered on ground combat, and your missiles are great help against airborne drones
adder360  [créateur] 11 aout 2019 à 11h10 
Thanks for letting us know Nightshift, i use the laser version of the mexpex wepons and dont have any issuse. maybe try changing the load order in the mod list.
NightShift 9 aout 2019 à 11h16 
after a LOT of testing mods, i found the conflict, the culprit es mexpex warfare industries.... dont know if it helps anyway or if you guys will work it out but there it is, that mod makes the missile trails of this mod dissapear... ill inform in the other mod page too
adder360  [créateur] 9 aout 2019 à 7h10 
@Nightshift I have just tried it out and i am getting the smoke trails, i have noticed in the past with missiles in general if you fire loads you hit the limits of partial effects in a world. And stops drawing smoke trails. These use all smoke trails and effects and stuff the same as normal missiles so should be the same as stock missiles.
All I can suggest is trying it in a fresh world maybe or saving a reloading.
NightShift 8 aout 2019 à 13h24 
these missiles dont have smoke trails
Kara Vaki 23 juil. 2019 à 10h08 
thanks! ^^
adder360  [créateur] 23 juil. 2019 à 9h09 
@Kara Vaki (and any one else) if you use the Ammo Management controls mod it will allow you to select and fire the seekers is creative ( i just tested it) Link bellow.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1423362131
Kara Vaki 22 juil. 2019 à 7h16 
how do you get this to work in creative mode?
wraitheart 11 juil. 2019 à 16h55 
Colony, i must agree.
Colony 11 juil. 2019 à 9h59 
Harbinger, isn't that all the attacker should be concerned about? lol The target seeing the hit? :)
Harbinger Ace 8 juil. 2019 à 18h58 
I have tested this mod in online singleplayer with client; the missile will track for both host and client, but the client cannot see the missile once it begins tracking. The client will see an explosion when the missile impacts, however.
Rosmontis 8 juil. 2019 à 18h57 
It's awesome
Skallabjorn 8 juil. 2019 à 12h51 
I know Lucas is slowly working on his codes....
adder360  [créateur] 8 juil. 2019 à 9h56 
@Lordbrocktree4 sadly that is far beyond my coding skill level. so will have the same multiplayer sync issuse i belive.
LordBrocktree4 8 juil. 2019 à 9h18 
Before anyone complains about it not working, it will only work in offline singleplayer, unless you repaired the code.