边缘世界 RimWorld

边缘世界 RimWorld

Dragonkin
51 条留言
Druss  [作者] 2021 年 9 月 17 日 上午 1:56 
Updated to 1.3, I`m playing this again so I'll be more proactive in getting this mod updated to 1.4, I have 1.4k Hours in this game so yeah, kinda have to take a break to stop the burn out from time to time
Druss  [作者] 2021 年 9 月 11 日 下午 1:44 
Actually yes I think I've got everything up to date, just need to test it out
ArockDino 2021 年 9 月 11 日 下午 1:06 
u plan on continuing this mod for 1.3 1.4?
Bhaer 2021 年 6 月 13 日 下午 2:17 
and the variants?
Bhaer 2021 年 6 月 13 日 下午 2:17 
Question: How hard was it to make the race?
Druss  [作者] 2020 年 11 月 27 日 下午 7:25 
All fixed, I don't think the errors would have broken anything anyway but it's best to fix them just in case
Druss  [作者] 2020 年 11 月 27 日 下午 6:58 
Sorry I don't have the 1.0 version

Thank you Slinkster! I don't know how easy it would be to update to CE compatible, I guess I`ll look into it at some point

I'm getting some red errors about soil and a building list, I'm looking into it atm
Slinkster 2020 年 10 月 7 日 下午 12:39 
So I'm not sure how big of a deal it would be to make this CE compatible, but that would be pretty dope... just sayin. <3 awesome mod <3
ArockDino 2020 年 9 月 27 日 下午 7:42 
do u have a verso for 1.0 around october of 2019. im runing an old save and was foresed to update
Druss  [作者] 2020 年 8 月 17 日 上午 10:00 
My life is pretty fluid atm

Mod's updated to 1.2, hope you all enjoy!
Let me know if there's anything that needs changing
Aegis J Hyena 2020 年 8 月 15 日 下午 3:27 
Oh? Why not? I can understand if real life or other things have gotten in the way. If it's not going to be updated for the time being I will remove it from my rotation so it doesn't interfere with other things then.
Druss  [作者] 2020 年 8 月 15 日 下午 3:02 
Not for the time being sorry
Aegis J Hyena 2020 年 8 月 14 日 下午 2:50 
Will this be updated to 1.2?
Druss  [作者] 2020 年 4 月 27 日 上午 6:24 
Yeah I have no idea what's going on there
maybe it's because the pawn isn't considered a human when it's a wildman and then it swaps to the faction default when you tame them?
KingHippy666 2020 年 4 月 26 日 下午 6:55 
Another error: When I tamed a wild man, he was recorded as 'Male Blue Dragonkin' not 'Male Human'. Sorry bout all this just that minor error caught my eye.
KingHippy666 2020 年 4 月 26 日 下午 4:30 
Thanks, comrade.
Druss  [作者] 2020 年 4 月 26 日 上午 10:16 
Fixed the issue, yeah the generation chances really don't behave as they imply. Updating now
KingHippy666 2020 年 4 月 25 日 下午 11:43 
ok thanks mate
Druss  [作者] 2020 年 4 月 25 日 下午 5:29 
I have noticed that Blue dragonkin show up a bit more often than feels correct so I'll double check everything
Druss  [作者] 2020 年 4 月 25 日 下午 5:29 
They shouldn't be... I'll look at it tomorrow, maybe there's a mistake in the generation somewhere
KingHippy666 2020 年 4 月 25 日 下午 4:25 
ok, thanks. But when i add new colonists besides the starters even in the dragonkin faction, they's always blue dragonkin.
Druss  [作者] 2020 年 4 月 25 日 上午 9:07 
Assuming you mean the vanilla starts:
They don't show up in the vanilla three starts because they aren't the races of the player faction

There is a work around though:
What you do is generate dragonkin colonists of your own using the mod's custom start and then save them

Afterwards you can then go to the start you want and load in those saved colonists, that should work I think
KingHippy666 2020 年 4 月 23 日 下午 7:20 
This aint working with Prepare Carefully, I can't add Dragonkin characters to my colonists, do you know how to fix it?
Druss  [作者] 2020 年 4 月 22 日 上午 7:37 
I have no idea
MirageDawn 2020 年 4 月 21 日 下午 6:58 
Is this compatible with CE?
Kellen 2020 年 4 月 14 日 下午 9:13 
is that a HOMM3 avatar? you sir, are a man of culture. I'll take a look at this mod, it's clear from the amount of content that you have some passion for this.
Druss  [作者] 2020 年 3 月 16 日 下午 1:25 
Updato!
Hopefully I haven't missed anything out, please let me know if I have!
Severus Akanis 2020 年 3 月 16 日 上午 12:02 
Alright can't wait to see this back under my list XD but take your time bud. I was patiently waiting for these dragon to be back on their feet.
Druss  [作者] 2020 年 3 月 15 日 下午 9:54 
So, everything appears to work right now, I just need to double check it to see if it isn't throwing errors or whatever. ETA maybe tomorrow or the day after
Druss  [作者] 2020 年 3 月 15 日 下午 6:03 
I *think* everything is fixed but the factions right now, they just aren't spawning.
Druss  [作者] 2020 年 3 月 8 日 下午 7:28 
ETA maybe about a weekish, There's alot to update but I'm slowly getting there
MirageDawn 2020 年 3 月 3 日 下午 5:16 
Yay
Druss  [作者] 2020 年 3 月 2 日 下午 5:46 
Oh I completely forgot about 1.1, I`ll see what I can do
MirageDawn 2020 年 3 月 2 日 下午 4:58 
This my favorite race mod !
MirageDawn 2020 年 2 月 28 日 下午 4:42 
1.1 please
Parusenk0 2020 年 1 月 15 日 上午 11:16 
Some ideas:

Ferrous dragons with bonuses to mining? Chromium would be cold-temperature, Iron normal, Cobalt/Nickel/Tungsten hot?

Steel Dragon, super durable and does tons of damage in melee.

Brown Dragon, super high immunity

Thanks for the mod!
necomancer01 2020 年 1 月 8 日 下午 7:21 
This deserves more attention.
NikoAtHeart 2019 年 11 月 30 日 下午 12:54 
Missed a chance to call it Dovahkiin.
Cool mod
Druss  [作者] 2019 年 10 月 26 日 下午 12:03 
Very big ones anyway
Darkrighteous 2019 年 10 月 26 日 上午 6:43 
I'm fairly certain that these would be called "Kobolds"
Druss  [作者] 2019 年 10 月 12 日 上午 8:22 
Update in like, a week

Patch notes:

- Fixed tails showing up in beds

- Names have been extended by a fair bit (from like, 30 to 200ish with about 20 shared male/female names)

I can't remember if I've removed some of the old names and I'm too lazy to check so it may or may not break saves (I'm not entirely sure that it will but I'm giving everyone time to finish a game anyway)

- I split the current faction into two, a higher tech Dragonkin empire and a lower tech Dragonkin community, either faction's relations to you is pure RNG so good luck with that I guess

regarding the issues posted I don't actually know anything, I can't fix errors I don't have so please please please make a thread with what mods you are using so I have some idea of what's going on and if I can fix it.
Dr@g0n 2019 年 7 月 13 日 上午 4:10 
looks good
Druss  [作者] 2019 年 7 月 12 日 下午 3:11 
It would be super helpful if you post the error messages, I can't help you otherwise as I'm not getting them.
tretronsl 2019 年 7 月 12 日 上午 11:41 
this mod doesn't work for me, I have a long list of failed references for the dragonkin mod.
Druss  [作者] 2019 年 7 月 11 日 上午 7:37 
It's a dragon eat dragon world
Rye! 2019 年 7 月 11 日 上午 6:48 
"hostile, neutral, or hostile. Oh, you thought i was gonna say friendly? Nah dude, they want you ♥♥♥♥♥ dead homie"
Druss  [作者] 2019 年 7 月 10 日 下午 5:12 
I have no idea what might be causing that, I haven't been able to reproduce the error either.

Does the error still happen with normal pawns? It might be a problem with a completely different mod, or it might be an issue with Humanoid Alien races 2.0 conflicting with another mod.

Does the error persist after you disable just this mod too? Lastly, what mods are you using?

It sounds like something affecting jobs rather than this mod imo.
cuinnmcdermott 2019 年 7 月 10 日 下午 4:11 
I'm not sure why, but my colonists "bunch of different dragonkin" can't finish doing anything. they'll try eating, but can never actually eat. they'll try cooking, but nothing is made and no resources are lost. Not too sure if this is a regular problem or if this mod is conflicting with something. :steamsad:
Naharri 2019 年 7 月 10 日 上午 9:21 
:steamhappy: Another Dragon race!
Jackal 2019 年 7 月 9 日 上午 6:25 
I've been looking forward to this!