Garry's Mod

Garry's Mod

Chrome Materials
12 kommentarer
Serial Designation N 10. okt. 2024 kl. 13:03 
"why is everything chrome" -Squidward tentacles
Filterer 9. juli 2023 kl. 5:06 
How To Use On HL:S Npcs:

#1 Get This Addon.

#2 Get The Submaterial Addon.

#3 Spawn On Any Map.

#4 Spawn In HL:S Npc

#5 Copy The Material Of Choice With Submaterial Tool.

#6 Apply Chrome Onto Npc's Chrome Texture

Yippie:alyx:
v 19. dec. 2022 kl. 7:03 
POV: Fortnite
Funtime Freddy 60 11. jan. 2022 kl. 17:52 
Will there be a way to change the color of the chrome in the future?
slugbug 26. mar. 2021 kl. 9:48 
Thanks, really appreciate it!
Zariko Marcer 8. mar. 2021 kl. 17:10 
Shouldn't the textures show everything behind the player, instead of what's in front of them?
TheCarson116 20. okt. 2020 kl. 17:32 
I've been trying something similar in an effort to get past the Source Engine's cubemap limitations, ran into a problem regarding the texture not always looking consistent on every map though. (if you're curious I took TF2's gold texture which is always shiny regardless of map and modified that, have no idea where this new problem comes from though since I made it pretty much identically to TF2's gold texture, which doesn't have this problem) Have no idea how you get it to reflect like the standard cubemap texture, mine is MUCH more limited, not actually reflecting everything but instead making it seem like the texture is metallic via faces. (just like TF2's gold texture) Wish someone would create a new reflection system for Gmod which would finally provide a better solution.
Jaden The Gundragon 25. juni 2020 kl. 16:41 
fuuutuUUUurRrre.... fUUtuuUURRE.... FuuuuTUUrre
DaBoiOnDaCouch 3. maj 2020 kl. 8:02 
wow incredible thx ive been looking for something like this
Maksman 30. juni 2019 kl. 11:26 
Sorry I was just curious since HL:S chrome has been the most broken.
NextKurome76TheSoldier  [ophavsmand] 30. juni 2019 kl. 11:21 
as far as i know it works with literally every map, that also includes HL:S maps
Maksman 30. juni 2019 kl. 10:29 
Does this affect HL:S?