Garry's Mod

Garry's Mod

Chrome Materials
12 条留言
Serial Designation N 2024 年 10 月 10 日 下午 1:03 
"why is everything chrome" -Squidward tentacles
Filterer 2023 年 7 月 9 日 上午 5:06 
How To Use On HL:S Npcs:

#1 Get This Addon.

#2 Get The Submaterial Addon.

#3 Spawn On Any Map.

#4 Spawn In HL:S Npc

#5 Copy The Material Of Choice With Submaterial Tool.

#6 Apply Chrome Onto Npc's Chrome Texture

Yippie:alyx:
v 2022 年 12 月 19 日 上午 7:03 
POV: Fortnite
Funtime Freddy 60 2022 年 1 月 11 日 下午 5:52 
Will there be a way to change the color of the chrome in the future?
slugbug 2021 年 3 月 26 日 上午 9:48 
Thanks, really appreciate it!
Zariko Marcer 2021 年 3 月 8 日 下午 5:10 
Shouldn't the textures show everything behind the player, instead of what's in front of them?
TheCarson116 2020 年 10 月 20 日 下午 5:32 
I've been trying something similar in an effort to get past the Source Engine's cubemap limitations, ran into a problem regarding the texture not always looking consistent on every map though. (if you're curious I took TF2's gold texture which is always shiny regardless of map and modified that, have no idea where this new problem comes from though since I made it pretty much identically to TF2's gold texture, which doesn't have this problem) Have no idea how you get it to reflect like the standard cubemap texture, mine is MUCH more limited, not actually reflecting everything but instead making it seem like the texture is metallic via faces. (just like TF2's gold texture) Wish someone would create a new reflection system for Gmod which would finally provide a better solution.
Jaden The Gundragon 2020 年 6 月 25 日 下午 4:41 
fuuutuUUUurRrre.... fUUtuuUURRE.... FuuuuTUUrre
DaBoiOnDaCouch 2020 年 5 月 3 日 上午 8:02 
wow incredible thx ive been looking for something like this
Maksman 2019 年 6 月 30 日 上午 11:26 
Sorry I was just curious since HL:S chrome has been the most broken.
NextKurome76TheSoldier  [作者] 2019 年 6 月 30 日 上午 11:21 
as far as i know it works with literally every map, that also includes HL:S maps
Maksman 2019 年 6 月 30 日 上午 10:29 
Does this affect HL:S?