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thank you for your kind service all this time
I'll leave my mod up in case someone out there is still playing the pre-2.0 branch with it or something.
This mod is no longer necessary, thank you for the support good sir.
That's my interpretation of the changes from what I remember of that one blog post anyway.
(Remember to update the mods loaded onto a specific save before loading into a game)
Wonder if it could possibly be an issue of having the DLC or not, as I don't... kinda doubt it though.
Decent way to check is go into a sandbox world and admin spawn a bunch of mining turrets to see if the damage is the same with auto targeting.
Remove all mods and install 1 by 1 until you get error. This will be faster and there is no way for anyone to know which mos is braking it for you.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1984151819
But they should be okay, I think Avorion load orders are determined in a consistent way and I didn't have any issues using just the workshop versions of the mods (not my local copy).
-- TurretGenerator.addSpecialties(rand, turret, type)
++ TurretGenerator.addSpecialties(rand, turret, type, customSpecialties, forbiddenSpecialties)
Guess I have to grind for some new pewpew then. :)
Thanks for getting back to me so quick. o7
@Elcarim Sorry I missed your question. I'm guessing it wouldn't be too hard to check for weapon type in the middle of there if you want to try, but I'm probably not going to upload any variants myself right now.