Kerbal Space Program

Kerbal Space Program

ESN-98 ATLAS
35 条留言
joshuachapman200206 2023 年 7 月 30 日 上午 5:27 
Update it with a small locked battery
Decton 2023 年 4 月 6 日 上午 9:45 
majestic
Juggernoob  [作者] 2022 年 4 月 23 日 下午 8:03 
That's weird, as far as I can tell, KSP aerodynamics hasn't changed much since then... I just gave it a try in stock 1.12, it works normally. Perhaps the file is somehow corrupted, try subscribe again, and check for possible interference from mods. Other than that I have no idea...
Joe 2022 年 4 月 13 日 上午 9:58 
Doesn't rotate before the end of the runway and rolls to the left once it rolls off the end of the runway. Maybe it was broken by KSP updates?
Mustang122101 2020 年 6 月 22 日 下午 9:54 
It works fine for me, I did a round trip to the Mun and back. Although I landed It in a random field
Mustang122101 2020 年 6 月 22 日 下午 8:19 
Works fine for me, so far, I will repost whether I achieve a successful Munar flyby or not
Juggernoob  [作者] 2020 年 4 月 3 日 上午 6:45 
It will NOT achieve a 70km AP *before* RAPIERs flame-out.

It relies on nuclear engines to achieve orbit. As long as the craft is pointing at 10 degrees pitch with a velocity of >1600m/s when the RAPIERs flame-out, the Nervs should be enough to push it forward...
KIRITO 2020 年 4 月 3 日 上午 6:39 
When the rapiers flame out after they run out of oxidizer i keep hitting the atmosphere before being able to get a stable orbit i have been waiting for 400 m/s at stable low alt flight i just cant seem to get my apoapsis above 70Km before they flame out on closed circuit mode
Juggernoob  [作者] 2020 年 3 月 29 日 上午 3:49 
Just did a test flight, it still works as intended in KSP 1.9.1, albeit with 50m/s dV less than before after achieving orbit (3650m/s this time). The same applies to my ES-94+ DART II, so I guess they might have changed something about aerodynamics after all.

I guess you didn't let it accelerate to 400m/s while keeping a leveled flight at low altitude, the RAPIERs won't work at optimal conditions under that speed.
Juggernoob  [作者] 2020 年 3 月 28 日 下午 4:36 
Can't do test flight before tomorrow, so I'd ask first, at which step did you get stuck?

(I guess it might be achieving 400m/s)
KIRITO 2020 年 3 月 28 日 下午 4:32 
i cant get this into orbit evn following your instructions
Juggernoob  [作者] 2019 年 11 月 21 日 下午 2:17 
并不是专业的,只学了2000小时的KSP:KSmiley: 飞机的话,其实我感觉重要的就是重心压心推力中心的布置、燃料平衡、阻力控制,外观属于见仁见智,飞行器看多了就会对"合理"有自己的概念
AI 编号164 2019 年 11 月 18 日 上午 5:41 
感谢分享 求问 你是学这方面的吗 怎么设计合理的飞机、、、
Juggernoob  [作者] 2019 年 10 月 18 日 下午 1:58 
I'm not sure if if can land on duna with its aerodynamics, but given how thin the duna atmosphere is, I'd assume it's very difficult if not impossible
Xangelix Lord of Synth 2019 年 10 月 17 日 下午 6:00 
Great vessel, i love it. Can it land on duna? with just aerodynamics?
Juggernoob  [作者] 2019 年 9 月 27 日 下午 11:07 
Well I can't think of a good way to add solar panels, guess it's better to pay attention to its orientation before entering time wrap, I'll add this to the descriptions.
Juggernoob  [作者] 2019 年 9 月 27 日 上午 9:04 
@SaberCF, thanks a lot for this important feedback. This might be one of the most troublesome situation in long-term spaceflights...I once encountered the same problem, but luckily there are Kerbals on board, so that I can go EVA and use RCS backpack to push the spcecraft...

It may be helpful to add small solar panels on the bottom, I'll update the craft after testing.
SaberCF 2019 年 9 月 26 日 下午 11:28 
Not recommended to remove the RTG.
Because if you left it with a wrong position in the long-term interplanetary travel, it might make the panels get blocked by its service bay themselves. And then, it will be out of control for nearly half of the solar orbit period( in Kerbin system it means half year)... NOT the orbit period in planet system!
You can't believe that I even sent a secure ship to capture it and make its panels got light again...
Juggernoob  [作者] 2019 年 9 月 26 日 上午 3:52 
Thanks, glad that you guys like this!
I'm a big fan of hypersonic aircrafts/spaceplanes even before starting playing KSP, so I've been messing up with such designs for probably more than 1k hours, it feels good to finally make some of them "come true"!
carl 2019 年 9 月 24 日 上午 9:12 
I've got 800 hours in KSP now, and I still lack the creativity to come up with anything as beautiful as this. Well done!
Nacarat 2019 年 8 月 30 日 下午 10:21 
Wow that looks amazing
Juggernoob  [作者] 2019 年 7 月 12 日 上午 4:47 
Thanks guys!
- The visual mod I use is EVE.
Schweg 2019 年 7 月 11 日 下午 2:00 
this looks so real!!! amazing
darren67 2019 年 7 月 11 日 上午 11:40 
Very tasty indeed...thanks for sharing. I hope it is sturdy when it comes to landings!
Matthew 2019 年 7 月 11 日 上午 7:27 
little side question. what is the graphics mod u use? and nice craft^^ love to use it
OCTmeow 2019 年 7 月 9 日 上午 5:12 
感谢分享!
Juggernoob  [作者] 2019 年 7 月 8 日 上午 4:51 
That's not the DLC desert airfield, but the Area 110011 provided by the Kerbal Konstructs mod
Saturn 2019 年 7 月 8 日 上午 4:32 
Something unrelated, do you need any dlc for the desert base?
Juggernoob  [作者] 2019 年 7 月 7 日 上午 7:57 
Thx guys!

Yes, 2 intakes are enough to feed the engines, and shock cone intakes seem to be more efficient than these ram intakes. But for me, it's always a balance between appearance and functionality, and appearance is always more important XD
Smokewolf 2019 年 7 月 7 日 上午 6:48 
Removing all but two of your intakes would make it much more streamlined.
Convergant 2019 年 7 月 7 日 上午 3:25 
What a beauty!
maxboost 2019 年 7 月 6 日 下午 11:10 
waou, just wonderfull
Game0ver2013 2019 年 7 月 3 日 上午 10:58 
I totally agree with you.
Juggernoob  [作者] 2019 年 7 月 3 日 上午 8:51 
Thanks man! I'm satisfied with the aft part, but I wish I can find a better way to make Mk2 nose sections...
Game0ver2013 2019 年 7 月 3 日 上午 7:36 
That´s a nice derivative. I really like the overall look of it.