Space Engineers

Space Engineers

Vanilla Seeker Missiles
19 件のコメント
RougeSable 2024年1月31日 3時06分 
Is anyone tested this mod recently on a dedicated server please?
Spartan 2022年11月2日 10時21分 
is this mod still working ? im looking for guided missiles from ships or character weapons
Schmetterling 2021年8月3日 13時05分 
Это работает? Хотя бы в одиночном выживании.

It works? At least in solitary survival.
Harbinger Ace 2019年8月16日 23時22分 
@Nightshift I think MWI specifically has a script which removes smoke trails, which is meant to make its artillery look more like shells and less like missiles.
If it doesn't, then it's a hilarious coincidence.
NightShift 2019年8月11日 15時01分 
i changed te load order to no avail, the lasers are fine no problem, but the normal version does that to any modded missile, i tested it, changed load order etc, also missile trails dissapear for the halo weapons mod, engineer defense kit, and any modded missile, but is something he did in the last version, i installed an older version from another guy and doesn't affect the missile trails... ive already told him about the bug... im doing a playtrough on youtube centered on ground combat, and your missiles are great help against airborne drones
adder360  [作成者] 2019年8月11日 11時10分 
Thanks for letting us know Nightshift, i use the laser version of the mexpex wepons and dont have any issuse. maybe try changing the load order in the mod list.
NightShift 2019年8月9日 11時16分 
after a LOT of testing mods, i found the conflict, the culprit es mexpex warfare industries.... dont know if it helps anyway or if you guys will work it out but there it is, that mod makes the missile trails of this mod dissapear... ill inform in the other mod page too
adder360  [作成者] 2019年8月9日 7時10分 
@Nightshift I have just tried it out and i am getting the smoke trails, i have noticed in the past with missiles in general if you fire loads you hit the limits of partial effects in a world. And stops drawing smoke trails. These use all smoke trails and effects and stuff the same as normal missiles so should be the same as stock missiles.
All I can suggest is trying it in a fresh world maybe or saving a reloading.
NightShift 2019年8月8日 13時24分 
these missiles dont have smoke trails
Kara Vaki 2019年7月23日 10時08分 
thanks! ^^
adder360  [作成者] 2019年7月23日 9時09分 
@Kara Vaki (and any one else) if you use the Ammo Management controls mod it will allow you to select and fire the seekers is creative ( i just tested it) Link bellow.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1423362131
Kara Vaki 2019年7月22日 7時16分 
how do you get this to work in creative mode?
wraitheart 2019年7月11日 16時55分 
Colony, i must agree.
Colony 2019年7月11日 9時59分 
Harbinger, isn't that all the attacker should be concerned about? lol The target seeing the hit? :)
Harbinger Ace 2019年7月8日 18時58分 
I have tested this mod in online singleplayer with client; the missile will track for both host and client, but the client cannot see the missile once it begins tracking. The client will see an explosion when the missile impacts, however.
Rosmontis 2019年7月8日 18時57分 
It's awesome
Skallabjorn 2019年7月8日 12時51分 
I know Lucas is slowly working on his codes....
adder360  [作成者] 2019年7月8日 9時56分 
@Lordbrocktree4 sadly that is far beyond my coding skill level. so will have the same multiplayer sync issuse i belive.
LordBrocktree4 2019年7月8日 9時18分 
Before anyone complains about it not working, it will only work in offline singleplayer, unless you repaired the code.